Just a couple of quick bug fixes.
-Fix for auto scroll not stopping when paused
-Fix for Minimal theme slope gfx
Build 0.993423
Hi everyone,
Here is the list of changes in today's PlataGO! update:
Switches - now everything is switch-able bar switches and key doors
Once-way Scroll and Automatic Scroll
Time slowdown pickup
Level Time Limit
Fire Balls (although I think there is an occasional timing issue when they 1st start)
Rotating blades
Slopes
Checkpoints
End of level game saves
Re-spawning enemy settings now added
Enemy damage settings now added
Build 0.993411
-Ladder Fix
-Improved jumping through gaps. Jumping through a gap if starting flush to a wall was being partially stopped due to wall jumping. As far as I can tell this is fixed without effecting wall jumping, but if anyone notices a change to wall jumping let me know. Note also that jumping like this is still hard as depending on settings you may not have moved far enough horizontally to hit the top before passing the gap.
If anyone things there are too many builds, could they explain the problem this is causing them. This is in Early Access so still in development, but I could reduce the number of builds if I understand the issue this causes.
Build 0.993410
-Fix for issue of possible crash when exiting a game
Build 0.993409
-Fix for death Buz
-Improved Alt Enter window/full screen handling.
-Fix for player bat issue
-Fix for some issues to do with bomb re-spawning.
Interim Build 0.993406
- Fix for fire damage only working 1st time.
- Improvement for frame compensation making jumps slightly inconsistent.
Build 0.993405
-Fix exit only portal
-Build: 0.993404
-Fix for not being able to place non door teleport
-Build 0.993399
-Fix for Medium9 player start position issue
-Fix mouse scroll issues
-Fix analog joystick menu navigation issues
-Fix for issue with text from sign or npc remaining sometimes.