New: Trigger now have Redirection options to parent, childs and user New message trigger effect
Update 11 March
Fix client using dispenser gun issue Improve Counter Node - might need to update saved ones!
Update March 10
NEW STOPMOVEMENT trigger effect NEW ATTACH trigger effect NEW DETACH trigger effect
Update 09 March #3
Laser and reactor can be activate when destroyed? Fix Hide mesh didn't save on SFXs
Update 09 March
Improve head animation when you look back Activate platform can be controlled with a button Laser fixes Prevent 0 dmg collision Screenshot fixes Activate platform fixes Possible prefab fixes
Update 09 March
Spread value button is now more visible Spread value show now also after set value with popup Input control platform now send activation when controlled Fix snap value was changing on reactors for example Character will turn when open inventory Fix loop triggers issues
Update 7 March
Fix "Attach to" button in objects edit panels, prevent issues GetVelocity (formula) is now supported for all objects
Update 5 March
Spell Ended Trigger can now use delay & will load FX the first time Trigger float values can be less that 0.01 Trigger name can scale
Update March 4
Fix 1 2 3 inputs getting blocked by closed dialog Fix Small power collision scale Physic gun FX improvements
Update 2 March
Escape save/load in play mode will show message to toggle play T UI Main menu improvements + invite friends button Spells can now have custom states/value from the main power Empty terrain will remove terrain