Fixed an issue where the game would hang when starting as Mortar.
Plunge v1.2.1 Major Update
Hello!
This feature has been long overdue, but we're happy to announce Auto Save is here! You can now resume your in progress run in the event of an application crash, critical bug (still please tell us about those), or if you just want to take a break and quit for a bit.
We appreciate the feedback so please let us know how this new feature works out for you.
- Spooky Buns Team
Plunge v1.1.4 Hotfix Update
Hello!
Thank you for taking the time to play Plunge and leave feedback. The following hotfixes will be going live shortly.
- Darkened floors and camera issues no more! The bug where floors will appear to be "unlit" or split is now fixed.
-Added localization support for Russian languages. наслаждаться! (sorry this will be in super soon I promise xD)
If you find yourself stuck while playing any portion of the game, please continue to leave feedback in the Community Discussions threads. We are actively working on continuing fixes for Plunge, so stay posted for more!
- Spooky Buns Team
Patch v1.0.19 - Remapping Controls
Hello!
Upon hearing feedback from the community, we have added functionality to remap keyboard controls for Plunge.
Upon entering the menu, a new "Rebind Movement" Option will be available.
You may then set the movement keys to any keys in any configuration desired. No more turning your keyboard!
Additionally, we have continued to fix problematic floors, hopefully removing all unreachable tiles from the game. If you encounter any unreachable tiles in v.1.0.19, please continue to let us know using the Community Discussion board.
Thank you for your patience as we continue to work on the quality of Plunge!
- Spooky Buns Team
Hotfix v.1.0.16 - Even More Fixes!
Here's the patch notes for the most recent update:
-Fixed Steam achievement "Connoisseur" so it can be properly attained when drinking all potions. -Fixed issue where Arithmaphobia potion was not functioning properly with Boss health bars. -Fixed issue where Arithmaphobia potion was not properly negated with then Iron Tum charge. -Fixed several floors with unreachable tiles.
Please let us know if any additional bugs pop up and we'll do our best to squash them with haste!
-Spooky Buns Team
Plunge Hotfix v1.0.15
Fixes: -Fixed several floors that contained unreachable tiles. -Fixed issue where some potions were not properly triggering on hit effects (Ghost and Shimmer). -Fixed issue where sometimes player statuses would not start or end properly. -Fixed issue where player health bar UI reports the wrong health value. -Fixed typos in 'Heavy Metal' and 'Adaptive' Charge descriptions.
Thank you for your patience in these fixes. Please let us know if any additional bugs are found in our community hub discussions!
-Spooky Buns Team
Plunge @ PAX West
Hey folks!
If you are in the Seattle area for PAX West, you can find Plunge at both the Indie MEGABOOTH in booth #654, and the PAX 10 selection!
We will have an extremely limited number of Plunge T-Shirts only available at PAX! These are available for the first attendees to come and defeat the boss of the Ironblocks. Come and show off your Plunge skills and win a cool shirt!
Hope to see you there!
-Spooky Buns Team
Plunge - 48 Hours Later
First, we want to thank everyone that has taken the time to play, review, and post about our game! It means so much to us that there are folks enjoying this silly game we made, so thank you again!
We are listening to any and all feedback and will be addressing issues going forward. We have plans for new control integrations, more options to reduce screenshake/camera fixing, and some minor bug and typo polish coming down the line.
Please stay tuned for future patch updates, and keep Plunging!
-Spooky Buns
Plunge Now Available!
The time has finally come for the dashing and daring prison break of Billie, the Billionth Prisoner. Plunge is now out and available for everyone to enjoy!
It is time for you to take control of Billie and a variety of other characters in the grips of the Turboslammer. Will you find a way to escape?
Developing Plunge has been a long road, enduring over three years of development from the team burning the midnight oil to bring this product to you. We did our best, and truly hope you enjoy what we have to offer.
We'll be keeping a close eye on Plunge over the weekend, including the community pages and any and all social media presence. We are a small team, and we can use all the help possible to get the word out about our game.
We will be in contact with you all in the upcoming weeks, but for right now we plan to savor the release of our very first game! Please be sure to tell your friends, family, dogs, cats, and mutant abominations about Plunge, and be sure to leave a review!