In the first version of the game, there was no navigation system, so for the players, it was a real challenge to find a way out of the cave, few people could see the sunlight.
Now navigation tips will help you get to the exit alive and see the rays of the sun, try it!
Achievement Fixes
Update: 09-07-2019;
Achievement Fixes.
We noticed in the statistics of 2 achievements too low indicators. We checked and it turned out that 2 achievements had bugs and players could not get them.
In this update, these achievements now work.
Thanks to our player who reported the problem.
Thanks for Your feedback!
Regards,
Ignat Cherkashin.
The mermaid became stupid
Update: 09-07-2019;
It's simple.
A mermaid can attract You when You look at her.
But earlier, in previous versions, even if You don’t look at her, she will catch You if she can touch.
Now Mermaid will catch You only if You look at her.
Until You not see her, she will not do anything to You.
This change was requested by one of our players.
Thanks for Your feedback!
Regards,
Ignat Cherkashin.
A hint has been added for a place with Hot Stones
Update: 08-07-2019;
We received a message in the discussion from a person who got confused about what to do next in a place with hot stones.
We added a hint there.
(Old saves will load the cave without a hint)
Thanks for your feedback.
Regards,
Ignat Cherkashin.
Added navigation system! Finally, You have been waiting for this!
Update: 07-07-2019;
Congratulations!
Absolutely everyone in the reviews asked for the navigation system!
We thought about it for a long time and came up with a solution!
We did not want to make the game casual, so this system will not tell you exactly where to go, but it will tell you the direction that will allow you not to get lost in a cave. No longer have to swim in a circle.
We made it so that each item has its own color.
And we have added glowing pointers that will point the way to different quest items.
-> Attention, old saves will load the game without pointers!
Thanks for Your feedback!
Regards,
Ignat Cherkashin.
Mermaid tired
Update: 07-07-2019;
The mermaid is tired to catch You endlessly, as you are constantly being respawn, she got into a temporary loop.
Now she has become less aggressive in trying to catch You.
(Her movements have become more predictable)
Perhaps we need to make it even easier, we will wait for your reaction.
Thanks for your feedback.
Regards,
Ignat Cherkashin.
Michael began to feel better; Optimization +50% to frame rate;
Update 04.07.2019;
Visual:
1. Michael finally began to feel better. More it does not swing so much at the beginning of the game, in the forest.
We read reviews about too much camera wobbling at the beginning of the game. Now it is reduced by 2 times and become more pleasant.
Technical:
1. The configuration of the launch of the game has been changed, it will have almost no effect on the graphics level, but it will increase the frame rate by +50%. In previous versions, the game was launched by default with an too high Resolution Scale (This is not the same as the screen resolution).
If you have already started the game, then you just need to go to the graphics settings and change any parameter, and then apply the settings. Then the changes will take effect.
Thanks for Your Feedback.
Regards,
Ignat Cherkashin.
Air bubbles give more oxygen! Disabled random spawning annoying monster.
Update: 03-07-2019
1. Air bubbles provide a lot of oxygen!
We noticed a negative review about the game, in which our player was disappointed in the bubbles of air, when he died because of the ending oxygen, he believed that the bubbles would save him, but the distressing truth was waiting for him - he died.
We did it. The game has become even easier.
Before that, bubbles could only prolong your suffering.
But now they will save You!
2. Disabled random spawning annoying monster.
The one that causes the inscription - Scratched by branches.
He is the only one who could wade through walls (Rarely, but could).
Now you can meet him for the whole game only 1-2 times.
3. Removed the stone because of which many players did not notice the passage to the Lava Flows.
4. The underwater bomb also flickers, making it easier to find.
And added flicker of Root Liana.
5. Changing the locations of save points.
Thanks for Your feedback in reviews!
Regards,
Ignat Cherkashin.
Changes 30 June. The game gets even easier.
Changes 30-06-2019.
Cave:
1. The Decrepit Ladder is now much easier to find!
We replaced one obstacle with another obstacle, with it it will be faster and easier to find a ladder.
(Old saves will load the old version of the cave)
2. More save points! We added two save points that make You feel calmer.
3. We added two hints to the places where we saw bloggers having difficulties.
Technical:
1. Disabled VR plug-in because of which virtual reality helmets were accidentally turned on.
Thank You All!
Regards,
Ignat Cherkashin.
Changes in the complexity of the game on June 28th.
Cave Location:
For these couple of days, all the changes relate to the complexity of the game, we added two tips (Hint) and reduced the chance of spawning monsters.
And also expanded some of the passages in the cave that players didn't notice.
(They seemed obvious to us)
Increased timer time (Bad Ending Timer)
Forest Location:
Fog is made 30% more transparent.
Added a hint about the keyboard key to put bags in the quest point.
We moved the quest point, so people quickly noticed where to place the bags.