Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Platypus Adventures
Platypus Adventures 1.24
Platypus Adventures 1.24
Minor update focused on balance and fixes
Adjustments
- Disabled the Bonechiefs during Crocodiles fight on Easy mode - Increased the time between Bonechief entrances for Crocodile's fight - Reduced all Bonechief's attack damage
Fixes
- Fixed an issue where the vine in the desert was not being cut down with the Boomerang - Fixed an issue where the difficulty selection was not always setting the correct difficulty
Platypus Adventures 1.23
Platypus Adventures 1.23
Minor update focused on balance and fixes
Adjustments
- Increased Snake's Health - Increased Snake's Attack Damage - Adjusted Leafball score to win from 10 points to 5 points
Fixes
- Fixed an issue where fall damage was occurring when Platy lands in water at high speed - Fixed an issue where a bonechief was causing Platy to become stuck on a climb vine - Fixed an issue where the climb vine widget could become stuck on the screen - Fixed an issue where Platy couldn't pickup the bucket, for crab's bird bath quest - Fixed an issue where the camera would snap to Snake's location on death - Fixed an issue that could cause Platy to fall through the world at Blackrock Island - Fixed an issue where the lighthouse quest could not be completed at Blackrock Island - Fixed an issue where sharks could be out-run too easily at Blackrock Island
Platypus Adventures 1.22
Platypus Adventures 1.22
Minor update focused on general polish
Core upgrades
- Engine upgraded to Unreal Engine 5.3
Adjustments
- Added item descriptions in the inventory - Added bubbles to Platy at high speed while underwater - Added auto-run to gamepad controls (D-Pad Left) - Re-worked a lot of the visual elements in the area after the final fight with Crocodile - Slightly adjusted the dialogue exchange in the final boss battle - Disabled selecting inventory slots with no items in them - Adjusted the look of Crocodile's Crystal on the top of the staff
Fixes
- Fixed an issue where a cooked meal was not visible after Kangaroo cooks it - Fixed an issue where Blackrock Island was not affected by View Distance settings - Fixed an issue where Echidna sometimes would not spawn at Blackrock Island
Platypus Adventures 1.21
Platypus Adventures 1.21
Minor update focused on quality of life
Core upgrades
- Engine upgraded to Unreal Engine 5.2.1
Adjustments
- Added an enemy spawner at the energy blast points - Added auto run, toggle with "o" key - Added background element to world text for better readability - Added new HUD animations when picking up items - Added a function to automatically assign the next available health item with the quick use button - Disabled automatic inventory closing when performing action inside inventory - Increased enemy randomized damage range - Added "Graphics Quality" options to graphics settings - Added "Reflections" options to graphics settings
Fixes
- Fixed an issue where player was soft locked for longer than necessary after a load screen - Fixed an issue where giant clams would leave text stuck to the screen - Removed some out of place geometry in the Forest area - Fixed an issue where some of the options in the settings menu could not be used with a gamepad
Platypus Adventures Update 1.2 - Blackrock Island
Set sail and discover the new explorable region, Blackrock Island! I've worked hard on this update since the launch of the game, and I'm happy to finally share it with you!
I would like to thank everyone who purchased the game and has supported it with your feedback, live streams, videos and artwork!
Update 1.2
The focus of this update was the new Blackrock Island region, but a significant amount of work has gone into the original campaign too, upgrading it to Unreal Engine 5 was a big task for me but I am really happy with the results. The new lighting system "Lumen" has created a really great result on the world, resulting in a huge visual upgrade in all of the older areas. I've spent some time addressing a wide range of accumulated feedback gathered from the community to improve the quality of life in the game.
I hope you enjoy this update, and as always feedback is always appreciated! Share it with me in the Platypus Adventures discord server: https://discord.gg/euQg72B
Core Upgrades
- Game upgraded to Unreal Engine 5.1.1 - Enabled Lumen lighting system - Improved Mac OSX performance with updated graphics settings
World
- Added large explorable region "Blackrock Island" - Added another tree-house in the Forest area - Added a new dock area in the Ocean area, with a ship to transport to Blackrock Island
Characters
- Added Owl character voiced by Pete Richards - Added Great White Shark character - Added small Dragonfly character - Added more Turtle characters - Added more Koala characters - Added more Kangaroo characters - Added more Wombat characters
Items and Equipment
- Added Cup Of Fruit Juice - Added Shark Repel - Added Crystal Armour - Added Crystal Helmet - Added Crystal Boomerang - Added fighting training dummy
Gameplay
- Added a diving mission type - Added a rescue mission type - Added a simple healing character/doctor system - Added leafball mini game - Added fighting arena - Added jump into water dive system - Added a fall damage system that scales based on air time (Normal difficulty and above) - Added Flying Kick heavy attack - Added a slow motion effect while landing heavy attacks (disabled for split-screen)
Adjustments
- Added a numbers to the health bar showing your current health value, and incoming damage - Added a critter spawning system - Added assorted chest pieces to various enemy types - Heavy attacks will cycle between available moves - Heavy attacks now deal stagger damage, instead of regular damage - Standard enemy attack parry window will scale in seconds based on difficulty - Dyanamic camera movement based on undercover - Main menu re-worked - Enabled cinematic graphics options - Adjusted the Crystal Material on Crocodile's staff - Adjusted the mount system with new animations - Added a bobbing motion to the canoe - Adjusted Volumetric Cloud material - Adjusted water material - Adjusted underwater material - Adjusted ocean wave material - Adjusted waterfall material - Adjusted melonball to no longer cut to external camera between rounds - Adjusted melonball game to display "melonball" in the bottom right of the screen as you begin to play - Baby Cassowary can no longer recieve damage, and will not play a damage animation if attacked - New sets of armour will replace the existing set, instead of stacking - Challenge mode is now a fixed difficulty and cannot be changed - Disabled HUD and tutorials in Challenge mode - Reduced melee distance between platy and friendly characters - Attack damage increases with the hit counter - Adjusted the heavy attack hit counter thresholds
Fixes
- Fixed an issue where the day night cycle would sometimes get stuck - Fixed a memory leak in the main menu - Fixed a memory leak in challenge mode - Fixed an issue where the Boomerang could become stuck being aimed - Fixed an issue where using the Lantern during a cutscene with Cassowary could cause a glitch - Fixed an issue where you could gain the Flower Crown without using the boomerang - Fixed multiple issues with various boundaries - Fixed an issue where you could take off your hat mid-air - Fixed an issue where sand-sliding would leave platy moving at a slightly slower speed - Fixed an issue where the fall damage animation / mechanic could be bypassed - Fixed some floating out-of-place geometry at the entrance to the the deep sea area - Fixed a visual glitch that used to happen during the transition from afternoon to night in the sky - Fixed an issue where pearls would sometimes clip beneath clams when opened - Fixed an issue where items could become unresponsive to pickup input - Fixed an issue where items could not be picked up in immersive mode - Fixed an issue where the heavy attack prompt sometimes wouldn't show - Fixed an issue where dodge rolling would sometimes push you in the wrong direction - Fixed an issue where Platy could move characters with the boomerang
Platypus Adventures 1.14
Platypus Adventures 1.14
Minor update focused on aesthetics, adjustments and fixes
Adjustments
- Added "Quit to desktop" button in pause menu - Adjusted Mac version post processing settings - Adjusted waterfalls aesthetic - Adjusted ocean beach aesthetic - Adjusted ocean wave aesthetic - Adjusted some lines of sight in the forest, improving objective visibility - Random items will spawn at wave crashing locations - Adjusted boulder hazard damage, negating 1 hit kills on Easy and Normal mode - Adjusted palm tree hazard damage, negating 1 hit kills on Easy and Normal mode
Fixes
- Fixed an issue where the swinging vine would sometimes fail to deploy - Fixed an issue where the player could bypass the meteorite impact event - Fixed an issue where the chef would request an invalid ingredient
Platypus Adventures 1.13 Minor update
Platypus Adventures 1.13
Minor update focused on balance and gameplay
Adjustments
- Added a trench in the ocean area leading to the entrance of the deep sea - Added a few more pickups on the early path out of Platy's home - Reduced the amount of spawned enemies at green hill, in the forest - Reduced standard enemies attack range - lowered snake's health and damage - Adjusted the swinging vine to automatically release at the correct exit point
Fixes
- Fixed an issue where the player could get stuck with a swinging vine - Fixed an issue where the player could skip ahead in the story at the beginning - Fixed an issue where the cassowary mount would move too fast
Platypus Adventures 1.12 minor update
Platypus Adventures 1.12
Minor update focused on balance and gameplay
Adjustments
- Starting a challenge mode session will overright previously saved data - Reduced the size of the Challenge Mode UI ingame - Reduced attack speed for standard enemies - Standard enemies will drop random single items when knocked out - Bonechiefs drop multiple items when knocked out - Reduced Crocodiles attack damage - Added log bundles to Crocodiles fight for an environmental method of damaging opponents - Reworked main menu scene
Fixes
- Fixed an issue in the main menu where clicking on different buttons could result in overlapped messages - Fixed an issue where an incorrect tutorial message would popup after picking up a new hat - Fixed an issue where faded black rectangles could be observed in the deep sea
Platypus Adventures 1.11 Minor update
Platypus Adventures version 1.11
Minor update focused on quality of life improvements
Adjustments
- Added Figtree Digital title card to opening sequence (can be skipped) - Added theme song "Adventurous" to main menu - Reworked the main menu scene - Re-worked the starting area underwater collision - Disabled idle waiting animation override during early cut scene with Crocodile - Removed some flashing artifacts from the main menu - Broad re-work of the global level to increase performance and remove out-of-place assets - Recoloured the keybinding text in the pause settings menu, to highlight the function and added more text for a clearer explanation of the keybinding system
Fixes
- Fixed an issue where wearing a hat could interfere with raindrops from appearing - Fixed an issue where jumping onto a ledge while taking damage could cause a glitch - Fixed an issue where using the vine skip at the beginning of the game could cause a glitch
Platypus Adventures version 1.1
Platypus Adventures version 1.1
Content update focused on new areas and features
Note: If you are trying the new Challenge Mode and have a previous save on older build, I recommended that you reset your game (in main menu) to get a clean set of statistics
New Content
- Added Challenge Mode - Added achievement "Challenger" (Complete the campaign with Challenge Mode) - Added game progression percentage to Main Menu - Re-modelled Platy's Old Hat - Added Legendary Helmet - Added Flower Crown - Added Old Gum Nut Hat - Added new area in Platy's home - Added character switch in Platy's home - Added new area near Kalamunda Village for Old Gum Nut Hat - Added new area in the Deep Sea, for Legendary Helmet - Added additional idle waiting animations for Platy
Adjustments
- The game now loads into a main menu, instead of loading into gameplay directly - Boulder trap + Palm Falling trap can now be triggered with Boomerang - Adjusted main menu - Adjustments to gamepad look control - Increased the damage of the Boomerang and Advanced Boomerang - Increased the damage of the Cactus Bludgeoner - Added a cheat code to unlock the Cactus Bludgeoner - Equipping a hat now saves it - Hat can be taken on or off with input - Hats can be swapped for other hats - Reduced the amount of spawned enemies, to reduce being overwhelmed and trapped - Adjusted loading UI display to be a little bit more noticeable - Adjusted level transition area in the Canoe river - Increased the top speed of the Canoe
Fixes
- Fixed an issue where holding Focus and entering photomode could glitch the camera - Fixed a rare soft lock during cutscenes - Fixed an issue where toggling photomode while starting musical performance would cause a glitch - Fixed various boundary issues - Fixed an issue where aiming the boomerang and getting on cassowary would break the camera - Fixed an issue where starting zipline with cassowary near would cause a glitch - Fixed an issue where the underwater weight rock could be held out of the water - Fixed an issue where bringing Cassowary near a swinging vine could cause a glitch - Fixed a rare issue where energy orbs could be observed in strange locations