Please the Gods cover
Please the Gods screenshot
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Genre: Role-playing (RPG), Strategy, Adventure

Please the Gods

-25% All Hallow's Eve sale and Version 1.2!

Version 1.2

Combat skill changes:

- Death wish, Defence: -2 to -1
- Deceiving ritual, Attack: -2 to -1
- Twin Strike, Defence: 0 to +1
- Animal Instinct, Attack: -1 to 0A
- Destroy the weak, Attack: -1 to 0
- Purifying Waters, Defence: +2 to +3, Attack -2 to -3
- Desperate Times, Defence: +1 to +2
- Man's best friend, Attack: -1 to 0
- Elusive dodge, Defence: -1 to 0

Enemy changes:
- Louhi: Defence bonus: 7 -> 8

- Attack and Defence bonus can now be over +9

Version 1.1 - The Difficulty Update



Version 1.1 - The Difficulty Update


- 3 difficulty levels: Easy, Normal & Hard
- Added "Restart Quest" button to pause menu
- New enemy: Deadly adder
- New encounter pictures
- New sound effects
- Changes to encounter locations in "Amulet thief" and "Iku-Turso" quests
- New death frames for hiisi & Injured hiisi
- Major text changes

Patch notes, 24th of July

- Moved some encounters in Lord of the Forest quest
- Added a new tonttu to the game
- Added new sounds to some encounters
- New map icon for "Will of the wisp" encounter
- Numerous text changes
- Fixed a bug with boldened texts in Crowned Tyrant quest

Patch notes, 19th of July

- Improved the tutorial arrow visuals
- Fixed a bug in Lord of the Forest quest
- Deer hunt changes:
- Adult deer: +6 food to +5 food
- Young deer: +5 food to +4 food
- Medium-sized text changes

Patch notes, 18th of July

- Fixed a bug where enemy's skill modifiers were not shown correctly

- Iku-Turso uses special attacks less often than before

- Elusive dodge: changed -2 defence to -1 defence

- Tiny text changes

Hotfix, 17th of July

- Fixed a major bug related to Sacred Spring
- Updating the game is recommended

Patch notes, 17th of July

- Added new enemy: Netherfolk Sorcerers

- Updated the encounter title visuals

- Fixed a bug that reset the volume levels when starting a new game

Patch notes, 16th of July

- Fixed the combat indicators

- Several text changes

- Fixed a bug about playing the game in debug mode

Patch notes, 15th of July

- Improved the tutorial

- Added more indicators to combat: "poison", "steal" and self damage

- Minor balance changes to Rabbit hunt and Deer hunt

- Minor text changes