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Genre: Shooter, Role-playing (RPG), Tactical

PlanetSide 2

The Shattered Warpgate is Launching on Thursday, October 1!



It's almost time, soldiers! The Shattered Warpgate is releasing on PC Live servers this Thursday, October 1. All PC servers will come down at 6:00 AM PDT on Thursday to bring you remastered Esamir, the first Campaign, new Mission System, and everything else arriving with this massive game update.

We'll have full patch notes to share with you on Thursday (you can check out recent PTS highlights here, here and here) and more news soon on when you can expect the next Double XP for All event! The Shattering is nigh!

PTS Game Update: September 25, 2020



Full patch notes for our FINAL Public Test Server update before The Shattered Warpgate is ready for Live deployment!

The Shattered Warpgate (PTS Update 4)



We mentioned in previous PTS updates that The Shattered Warpgate would be coming to Live once we've gotten it into a good state. Thanks to all of your feedback over the multiple PTS publishes, we feel that we're very near that mark. The last leg of this journey will be to give you unfettered access to our new Campaign's first chapter. More details on that below... but before that, some important PTS information:

  • While on PTS, you'll find an interactable object next to the new campaign vendor on Sanctuary handing out FREE STUFF. Interacting with this holographic Flash will provide you with currency and certain campaign items for testing purposes. Some of the items granted will not be available during the first Chapter of Campaign 01.
  • All Missions, including new "Training" missions geared toward new characters, will be available for testing when the pre-requisites are met.
  • Esamir (and all continents) will be unlocked 100% of the time for this testing.
  • Crafting of Orbital Strikes will be disabled for the PTS publish.

This weekend the following playtest schedule is in effect:

    <*> Sept. 26, 2020 - 10am PT / 7pm CEST
    <*> Sept. 26, 2020 - 2pm PT / 11pm CEST
The goal for these playtests will be to gather feedback and bug reports on the first Campaign, as well as the Training Missions added to the mission pool. Beyond these playtests, we encourage you to run through the Campaigns and available Missions at your own pace.

Campaigns


With The Shattered Warpgate update, we introduce our first-ever "Campaign" to the game.

The story of The Shattered Warpgate centers around the detonation of a Warpgate in northeastern Esamir. Nanite Systems spearheads the investigation into the mysteries surrounding the event, and enlists the help of soldiers across all empires to help return stability to the land.

What's a Campaign?

  • A Campaign is a multi-staged progression of the in-game world that takes place over several Chapters.
  • Participating in a Campaign will unlock lore-driven story missions that explore the evolving war on Auraxis, and the minds of those behind it.
  • Campaigns and their Chapters are specifically crafted to be completed without an extensive time commitment; and the events therein are meant to exist alongside the normal day-to-day gameplay of the world.

What's a Chapter?

  • Chapters are time-locked segments of a Campaign, and cannot be repeated, or participated in if you miss out.
  • Each Chapter tells a separate portion of the overarching story, and the world continues to evolve with each Chapter.

Unlocking the Campaign

The certification cost of a Campaigns scales with Battle Rank, and players with an active membership gain access automatically.

  • BR 1-10 = 500 Certs
  • BR 11-20 = 750 Certs
  • BR 21-30 = 1000 Certs
  • BR 31-40 = 1500 Certs
  • BR 41-50 = 2000 Certs
  • BR 51-60 = 2500 Certs
  • BR 61-70 = 3000 Certs
  • BR 71-80 = 3500 Certs
  • BR 81-90 = 4000 Certs
  • BR 91-100 = 4500 Certs
  • BR 101+ = 5000 Certs (Including players who have ASP.)

We hope you'll find The Shattered Warpgate a welcome change of pace that will cement elements of the existing lore while continuing to create new stories for all to enjoy.

Known issues on PTS: We're continuing to refine some elements of these missions, so please submit feedback and bug reports. In addition, strings are not currently localized for all languages, and you will see broken strings until the localization pass is complete.

Mission Changes


New missions available for characters of BR15 and lower. These missions have low requirements and greater-than-average rewards intended to propel lower level players while educating them more about the game.

  • Training: Base Capture - Earn capture point contribution and participate in a base capture.
  • Training: Generator Sabotage - Overload a generator.
  • Training: Instant Action - Use Join Combat, kill an enemy.
  • Training: Man the Guns - Travel over distance as a vehicle gunner, earn kills or assists against enemies as a vehicle gunner.
  • Training: Message Courier - Pull a Harasser and deliver messages to allied bases.
  • Training: Infiltrator - Earn recon experience, hack enemy terminals/turrets, kill an enemy.
  • Training: Light Assault - Travel over a distance, damage enemies while airborne, kill an enemy.
  • Training: Combat Medic - Heal allies, revive allies, kill an enemy.
  • Training: Engineer - Repair allies, resupply allies, kill an enemy.
  • Training: Heavy Assault - Damage enemy vehicles, absorb damage with your shield, kill an enemy.

Additional missions have been added for players greater than BR15.

  • Plant False Data - Travel to an enemy base and plant a virus in an exposed terminal.
  • Recover Lost Intel - Recover intel from an enemy base and return it to an allied Warpgate.

Adjustments have been made to the following missions.

  • Supply Convoy - Has received some cleanup, and convoy vehicles now have a special convoy hologram visual attached to them.
  • Surveying the Land - Updated interactable visuals and other misc. cleanup.

Environment



  • Esamir's Map - The map of Esamir has been updated to include the new terrain.
  • Esamir Storm - The storm now displays its precise area of effect on the map at any zoom level.
  • Mani Processing Plant - Added Sunderer garage east of the base, converted base to a one-point capture, moved northeastern building closer to the Tower.
  • Excavion DS-01E - You can no longer hide beneath the shield in the center.
  • Snowshear Fort - This base has received additional cover.
  • The Crown - Players will no longer see capture point "D" on the map or HUD.
  • Lettuce of Indar - All of the lettuce racks on Indar have been returned to their rightful place, including Biolabs and Ceres Hydroponics.

Known environment issues:

  • Kill planes beneath the water in the northeast are currently inoperable in most places and will be fixed in a later update.
  • Tapp Waystation and Untapped Reservoir will receive hardspawns and vehicle pads in a later update.
  • Jord Amp Station has a floating shield on the second floor.

Vehicles



Liberator

  • Aircraft nosegun resistance (type 8) from 80 to 83.
  • A2A lockon resistance (type 45) from -100 to -75.

Dev Note: These changes walk back some of the vulnerability to noseguns given in the last PTS update. A2A lockon missiles, like Tomcats, will now retain the same shots to kill as on Live despite the health pool change in the previous PTS update.

ESF

  • Wyrm minimum damage from 250 to 275.

Dev Note: These changes result in a slight boost to the effectiveness of this weapon at extreme distances.

Galaxy and Bastion

  • A2A lockon resistance (type 45) from -125 to -100.

Dev Note: For the Galaxy, this is a small change in the realm of being able to survive one extra Tomcat lockon missile, but with a typical repair convoy, this small change should pay dividends for overall survivability. For the Bastion, the goal is to to reduce some of the extreme value lockons currently have against the weakpoints, though these changes don't dethrone the weapon by any means.

Infantry



MAX

  • Burster indirect (flak explosion) damage from 25 to 28.

Dev Note: Burster MAX should feel slightly less impotent now when dealing with aircraft.

Misc. Changes, Fixes, and Additions



  • Empire Strength now operates solely based on the percentage of territory captured, and whether or not there is a link to an enemy Warpgate. Numbers will likely receive tuning prior to release.
  • Esamir default lattice has more even starter territory distribution.
  • Representative Ayla now has an updated character model.
  • Adjusted Representative Foster's idle animations.
  • Added voice lines to some of the NPCs in Sanctuary.
  • There is a new horn available for the Colossus in the Depot.
  • Observer camera can no longer capture vehicle capture points.
  • Reduced the quickest respawn time available by 3 seconds.
  • Re-enabled the "Exit Tutorial" button in the tutorial.
  • Cleaned up various mission/update related strings.
  • Lightning Grenade detonations no longer sometimes deal damage indoors.
  • Decals on the Armadillo Sunderer cosmetic are no longer tiny.
  • Esamir's A7 Datanode locations have been redone.
  • Esamir storm will no longer display on incorrect continents when viewing the map screen.
  • Removed various leftover painfields on Esamir.
  • Tutorial zone's map no longer shows as "Locked."
  • Selecting Koltyr on the World Map no longer shows broken image.

PTS Game Update: September 18, 2020



A new Public Test Server (PTS) patch for the upcoming PlanetSide 2 game update, The Shattered Warpgate, is now available to test! This is our third time patching PTS in anticipation of this major game update, and each period of testing and refinement gets us a little closer to Live deployment. Once we've got the update into a good state, we'll share our launch date with the community.

Patch notes for previous PTS updates can be found here and here. Test Server installation can be found here: http://launch.daybreakgames.com/installer/PS2_Test_setup.exe

PTS has been updated with the following changes:

The Shattered Warpgate (PTS Update 3)


  • While on PTS, you'll find an interactable object next to the new campaign vendor on Sanctuary handing out FREE STUFF. Interacting with this holographic Flash will provide you with currency and certain campaign items for testing purposes.
  • Campaigns will be disabled in this initial update, and a limited pool of missions will be available to test.
  • Esamir (and all continents) will be unlocked 100% of the time for this testing.

There will be no official playtests this week, due to the scope of the changes, though we encourage you to continue sharing feedback on missions, bases, and any bugs you find on PTS.

Environment changes


  • Shattered Warpgate Shallows - Fixed the northern shallows area so that it doesn't dip beneath the water plane.
  • Jord Amp Station - More cover has been added to the C point.
  • The Traverse - The capture point for this base is now placed on the bridge, and the bridge itself is shattered, creating a sort of jumping puzzle that players will use to reach the point.
  • Nott Communications - This base is now almost entirely underground, built into a faster than normal 3-point capture with a unique gameplay loop.
  • Echo Valley Substation - There is now a sunderer garage east of the base. Vehicle shield is no longer opaque. Adjusted cover.
  • Mattherson's Triumph - Sunderer no-deploy zone has been moved to allow attackers to deploy a Sunderer in the west-most tower.
  • Eastwake Harborage - Significant updates to capture point area. Additional cleanup.
  • Andvari Ruins - Is now a three-point vehicle capture base.
  • Eisa Tech Plant - Extended capture timer on this base.
  • Grey Heron Shipping - Broken door to the underground can now be easily crouched beneath, and defenders from the spawn room can now reach this area more easily. Various cover additions and fixes.
  • Excavion DS-01E - Changed the A capture point building location. Using the tunnels now brings you to a covered, indoor location. Sunderer no-deploy is now visible. Various cleanup.
  • Vidar Observation - Now has a vehicle terminal.
  • BL-4 Recovery Point - Now has working spawns/terminals/shields, and has also been given a vehicle terminal.
  • Jaegar's Fist - Fixed the trench's size to allow for easier passing beneath. Outer spawnroom shields are now one-way, allowing defenders to shoot out.
  • Genudine Gardens - Vehicles should no longer be able to enter from the gap in the southeastern wall. Fixed various height issues throughout the base.
  • Electrical Storm - We're currently working on getting more accurate UI indicators of the storm's size integrated into the map. Some additional fixes are needed, but its work-in-progress state is now available.
  • Various cleanup of floating grass, trees, textures, and very likely a bunch of additional minor base changes that are not listed here.

Known environment issues:
  • Kill planes beneath the water are currently inoperable in most places, and will be fixed in a later update.
  • The Crown's D point has been removed (intentionally,) but still appears on the map and HUD.
  • Ceres Hydroponics continues to have missing assets in the capture point room.
  • Jord Amp Station has a floating shield on the second story.
  • Snowshear Fort remains unfinished.
  • Mani Lake Processing will receive changes in the future.
  • Tapp Waystation and Untapped Reservoir will receive hardspawns and vehicle pads in a later update.

Vehicles



Colossus
  • Deployment Shield damage has been reduced by 50% across the board.

Dev Note: We're increasing the survivability of the Colossus' deployment shield significantly, though there will likely need to be additional tuning on a per-type basis following this change.

Liberator
  • Maximum health from 5000 to 4500.
  • Resistance to aircraft noseguns (type 8) from 85 to 80.

Dev Note: These changes bring the Mosquito's Needler, as an example, from 22.4 seconds to kill to 14.4 seconds to kill at optimum range. Tomcat A2A Missiles go from an 8 shot kill to a 7 shot kill, or from 6 shots to burning to 5 shots to burning. Dalton goes from a 4 shot kill to a 3 shot kill. These changes, especially the nosegun resistance, are a fairly significant modification to the current power balance of ESF and Liberator. We will continue to monitor feedback and adjust as needed.

Nanite Costs
  • Harasser nanite cost from 150 to 300
  • Lightning nanite cost from 350 to 300

Dev Note: Overdue housekeeping change as Harasser/Lightning have been balanced along similar lines in recent years, and should result in slightly fewer Harassers on the field at any given time.

Aspis Anti-Air Phalanx Turret
  • Projectile lifespan from 1.2 seconds to 2 seconds.

Dev Note: This returns some of the range that was lost in a previous update, increasing the maximum projectile distance from 450 meters to 750 meters.

Misc. Changes, Fixes, and Additions


  • Added hover-over tooltip for Campaign Standing currency.
  • Made adjustments to Join Combat to target better locations.
  • Cleaned up text in various Missions.
  • All three holo-globes in the Expeditions vendor on Sanctuary can now be interacted with.
  • Representative Foster in Sanctuary now has custom idle animations.
  • Fixed an issue where water would be rendered over the environmental fog at long distance.
  • Esamir water now renders for clients on low graphical settings.
  • Revisited loading screen tips to ensure accuracy, and added new ones related to Bastion, Colossus, Missions, and Campaigns.
  • Reduced the rate at which the animated Mission indicator pulses on the HUD.
  • Improved the hitbox on the Depot button, so it doesn't interfere with clicking on Accept Mission.
  • Fixed a misspelled word on the Sanctuary news prompters.
  • Skyshield Modules now prevent Lightning Bolts from spawning nearby.
  • Explosions from Lightning Bolts and Lightning Grenades are now blocked by Construction objects.
  • Reclaimed vehicles no longer despawn while at Eisa Tech Plant or an allied Warpgate unless you are on a Mission asking you to return them.
  • Reclaimed vehicles no longer float away on death.
  • Reclaimed Sunderers' equipment terminal can now be interacted with.
  • Fixed an issue related to reclaimed vehicle HUDs.
  • Adjusted objectives dialogue for completed Missions on the Mission screen.
  • Sunderer textures should no longer appear as all black when spawning the vehicle.
  • Camos should now appear properly on characters, instead of sometimes showing missing.

PTS Game Update: September 11, 2020


A new PTS (Public Test Server) patch for the upcoming PlanetSide 2 game update, The Shattered Warpgate, is coming to the Test Server today!

This is our second Test Server update in anticipation of The Shattered Warpgate heading to Live Servers (patch notes from the first PTS update are available HERE). We'll continue updating the Test Server over the next few weeks to ensure we're able to focus our testing on different areas of this massive update.

We're also hosting two playtests tomorrow, Saturday, September 12, on PTS during the following windows:

  • 10am PDT - 12pm PDT (7pm - 9pm CEST)
  • 2pm PDT - 4pm PDT (5pm - 7pm EDT)

The time slots are intended to accommodate our EU and NA communities, but anyone is free to join either playtest (or both) regardless of where they're playing from. Many of our Outfit Leaders are helping organize around the 2pm PDT playtest, so please join us so we can truly test out the new continent of Esamir at scale!

Test Server installation can be found here: http://launch.daybreakgames.com/installer/PS2_Test_setup.exe

Read on for full patch notes!

The Shattered Warpgate (PTS Update 2)



  • While on PTS, you'll find an interactable object next to the new campaign vendor on Sanctuary handing out FREE STUFF. Interacting with this holographic Flash will provide you with currency and certain campaign items for testing purposes.
  • Campaigns will be disabled in this initial update, and a limited pool of missions will be available to test.
  • Esamir (and all continents) will be unlocked 100% of the time during this update.

This weekend the following playtest schedule is in effect:

  • Saturday, September 12 at 10m PDT (7pm CEST) & 2pm PDT (5pm EDT) - A group of community members are coordinating a large-scale playtest between multiple outfits, and we'd like to see how the continent performs at scale during this event.


Mission changes


We've added three new mission types to the normal pool.

  • Supply Convoy Delivery - A rendezvous location will be placed at an allied Warpgate periodically where Sunderers/ANTs will gather. The mission will then determine a contested base to bring your convoy vehicle to, alive. This mission has an internal completion time limit that we'd like to surface in the UI in a future update.
  • Supply Convoy Protection - Earn completion by destroying or damaging enemy vehicles while near a Convoy vehicle.
  • Supply Convoy Disruption - Convoy vehicles are flagged with a special indicator. Earn completion by destroying Convoy vehicles.

Adjustments and fixes have been made to the following missions.

  • Cortium Run - Now shows a waypoint indicator on the nearest allied Silo.
  • Transport Pilot and Transport Stormbound - Updated description.
  • Mining Elysium - Updated visuals on mining drill. Completing and starting a new Mining Elysium mission will no longer instantly complete it.
  • Message Courier - Progress should no longer get stuck after relogging or traveling to a new zone, and will instead reset progress.
  • Surveying the Land - Fixed some of the NPCs related to this mission on Esamir.

Environment changes



  • Shattered Warpgate Shallows - Two "shallow" areas have been added to bridge the thawed river, allowing vehicles to cross without being destroyed by falling into deep water.
  • Mattherson's Triumph - This base now moves all three capture points into the mid-field between the two towers, and has received additional cover. Sunderer no-deploy area is currently bugged, but in a later update attackers will be able to deploy a Sunderer within the western tower.
  • Eastwake Harborage - This base should be closer to a finished state now, and has received additional cover and base turrets. Some cleanup, and changes to the capture point building still need to be made.
  • Eastern Warpgate - Changed the facing direction and spawn locations of aircraft. Now has a large no-construction zone that is visible on the map. Fixed visual distortions with the Warpgate shield.
  • Eisa Tech Plant - Made cover adjustments around A and B capture points. Containment shields surrounding Skylance can now be walked through, but not fired through.
  • Excavion DS-01E - Fixed being able to clip into the pit, added Sunderer and ANT no-deploy/no-construction zones, and no longer says "Wodenrest" on the minimap. Still needs additional work.
  • Saerro Listening Post - Minor adjustments made around A and B capture points. Removed lattice connection to Jord Amp Station.
  • Echo Valley Substation - Fixed capture point placement issue, made additional cover and flow changes, still needs cleanup.
  • Genudine Gardens - Some additional cleanup done here, but still needs additional work.
  • Jord Amp Station - Jump Pads and vehicle terminals should work at this base now.
  • Untapped Reservoir - Should once again be capturable.
  • Nott Amp Station - Can no longer see inside the geo.
  • Ymir Ruins - Now correctly uses vehicle capture points.
  • Mani Processing Plant - Now shows name correctly on the minimap.
  • The Shattered Warpgate - No-construction area has been made much smaller, allowing for construction throughout most of the area.
  • Cortium Spawns - Adjusted Cortium Spawns across the map to make more sense with the updated terrain, and added more to the Shattered Warpgate area.
  • Esamir Sky - Reduced harsh contrasts at night and during dusk/dawn.
  • Various cleanup of reported bugs.

Known environment issues / yet to be completed bases.



  • Northern Shattered Warpgate shallow needs cleanup, and drops too low beneath the water plane in some areas.
  • Water kill plane is too low and functions incorrectly.
  • Grey Heron Shipping door collision is still too low to crawl beneath.
  • Jaegar's Fist trench entrance is too small in some areas.
  • The Traverse will likely be moved on to the bridge again with some additional changes.
  • Untapped Reservoir and Tapp Waystation will be getting hard spawns like BL-4 Recovery Point and Vidar Observation.
  • BL-4 Recovery Point is missing a spawn room shield.
  • Andvari Ruins will be converted into a 3-point base, similar to Ymir Ruins.
  • Excavion DS-01E needs spawn room pain field and vehicle terminals.
  • Eastwake Harborage is missing a jump pad and needs cleanup.
  • Genudine Gardens needs additional work.
  • Echo Valley Substation needs additional work.
  • Snowshear Fort remains unfinished.
  • Nott Communications remains unfinished.
  • Some abandoned bases still need snowcap covers.
  • Indar's Ceres Hydroponics is missing some assets in the capture point building.

Electrical Storm and Derelict Vehicles



  • Drastically reduced movement speed of the Electrical Storm.
  • Bastion Interceptors will now be affected by the Electrical Storm's handling penalties.
  • Electrical Storm's performance hit severely reduced as of last weekend's hotfixes.
  • Fixed an issue causing Tempest to accumulate even while outside of an Electrical Storm.
  • You no longer receive navigation warning spam while piloting a Bastion in the storm.
  • Derelict vehicles that have been reclaimed with a Neutralizer Device are now called "Reclaimed" vehicles when spotted.
  • Reclaimed MBTs now have faction-specific top-guns.
  • Reclaimed vehicles are not affected by the handling penalties of the storm.
  • Reclaimed vehicles of all kinds now have a unique AoE damage ability that disperses storm build-up.
  • Reclaimed Sunderer can now deploy.
  • Reclaimed vehicles can no longer be shared between opposing factions.
  • Players can no longer (safely) use the Neutralizer Device on a derelict vehicle when they already own a reclaimed vehicle.
  • Observer Camera can no longer be targeted by an Electrical Storm.
  • Using a Lightning Grenade on your own Lightning Arrester no longer grants experience.
  • Lightning Grenade now displays the proper icon when purchased.
  • Energy Geysers now cause similar shield damage and overload buildup as an Electrical Storm while near them.

Black Market



Havoc Rocket Pods (ESF)

  • Converted Havoc Rocket Pods into Havoc Missiles, this item is available from the Black Market equipment vendor.
  • This weapon has been converted into an air to air lockon weapon.
  • Reload Speed and Ammo Capacity upgrades should now work correctly for all factions.
  • This should be considered a prototype for testing purposes and may receive additional changes/skill lines in the future.

Misc. Changes, Fixes, and Additions



  • Fixed an issue where Bastion construction could get stuck with the new update if you already have certain components constructed.
  • Reduced the performance impact of many UI elements.
  • Cleanup on various particles and mesh issues related to the Shattered Warpgate.
  • Removed outdated information from the Membership panel related to earning levels.
  • Fixed decal visibility on Old War armor set.
  • Adjusted camo tilerate on Armadillo Sunderer cosmetics.
  • Made adjustments to Instant Action in an attempt to target more balanced fights.
  • Fixed various Mission Tracker issues on the HUD, and refined visuals.
  • NSO faction now has its own Heavy Assault Shield effects, visible when they are not assigned to another team, like when they're used in Sanctuary.
  • Removed "Open War Effort Page" hotkey, as it was redundant.
  • Fixed a typo shown while dying to an Energy Overload.
  • Updated audio for various elements of Esamir.
  • Fixed a floating NPC in Sanctuary.
  • Added new visuals for Representative Foster, located on the Sanctuary Observation Deck.
  • Fixed a typo in the air vehicle render distance description of the graphical settings menu.
  • Fixed a skinning issue with the NSO Cold-Weather Gear helmet.
  • Fixed an issue causing vehicle HUD overlays to be rotated for a frame before realigning themselves.

Celebrate Labor Day Weekend with 40% off all Camo!



Celebrate the hottest holiday weekend of the year with our limited-time 40% OFF Camo sale, starting today and running through Monday, September 7 at 11:59pm PDT!

Along with the steep discount, Patriot Flare Guns, Triumph Flare Guns, & Patriot Camo are also back in the Depot for the duration of the sale. Get some R&R in style, soldiers!

PTS Game Update: September 3, 2020



The Shattered Warpgate game update has arrived on the Public Test Server (PTS)! We'll be hosting our first playtests on Friday, September 4, and Saturday, September 5, kicking off a series of PTS events to ensure we're able to focus our testing efforts on different areas of this massive update. PTS will remain unlocked in between playtests (unless we bring it down for a new patch - follow us on Twitter or Facebook for updates!).

Test Server installation can be found here: http://launch.daybreakgames.com/installer/PS2_Test_setup.exe

Read on for full patch notes!

The Shattered Warpgate


  • While on PTS, you'll find an interactable object next to the new campaign vendor on Sanctuary handing out FREE STUFF. Interacting with this holographic Flash will provide you with currency and certain campaign items for testing purposes.
  • Campaigns will be disabled in this initial update, and a limited pool of missions will be available to test.
  • Esamir (and all continents) will be unlocked 100% of the time for this testing.

Playtest schedule for this first PTS patch is as follows:
  • Friday, September 4 - 12pm PDT
  • Friday, September 4 - 2pm PDT
  • Saturday, September 5 - 12pm PDT

Here's what you'll be able to explore with this new update.

Esamir Upheaval


The continent of Esamir has gone through many changes since you last saw it. The Northeastern Warpgate has been destroyed, with the time-frozen remains of an ancient Vanu structure left in its wake, and a vortex of energy pouring into the sky.

  • New Skybox: Esamir has gotten colder with an overcast sky, the auroras have gotten brighter, and the sky shudders with cracks of lightning overhead.
  • Abandoned Bases: Due to hardline failures and defunct technology, many bases on Esamir have been abandoned for the snow to reclaim.
  • Disabled Vehicles: Disabled during the explosion, derelict vehicles can be found scattered throughout Esamir, and with the right tech, able to be reclaimed.
  • New and Modified Bases: After the collapse, empires scrambled to modify and construct new bases to accommodate the changed environment.
  • New Warpgate Location: Nanite Systems has unveiled new "Haven" technology that acts as a pseudo-Warpgate for the eastern portion of Esamir.
  • Revamped Lattice: The lattice has been reconfigured to conform to the new environment, and bases now tend to be fewer and farther between.
  • Environmental Hazard: An Electrical Storm roams the battlefield, calling down deadly lightning bolts and overloading vehicle systems.

This continent is still a work in progress and will receive additional changes prior to the Live release.

Campaigns


The new Campaign system is one of the major features introduced with this update. Unlocking access to the Campaign will allow you to take on lore-driven story missions that explore the evolving war on Auraxis, and the minds of those behind it. It remains locked for now, but we'll explore this feature in a later PTS update once it's enabled for testing.

New Mission System


Players now have access to an all-new Mission system that offers up daily missions players can complete for rewards. All players can choose to accept a limited number of missions each day, with Members gaining additional daily mission unlocks. Missions come in a variety of rarities which represent difficulty, time investment, and intensity. The higher the rarity, the better the rewards for that mission type.

The mission pool available in this PTS update consists of the following:
  • Transport Pilot: Ferry passengers to combat areas.
  • Front Line Spawns: Deploy Sunderers on the front line.
  • Cortium Run: Harvest and deposit cortium in allied Silos.
  • Protection Protocol (NSO): Defend your allies with the Defector's Seraph Shield.
  • Soldier and Shepard: Capture bases and earn experience leading a squad/platoon.
  • Bounty Hunter: Kill a bountied target.
  • Message Courier: Deliver communications intel from base to base in a Harasser.
  • Mining for Elysium: Defend an orbital mining drill while it harvests.
  • Transport Stormbound: A campaign themed version of the Transport Pilot mission that sends you into the storm on Esamir.

Indar Terrain Changes


  • The Crown has received changes to capture point placement, and B point can now be reached from both the north, south, and eastern sides of the base through an underground combat area.
  • Ceres Hydroponics has received some adjustments to reduce prop density, and adjust sight lines, and the hill to TI Alloys has received some new paths around the eastern side.
  • TI Alloys has received reductions in its defensive capabilities, and the rock bridge connecting it to The Crown has been destroyed.

Sanctuary Changes


  • Players will now log into Sanctuary initially.
  • The visuals within and without Sanctuary has received much in the way of cleanup and improvement.
  • A new "Social" chat channel is available for all Sanctuary-goers, allowing cross-faction chat throughout the station.
  • Mission Boards are available within Sanctuary, that will take you to the Mission page on interacting with them. They've also been placed in each Warpgate.
  • A campaign rewards vendor can now be found in the Outfit Quartermaster shop.
  • Outfit Quartermaster/Outfit Recruiter have swapped places.
  • FL-34 and SPRK-33 in the Black Market shop have swapped places.
  • New "Havoc Rocket Pods" can be bought from SPRK-33.
  • Speaking with FL-34 in Sanctuary will open the implant crafting menu for the player.

Implants



  • All exceptional implants can now be crafted for an ISO-4 cost from the crafting screen.

Firestorm


  • This implant has been added to the drop table.
  • Actual crafting cost has been instated at 3500.
  • Recoil and CoF bloom penalty from 200% to 100%
  • No longer uncaps horizontal recoil tolerance.

Mentor Chat


  • Players who complete the Leadership tier 2 directive will now have access to Mentor Chat regardless of their current Mentor Rank.
  • Replaced Implant Pack Tier 2 Leadership directive reward with "Mentor Chat Access."
  • Players up to BR30 (and less than 100 directive score) now have access to /new chat, was previously until BR15.

War Asset Costs Overhaul


Changes to Map-based Resource Gain for Outfits:
  • Upon a successful capture, bases award their full resource value to any participating Outfits above a contribution threshold of 1000 score.
  • Outfits who own a base continue to gain resource ticks over time once every 5 minutes, (no changes from Live.)
  • Sanctuary no longer offers resource trading.
  • Expeditions have been retooled to provide larger resource drops with a consistent conversion.
  • Assets can no longer be Overclocked at all. This is an experiment to see if the slowed pacing, coupled with the resource changes below, result in more diverse war asset usage.

War Assets now have resource type associations drawn more exclusively with their desirability.

Auraxium-based Assets


  • Light ANVIL: 5 Auraxium for 3 ANVILs
  • Medium ANVIL: 25 Auraxium
  • Heavy ANVIL: 50 Auraxium
  • Facility Modules: 10 Auraxium for 5 modules, duration from 10 minutes to 20 minutes, weight from 5 to 0.

Synthium-based Assets


  • Citadel Shield: 25 Synthium
  • Steel Rain: 15 Synthium, Weight from 50 to 25, Crafting time from 30 minutes to 15 minutes.
  • Orbital Strike: 75 Synthium

Polystellarite-based Assets


Bastion Fleet Carrier
  • Time to craft per asset increased to 12 hours per piece.
  • 25 Polystellarite
  • 20 Polystellarite
  • 15 Polystellarite
  • 10 Polystellarite

Colossus Tank
  • 15 Polystellarite

Expedition Values


Synthium Short
  • Cost from 100 Auraxium to 50 Auraxium
  • Yield from 25-35 to 35 Synthium

Synthium Medium
  • Cost from 150 Auraxium to 100 Auraxium
  • Yield from 50-70 to 75 Synthium

Synthium Long
  • Cost from 200 Auraxium to 150 Auraxium
  • Yield from 75-105 to 150 Synthium

Polystellarite Short
  • Cost from 50 Synthium to 25 Synthium
  • Yield from 5-7 to 7

Polystellarite Medium
  • Cost from 75 Synthium to 50 Synthium
  • Yield from 10-14 to 15

Polystellarite Long
  • Cost from 100 Synthium to 75 Synthium
  • Yield from 15-21 to 30

Player Studio items


  • Old War Heavy Assault armor and helmet (Terran Republic,) by Doku
  • Armadillo Sunderer exterior, bumper, and tires (All Factions,) by Steveo
  • Challenger Vanguard exterior plating (New Conglomerate,) by Lobstrex
  • Response Infiltrator armor (NSO,) by binarycoder
  • Ravenshroud helmet (Terran Republic,) by CountPoly

Misc. Changes, Fixes, and Additions


  • To accommodate the additional rewards through the Mission system, alerts no longer offer ISO-4, A7, or Certs.
  • Alert winners now receive 25,000 XP and losers/runner-up receive 10,000 XP.
  • Daily Ribbon Bonuses have also been removed.
  • Render distance can now be set for infantry/ground vehicle/air vehicles individually, this option can be found in the graphics settings.
  • Minimap and Map zoom levels now persist between logins and while transferring continents.
  • Attempting to promote someone to platoon leader will prompt you with a confirmation dialog.
  • Using bad html in the Outfit MotD will no longer bleed into the rest of your chat box.
  • Default keybindings no longer activates your vehicle utility with the horn key.
  • Colossus now generates outfit logs when crafted or spawned.
  • Cleaned up issues with wielded knife animations.
  • NSO characters can now switch profile banners. A bug still exists with new NSO characters being equipped with the wrong default banner.
  • SR-200 (NSO Sniper Rifle) no longer inherits camo applied to the character's body.
  • Javelin cockpit handlebars now rotate correctly in first person.
  • Black Market terminals now show weapon stats correctly.
  • Water on Indar, Amerish, and Esamir have updated visuals.
  • Fixed various broken props and stretched textures.
  • We've re-enabled the old Tutorial for new characters.

Known Issues


  • Esamir deep water is killing too quickly.
  • Eisa Tech Plant's C point shows incorrectly on the map, it should be located outdoors on the center of the second story of the building. The capture area still exists, though the capture point itself is not visible.
  • Ymir Ruins uses three normal capture points, instead of vehicle capture points, and the short capture timer has yet to be adjusted.
  • Outfits with pre-existing Bastion components may not be able to craft additional Bastion pieces currently.

The Shattered Warpgate Unveiled

Get ready for the catastrophe ahead, soldier - The Shattered Warpgate is scheduled to hit the Public Test Server (PTS) next week!

If you missed today's record-breaking Dev Livestream reveal of this massive update (the most-watched Livestream in PlanetSide 2 history!), we've recapped all the highlights below. We're thrilled to finally be showing off all the work that went into this - one of our foundational promises as a studio was to deliver big, impactful updates like Escalation or The Shattered Warpgate roughly every 6 months, and we can't wait for all of you to get your hands on it!

The Shattered Warpgate will release first on PTS (the Public Test Server), and will only hit PC Live servers once we've had enough time to playtest and iterate off of your feedback. After PC launch, we're anticipating a much shorter turnaround time to have it ready for PS4 (weeks not months), after the recent Escalation console update caught us up.

Watch and read on for all the highlights!

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THE CAMPAIGN BEGINS



The northeast Warpgate on Esamir has shattered, and a mysterious, alien energy emanates throughout the land - a harbinger of strife ahead. Welcome to the first Campaign in PlanetSide 2, soldier!



Campaigns are new open-world storytelling experiences drawn from Auraxian lore, designed to deliver major environmental and gameplay changes that permanently evolve the world and story of PlanetSide. They take place entirely through normal gameplay, through a series of events and missions that tie the story together. The first Campaign, The Shattered Warpgate, introduces significant world changes to the continent of Esamir, as players are asked to investigate the cataclysmic event behind the Warpgate's destruction, and discover new revelations and dangers along the way.

Campaigns will be free for members, and can be unlocked by other players using Certs. The first Campaign will run for 3 months (1 month per Chapter), with each Chapter offering unique, thematic rewards at completion. The Campaign will remain locked when this update first goes to PTS, so the mystery behind The Shattered Warpgate will have to wait until it hits Live servers!

NEW MISSION SYSTEM



Underpinning the Campaign system is a dynamic new Mission system, introducing daily quests and challenges to PlanetSide 2. Players will have access to a Mission board that resets daily, offering a diverse collection of new missions with differing rarities, difficulties, and rewards. This will include faction-specific Missions, community Missions, solo Missions, and Missions that cater to the deep variety of playstyles within PlanetSide 2.



Players will always have a choice of which missions to pursue on any given day, regardless of whether they've unlocked the current Campaign. Members will be allotted additional daily Missions on top of what every player will get for free, while rewards like ISO, Certs, Experience, and even New Weapons can be acquired at completion. Rewards will generally be proportionate to the difficulty and time requirement of the Missions you choose to undertake.

ESAMIR REVAMPED



Following hints of instability within the power grid beneath the Northeastern Warpgate, the resulting explosion has left the entire region drastically altered in its wake! Tech failures, destroyed bases, melted glaciers, sudden temperature drops, sporadic energy geysers, glowing auroras and strange new alien plant life are only a few of the changes that now mark the land.



But the War still rages.

In the aftermath of this cataclysmic event, Nanite Systems have rolled out The Haven, the first mobile Warpgate, replacing the now-destroyed Warpgate in a new location to the East. The environmental effects that rocked the continent are more than just visual - the Lattice itself has been remade, with base locations altered or abandoned. Some intrepid investigators have even figured out how to recommission some of the many derelict vehicles strewn across the battlefield, including those left by other Factions...



A STORM GATHERS



Perhaps the most profound change to the Continent is the sudden appearance of a powerful new energy storm, the first environmental hazard introduced in PlanetSide 2. Attracted by mechanical signatures, the storm targets areas on the map where the action is heaviest, putting players - particularly players in vehicles - at risk of being struck by powerful lightning bolts. The surrounding energy can also have an impact on vehicle handling, and while it moves slowly, its pull is inexorable. Players can escape the storm entirely within buildings or by leaving the area, and will gain new items and abilities to negate and even harness the storm's energy over the course of the first Campaign, including Insulated Vehicle Armor, Lightning Grenades, and a new Lightning Arrester deployable.



These are just a few of the highlights from The Shattered Warpgate - this massive game update will come with a wealth of additional features and new content, including geographic improvements made to Indar, Sanctuary improvements, War Asset rebalancing, the ability to craft Exceptional Implants using ISO, and much more. Full patch notes will be available once its ready for PTS.

Ready for The Shattered Warpgate to hit the Test Server? Let us know what you're looking forward to most on Twitter, Facebook, Reddit, or the official forums!

The Shattered Warpgate is Coming to PlanetSide 2!

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The Rogue Planet team is excited to announce today that the The Shattered Warpgate is coming soon to PlanetSide 2!



This massive game update permanently evolves the war-torn battlescapes of PlanetSide 2 through new open-world storytelling experiences called Campaigns, each designed to deliver multi-staged environmental and gameplay changes as players participate in new missions and experience the story unfold. The Dev team will reveal everything incoming with this update LIVE on-stream tomorrow, Friday, August 28, at 11am PDT at twitch.tv/planetside2.



In the first campaign, players will return to the frigid tundras of Esamir to explore and battle across the newly devastation-wrought land. Players will be forced to adapt to this harsh new landscape over multiple chapters, as they progress through the story of a catastrophic technological event sparked by the detonation of one of the continent’s Warpgates...

This update also introduces additional features and gameplay improvements for PlanetSide 2, which the Dev team will show off on-stream. Join us at twitch.tv/planetside2 tomorrow at 11am PDT for the full reveal!

PC Game Update: July 23, 2020



All PC servers will come down at 6:00 AM PDT (3:00 PM CEST) on Thursday, July 23 to bring you the new update. Downtime is expected to last up to 2 hours.

Full patch notes for tomorrow's game update: 

Balance Changes



Firestorm (Implant)


  • While the effect is active, your recoil and cone of fire bloom suffer significantly.
  • This implant will be added to the implant pack drop table during the next major game update.

Dev Note: Community feedback on this implant has been somewhat contentious. The activation and opportunity cost of Firestorm doesn't regulate the effectiveness of the implant enough among high-skill players, so we've added some detriments that make Firestorm's useage more niche. When the effect is active, horizontal recoil, cone of fire bloom on both aim down sights and hipfire are increased by 200%, and horizontal recoil tolerance is effectively uncapped. These changes should make the implant more weapon, playstyle, and situation specific, and reduce the skill disparity it creates. We can start at these values, and tune as necessary moving forward.

Misc. Changes, Fixes, and Additions


  • Firewall implant works once again.
  • Hardlight Reserve Barrier no longer consumes both charges during placement.
  • MLG decal on the Babylon Magrider cosmetic no longer turns the vehicle blue.
  • We've implemented individual channel reset buttons in the voice tab of the settings page.
  • Made performance improvements related to map and minimap indicators.
  • Made additional improvements to voice communications to better associate players with the correct channels and sessions.
  • Made code changes to Colossus Shield in response to exploitation, though the shield has received no gameplay changes.

The 2020 Summer Event Starts Tomorrow!



Feeling the heat, soldiers? Summer is back and we're eager to soak up some rays with the return of our annual Summer Event! 

Summer Fun 2020 kicks off tomorrow, Thursday, July 16, and will run through Sunday, August 16. This year's event features an updated Directive line and the all-new Firestorm Implant, so be sure to utilize your pool-side arsenal and earn every reward!

Players will find two unique event items accessible via their loadout screen throughout the duration of the event: 
  • Soldier Soaker - Designed to combat the Indar heat, this sidearm provides an inconvenient (yet effective!) means to cool off soldiers in need. 
  • Water Balloon - This grenade type is approved for both recreational and combat use, and can deal modest damage and douse fires.

Suns up and guns out, soldiers - read on for all the hot details!

SUMMER EVENT DIRECTIVES


  • Beat the Heat - Score kills with a Summer Holiday Weapon.
  • Beachhead - Kill enemy vehicles while in a vehicle yourself.
  • Tour Guide - While piloting a vehicle, earn progress when your passengers kill enemies.
  • Summer Support - Earn Summer Support ribbons by resupplying or repairing vehicles while in a vehicle.
  • Crashing Waves - Earn kills as a MAX unit or against MAX units.
  • King of the Castle - Earn experience by taking and defending control points.

TIER 1 REWARD


100 Certs

TIER 2 REWARD


100 ISO-4
1x Basic Implant Pack

TIER 3 REWARD


Artesque Weapon Camo
500 A7

TIER 4 REWARD


"Surfer" Title
Firestorm Implant

EMPIRE STRENGTH


We've removed the ability for Bastions to generate Empire Strength, as players don't seem to need the additional motivation to bring Bastions into combat areas. This change also addresses an issue where the Power Projection meter could get stuck when a continent would re-open.

To bridge the gap, and add more strategic targets, we've added three bases on each continent (in additional to normal territory gain and facility captures) that will contribute additional Empire Score.

INDAR


Lowland Trading Post, Berjess Overlook, and Sunken Relay Station are now worth 10 Empire Strength.

The Crown is now worth 20 Empire Strength, down from 25.

AMERISH


Cobalt Geological Outpost, Solus Nature Annex, and Moss Ravine are now worth 10 Empire Strength.

The Ascent is now worth 20 Empire Strength, down from 25.

ESAMIR


Tapp Waystation, Untapped Reservoir, and BL-4 Recovery Point are now worth 10 Empire Strength.

HOSSIN


Iron Quay, SRP Hydroponics Inc., and VEX BioLogics are now worth 10 Empire Strength.

CHANGES, FIXES, AND ADDITIONS


  • Optimized performance and bandwidth usage of War Assets and Bastion Fleet Carrier. Please report any noteworthy changes in behavior with these features.
  • TR Prowler's Rampart Projector defense slot now correctly provides the intended 10/15/17.5/20% armor bonus when rank is increased, instead of being bugged at 10% for all ranks.
  • NC Reaver's Fire Suppression's cooldowns now correctly match its tooltips at 55/50/47/45 seconds, instead of 60/55/50/45 seconds.
  • NC Skyshield damages enemy vehicles that pass through it again.
  • Halloween weapons, like the Slasher, no longer earn Hallow Ribbons outside of the Halloween event.

MOVING FORWARD


Hey there, been a little bit. We're still marching toward our upcoming Missions/Campaign release which many of you noticed in-game (and out of game!) teasers for already. The team gets a kick out of watching the community's excitement and speculation. We've seen guesses ranging anywhere from "not even close" to "nailed it" on practically every tid-bit we've released so far, and when it comes time for the next Livestream (no date to announce yet), we'll illuminate everything going into the next update a bit more. Until then, keep cool and enjoy the Soldier Soakers.

-Wrel, Lead Designer