Play With Gilbert: Remake cover
Play With Gilbert: Remake screenshot
Genre: Platform, Adventure, Indie

Play With Gilbert: Remake

Small Hot-Fix

Small Hot-Fix

  • Fixed the broken Jump Pads
  • Paint With Gilbert level preview image changed to increase readability.

Paint With Gilbert

Greetings Dear Gilbert Community!


Some of you may remember "Paint With Gilbert". Well, it's back but in a different form. Play With Gilbert should also currently be on sale as well for those interested and Whiskered Away has a presence on Steam in the form of a Store Page with a playable demo!

https://store.steampowered.com/app/740040/Play_With_Gilbert__Remake/


Paint With Gilbert Returns


Paint With Gilbert was released at the time as a small update that added a bit of artistry to the game where players could color blank drawings a small thank you to the community for their support. In that same vein I wanted to express my gratitude to my Patrons who've been supporting me and I decided to bring back Paint With Gilbert, once again, as a thank you! This is once again a free update which the entire community can enjoy!

Thank you:
Ogre
Veronica
Adande
Brendan


Your support means so much to me!

While I think it was a fun little thing at the time. the whole mechanic was very cumbersome, tedious to perform and required a lot of patience. Kids and patience don't always go hand in hand too well.

I've been wanting to bring it back since I like games that allow players to express themselves in artistic ways. So I sat down and concluded that maybe it'd be fun to be able to literally paint the town red or blue, or pink or whatever color you'd feel like. Yes, even all the colors.

Using a tweaked version of the snowball / water balloon fight mechanics I was able to get working prototype going. Various colors to choose from and even special colors such as rainbow effect and random colored paint. You'll be able to paint almost anything (except for certain objects)



I created a new level just for this purpose where players can run around and paint the outside of buildings, or the interior of one of the apartments. It's up to the players how and what they paint. The Cheep Cheeps at the paint store can save your progress or clear all the paint in one go.



There is a paint decal limit that can be increased or decreased (under game settings) based on how much RAM and overall performant your computer is. Beefy PC's should be able to run fine with the decal set to max but since I am running a very modest PC setup myself I cannot verify how taxing it is. I set it to the highest and things ran fine mostly.



As I mentioned a new level has been created just for this game mode, aptly named "Canvas Avenue". You'll be able to access it from the level select menu, or from Gilbert's Neighbourhood (You might have to look around to find the new EXIT sign but I find it a lot of fun to add these EXIT signs across the levels to connect them all together in a way that allows players to explore and learn how these levels are connected.



Whiskered Away Has A Store Page On Steam


Gilbert's 2D outing is now publicly visible on Steam and it has a playable Demo for you to check out. The game is still being developed and thus this current version is subject to change in various ways. You'll be able to add the game to your wish list if you enjoy the demo and for me to receive feedback so I can make a better experience in the end.

https://store.steampowered.com/app/1922800/Whiskered_Away/
I also created a small simple trailer for the time being, A more finalized trailer will be created when I get to the final stretches of development but for now, it suits its job I believe.


The demo will be updated periodically when new content is added. I will be participating in the Steam Next Fest for June and hopefully release the game not too long from then. I want this game to be a fun experience with more character interactions and dialogues.

I'm having a blast working on this game and I am considering making a 3D gilbert with the same kind of approach to character dialogues and story telling. I will have to see how the future unfolds.

Support Me On Patreon




The support I've received from my Patrons have been amazing and in fact has helped me more then they could suspect and they have my gratitude. Being a small indie dev is rough, especially the last few years. So, if you are in a position and thinking to yourself, yeah I'd love to see more games from this developer in the future then you can always take a peek at my Patreon page and see what its about.

I've set up a few tiers and I believe the rewards for them are pretty neat. I've thought a lot about how I would go about this and it's fairly straight forward. I won't bother you too much about it here and just leave a link to a post I made that describes the tier system in general and what you can expect.

Even if you don't want or cannot support me on Patreon, Joining the Discord server will enable you to offer support in the form of feedback and suggestions and being kept in the loop of what I'm working on, because I have a lot more planned than just Gilbert games.

IMPORTANT: Now I want to make it very clear that I am not selling my games on Pateron directly. This is purely for people who want to support me and my games as I do NOT want to compete with selling my games on Patreon. You will get rewarded on Patreon with the end product, but it's important to note that it's not a direct buy. I also want to make it very clear that you should be able to be in a position to even consider it.

MY PATREON

That's It For Now


There's still more that I want to add to the game, which will come when its ready. I will also have to take some time and go over the Gameplay Guide and make sure the content is up to date. So much has been added since the game's release I will have to make sure its all covered in there.

Take care
Joure

Merry Christmas

Merry Christmas Everyone


First of all I want to wish everyone a very merry Christmas and a happy new year! It's been a little over half a year since the remake was released and it seems pretty much everyone has enjoyed it. Which I am very glad with. It's still not a perfect game (no game ever is) but I've done my best to smoothen things out and improve it here and there.



Improvements



  • CatCam activation tweaked - You now have to hold down the CatCam activation button for about a second before it activates. This is to avoid activating it by accident.
  • CatCam thruster speed increased - The thruster speed for the CatCam has been increased in order to travel large distances in less time.
  • Gliders saved per level - Gliders are now saved if you found one in a level. I am working on ways to disable them. On Rainbow Island you can disable it by talking to a Cheep Cheep, will most likely move it over to other levels.

Welcome To Rainbow Beach



Rainbow Beach is very much an odd choice to release during this time of year but I've been working on it for quite some time now, bit by bit and I really wanted to give something to you guys for Christmas. Rainbow Beach is a new take on the old beach level from the original game.

Rainbow Beach introduces new vehicles (Boats, Catski's and a Submarine) as well as new gameplay mechanics. You'll be able to search for treasure chests which may contain catbells or fishies. Some chests are buried and you'll have to find for a big colorful X and dg them up.



And you'll now be able to combine your glider with a big rocket. This combination enables Gilbert & friends to fly through the air. It's quite a lot of fun and I have put rockets in Down Town as well.

Rainbow Beach also adds in the Cheep Cheeps. These cute little birds can be found running around. Some can talk to you and help you out or give information. Cheep Cheeps will get a more prominent role in the future (working on a DLC with them front and center).



I also added two new hats and one new sunglass. I still have a few more ideas for this level but I ran out of time and had to make sure what I had was up to snuff for release.

That Other Game I Made


For those who might be interested, I've created another game called STARDROP. This was a huge endeavor and pretty much a passion project. If you're interested in story-driven Sci-Fi games with no pew pew I highly suggest to check it out. It's currently on sale too!

https://store.steampowered.com/app/552880/STARDROP/

Whiskered Away



I've talked about this game before but wanted to highlight it again! I improved on some aspects of the player's movement and some other small improvements which you can check out in the public beta.

DOWNLOAD WHISKERED AWAY (ALPHA VERSION)

Support Me On Patreon




If you want to further support development of Play With Gilbert or any other of my new and upcoming games you can check out my Patreon page.

IMPORTANT: I want to make it very clear that I am not selling my games on Pateron directly. Patreon has been set up for the sole purpose of supporting me as a developer. If you want to support me and are in the position to do so, feel free to take a look and see what's what.

MY PATREON

That's It For Now


I hope you guys will like the new update. Lot of work and effort gone into this one and I had fund making it. It's nice to run around Rainbow Island and chill out. I'll make sure that next year I'll have a more appropriately themed update planned for the game.

Have a very Merry Christmas and a Happy New Year!
Joure