In-game created levels and character skins can now be shared and downloaded from the Workshop!
Here are some guides we made to help you get started: https://steamcommunity.com/sharedfiles/filedetails/?id=2870237931 https://steamcommunity.com/sharedfiles/filedetails/?id=2870267105 https://steamcommunity.com/sharedfiles/filedetails/?id=2870692096 https://steamcommunity.com/sharedfiles/filedetails/?id=2871052658
Wheel Placer Tool
We added the ability to attach wheels to pretty much any object in the game. The wheels are controlable (Forward, Unpowered, Backward), have suspension and are easy to tweak with the new joint editing redesign!
For details, please view this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2871774845
Added:
Added a wheel placer tool that activates when a wheel is equipped. Wheels with suspension and controllable speeds can be attached easily to any object with this tool.
Added Steam Workshop support.
Added a Workshop menu to view subscribed items and published items.
Added subscribed Workshop items to the 'load skin' file selector.
Added subscribed Workshop items to the 'load level' file selector.
Added a tab to the Sandbox menu that also displays workshop items from the 'load level' file selector.
Added a Workshop upload menu where a workshop item's content, image, title, description, etc... may be edited and shared.
Added a 'share' button to the Character menu that opens a workshop upload prompt for a saved skin.
Added a 'share' button to the in-game menu that opens a workshop upload prompt for a saved level.
Added a timer display that shows elapsed stopwatch time and physics time.
Added a banner at the end of Adventure Mode levels that displays the elapsed time.
Improvements:
Improved joint manipulation interface. When editing joints, a rigidbody must first be selected. Joints are then displayed and manipulated relative to that rigidbody.
Motor Joints can now be edited while placing a Wheel.
Updated look for the FPS display.
Item previews in the inventory are now the proper scale at all resolutions.
Fixes:
The game 'rules' that make a level Adventure Mode or Sandbox Mode now save and load.
Fixed a rare case where the loading screen would get stuck loading a missing scene.
Dropdown controls now scroll at a reasonable speed.
Fixed the missing magnifying glass icon on search bars.
PlayForm Update 3 - Steam API & Input Prompts
v1.3 - August 23rd, 2022:
Added:
Steamworks - Updated to the Unity Steamworks API to the latest version.
Steamworks - Added more detailed error reporting if the Steamworks API encounters trouble.
Input Prompts - Added contextually important input prompts can now show prominently at the bottom center of the screen.
Input Prompts - Added contextual prompts to water slides that inform the player on how to slide.
Input Prompts - Added contextual prompts inside deep pits that inform the player on how to respawn.
Input Prompts - Added contextual prompts to the climbing obstacle in Active Playground's green fortress that inform the player on how to climb.
Input Prompts - Added a contextual prompt to the player's guide item (which is placed in the hotbar when starting in Sandbox Mode) that informs the player to read the guide for help.
Increased the NPC budget from 24 to 100.
Fixed:
Steamworks - Fixed an issue with Steamworks that prevented some users from launching the game.
PlayForm Update 2 - The Galleon Update
v1.2 -August 11th 2022:
Added:
Added a dynamic version of the Galleon item. (The previous Galleon, now known as "Galleon (Stationary)", was static and unaffected by forces.)
Added an empty-decked version of the Galleon as "Galleon Platform".
Thrusters can now be controlled by the player similarly to motors.
Added Ball Pit Balls to Sandbox
Added Bar Slammer to Sandbox
Added Gear to Sandbox
Added Geo Roller to Sandbox
Added Snake to Sandbox
Added Spring Platform to Sandbox
Added Swivel Platform to Sandbox
Added Top Spinner to Sandbox
Added Top Spinner (Wide) to Sandbox
Added Tumbler to Sandbox
Added Tumbler (Narrow) to Sandbox
Changed:
When you scale objects with joints and motors, the force and torque parameters now scale correctly with the object to make their behavior more consistent between different scales.
The maximum thrust output of thrusters is now overall stronger. Take caution when attaching thrusters to very light objects!
The maximum thrust output of thrusters is now determined by the scale of the thruster instead of a separate parameter.
Increased the thrust strength and duration of rockets that detach from rocket slammers.
All obstacle objects with sharp pointy bits are now annotated with hazard colliders that will spear characters who touch it.
Fixed:
Fixed crash that occurs when deleting some objects with the delete tool.
Spinners (including those in Active Playground) rotate more slowly until the player grabs on, making them easier to grab.
Fixed twitching bug that sometimes occurs on dark grey ragdolls, especially visible in slow motion.
Reduced the likelihood of clipping artifacts appearing when the camera gets close to surfaces. This is especially noticeable in first person mode.
Fixed issue where players could not get close to rapidly spinning objects by using more conservative collision detection for these objects.
Removed erroneously added rope collision from "trigger" volumes. This should prevent ropes from seeming to collide with invisible surfaces.
Fixed incorrect underwater fog rendering that affected some levels.
Added reverb baking to every level. This should fix some of the odd reverb effects experienced in some levels.