In the new version, many unpleasant bugs have been fixed, new modifiers for the Obsidian Tower have been added, and finally! - improved gamepad controls. It also became possible to buy items from the Merchant.
Changelog:
[GAMEPLAY] * Merchant now sells food, potions and other consumables (the type and amount of items sold is random and depends on the current deep) * When attacking the Merchant, he will increase the prices of his items (and lower the price for which he buys items from the character), if killed, the Merchant will no longer appear in the Camp until the next descent * The type of chest owned by the Merchant now depends on the current deep * When trading, under each item, its price is displayed
[TOWER] * Added 5 new modifiers for the Obsidian Tower [Control] * Reworked gamepad controls (both character control and interaction with the game interface) * The system now automatically detects the input device and changes the control type * Control of interface elements no longer depends on button binding * Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary) * Ability to remap keyboard and gamepad control buttons has been temporarily disabled but will be back soon * With keyboard and mouse control, items can now be quickly sold with LShift + middle click
[BALANCE] * Petrification applied by monsters has become more dangerous * Resistance to petrification of many monsters has been increased * Increased the chance to get to the Camp when moving to the next floor
[MISC] * Updated the community screen (one of the top buttons on the Fortress screen) * Added an invite link to the game's Discord server on the community screen * Items are now thrown from the inventory at a greater distance from the character * Rings now have a preview of the effects in the Personal chest and inventory * Personal chest now displays up to 5 equipment effects (previously only 4) * Slightly redesigned structure of in-game Settings * The alt. cursor has become brighter
[FIXED] * Some weapon effects did not work * After logging into account, downloading data from the cloud did not work until the game was restarted * Trap levers could not be activated by melee attacks * No experience earned in multiplayer * The weapon in the second hand of the Berserker was not displayed on the character * When picking up the Bottomless Bag in the dungeon, the volume of the inventory did not visually increase until the transition to the next floor * Orbs from the Smoke Ring did not damage monsters if the "Antihero defense" modifier was activated * When purchasing a new modifier, other selected mods may become inactive * The character could freeze in place if he received damage while using some skills * Reapplying potion effects did not reset previous similar effects * The maximum supply of HP could fall below one * Dash made it possible to get stuck next to a well in mini-boss arenas
Update 1.32
[GAMEPLAY]
A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects
The same effects of different pieces of equipment now stack, rather than replace each other
[FORTRESS]
Added a new building - Jewelry Workshop, the construction of which gives access to rings
Added 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available)
[TOWER]
Modifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character
[MISC]
Mini-boss Warlock got a new attack that destroys walls in his arena
Slightly redesigned Shop on the character select screen: items are now differently tabbed
The Shop can now buy more than one usable item at a time
If you attacked the Merchant, he will stop trading with you until the next visit to the Camp, and if he can, he will take away all the stolen items
The Bestiary displays additional abilities obtained by "enhanced" versions of monsters
Friendly shadows now have a slightly different color
When using keyboard and mouse, the camera now tilts towards the boss
Added current score display to pause screen
Increased target lock range in boss arenas
The building screen can now be zoomed in and out
Reduced brightness of some light sources
Updated the structure of the changelog
[BALANCE]
Obsidian Tower modifier drop chance slightly increased
Bonuses from some modifiers increased
Updated exchange rates for gold and gems
The parameters of many equipment effects have been slightly reduced
Significantly reduced Zombie-Guard harpoon damage
Ancient Guardians (Catacombs) have become stronger, and their projectiles now knock back the target on hit
Passive items now drop less often
The damage from the Grim Paladin's flying hammer is now based on the character's maximum health
Damage from firing traps was calculated incorrectly and was overstated
When the "Blood Magic" effect is active, being in several pools of blood at the same time restores more health
[FIXED]
When using the "Seal of the Damned" skill, skeletons did not appear if the number of enemies on the floor was more than 35
Companions could stop following the character if they lost sight of him
Projectiles got stuck in the creature even if the "Dodge" ability was triggered
Instead of "Monocle" in the inventory and Personal Chest, another item was saved
Paralysis weapon effect not working
Pumpkinhead could continue to deal damage with claws after completing some attacks
The list of effects could overlap the create portal button if there were too many effects
In Group Raid it was possible to start the game without the consent of another player
Creatures resurrected by the "Seal of Death" skill became hostile monsters when loading a save
Resurrected shadows could drop crystals even if they were already dropped by killing a creature
Visual artifacts with lighting display could appear in the Pumpkinhead arena
The camera did not tilt towards some bosses
Monsters in Ambush might not attack right away
Bottomless Bag was not added to the player when loading a save game
Modifier "Pandemic": Poison and Petrification effects could be applied even when taking poison damage
Modifier "Dark Energy": heroes of monsters and even creatures that are already shadows could become shadows
Modifier "No time for vegetable soup": after interacting with the Personal Chest, the skill buttons could disappear
Update 1.31
Added a new game mode, 18 difficulty modifiers, and a new mini-boss
CHANGELOG:
[Generation] Added a new mini-boss - Warlock
[Gameplay] Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors
[Gameplay] Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes
[Balance] The number of generated traps in the Adamantite Garden and Burial Mound locations has been reduced
[Balance] Increased the number of items dropped from "green" and "purple" monsters
[Balance] The probability of getting into the Camp when moving between floors now additionally depends on how long the player has not been in it
[Balance] Slightly slowed down Imp projectiles
[Balance] Boss gates can now be generated in the Catacombs, but only after the 5th floor
[Balance] Pumpkinhead arena chest is now based on current depth
[Balance] Jack-Hunter's projectiles now chase the target, and the boss itself has become more aggressive and always shoots three arrows
[Balance] Artifact "Monocle" now completely disables the effect of the equipped headgear on the field of view (previously - only by 40%)
[Balance] The Shop is now available on any of the basic screens (in the Fortress, on the character selection screen, and on the World Map). In addition, the number of gems available for purchase in the Ultimate version has been increased (from 80 to 100) and increased packs of gold and gems have been added
[Settings] Added gamepad vibration
[Settings] The position of the touch arrows and stick (when "Floating stick" is off) can now be configured
[Misc] Inventory is now partially transparent if the game is not paused (in multiplayer or with the appropriate modifier)
[Misc] Added display of equipped sword on the character
[Misc] Added visual effects when leveling up and getting a new recipe
[Misc] Added icons to the fortress screen indicating the ability to upgrade each building
[Misc] Monster icons in Bestiary have become slightly larger
[Misc] Added experience bar to character stats screen
[Misc] Added a button to the map screen to hide the location interface
[Misc] Tutorials for new players will start until the player completes it or manually exits through the menu
[Fixed] The amount of collected gold, gems and skill points gained could be incorrectly displayed on the death screen
[Fixed] When opening the map for the first time in the free version of the game, there was an error
[Fixed] Global illumination color in different locations was not updated
[Fixed] Removed visual effects of taking damage while dashing
[Fixed] The effects of the "Bone Beads" might not affect the companions that appeared after the item was equipped
[Fixed] Demons in Bestiary displayed "demonic" modifier, although creatures of this class cannot get it
[Fixed] Killing creatures summoned by the Necromancer counted towards the undead killing quest
[Fixed] Projectiles that hit the poison cloud and completely lost speed are now destroyed
[Fixed] On Android, there might be problems with connecting Google Play services
[Fixed] Many small improvements, fixes and optimizations
Update 1.30
CHANGELOG:
[Locations] A new endless dungeon has been added to the Ultimate version of the game - The Sunken Grotto
[Balance] Skills can be improved in the Camp without penalty to cost
[Balance] The level of mercenaries in the Camp rises 100% faster relative to the current floor
[Balance] Mercenary health and defense increased
[Balance] The characteristic "Strength" now has less effect on the Breath of Death (Necromancer skill), and the health regeneration effect of the skill is significantly reduced
[Balance] Increased trap damage
[Misc] The Bestiary now displays a preview of the main location for the monster
[Misc] Updated some sound effects
[Misc] Iron Rats removed from the Christmas generation
[Fixed] Monster walking sounds might not play
[Fixed] Training Dummy in the Camp had blood
[Fixed] Some creatures might not turn black when affected by the Seal of Death (Necromancer skill)
Update 1.29.2
[Halloween] Added Halloween paraphernalia to the game (until November 6th)
[Generation] Added 6 new types of monsters
[Generation] Added a new monster spawner - Spider's Nest
[Misc] Added some previously absent ordinary monsters to the Bestiary
Update 1.29.1
[Generation] Added new monster heroes - Zombie-Guardian and Giant Skeleton
[Generation] Added new Treasury
[Fortress] Bestiary added to the Guild and Map screens
[Fortress] If the daily quest contains a task to destroy a monster you discovered and the Library level is 2 or higher - clicking on this quest will open the Bestiary page corresponding to this monster
[Misc] Added messages about the Bestiary update and about the opening of new shortcuts in endless locations (for the Ultimate version)
[Misc] Added creature preview icons to the general list of Bestiary
[Misc] The preview of locations in the general list of Bestiary now better displays the floor numbers
[Balance] The level of monsters generated on the floor now depends not only on the depth, but also on the player's level
[Balance] Slightly rebalanced all mini-bosses and monster heroes
[Balance] The cost of torches has been halved
[Balance] Treasure chest type now depends on depth
[Fixed] Defense value on Stats Screen was always 0
[Fixed] The list of quests on the World Map could be displayed crookedly at non-standard resolution
[Fixed] Many small fixes
Update 1.29
CHANGELOG:
[Gameplay] Added Bestiary to the game
[Fortress] Added a new building that gives access to the Bestiary - Library
[Balance] Some monsters got new abilities
[Balance] Minor balancing edits to monster modifiers
[Settings] Increased default and maximum Brightness
[Settings] Updated appearance of sliders in Settings
[Settings] Adjustment sliders (brightness, volume, and so on) have become larger and now more convenient to adjust
[Fixed] Camera borders could be smaller than real floor borders
[Fixed] Many small fixes and optimizations
Pocket Rogues 1.28.2 - 1.28.3
UPDATE 1.28.2
[Settings] Added a new Settings tab - "Filters". It can include auto-destruction of unnecessary equipment and unused items
[Items] Added 9 new Artifacts
[Items] Added 7 new armor
[Items] Added 4 new hats
[Generation] Added a new type of chests - a chest with an Artifact
[Generation] Burial Mound generation has been slightly reworked
[Balance] When starting from the 5/10/25/50 floors in the Ultimate version, the corresponding number of floors is now automatically considered cleared
[Balance] Increased effect of the current depth on the size of the generated floor and the maximum number of monsters
[Balance] The minimum amount of gold received during the destruction of equipment increased from 5% of the cost to 10%
[Balance] Changed the parameters of some types of armor and hats, as well as some effects
[Balance] "Demonic" monsters gain less powerful amplifications if the current floor is less than the 10th
[Balance] Rebalanced goals and rewards for daily quests, and also added some new quests (kill creatures of the "mechanism" and "mutant" types)
[Balance] Destruction of duplicate passive items has been disabled (yes, now surpluses can be added to the Personal Chest until better times)
[Misc] When droping items from inventory, they now appear not directly on the character, but next to it
[Misc] The effects of special equipment are now displayed as a preview over the main list of effects (this is convenient for creating screenshots of items with a large number of effects)
[Misc] Slightly modified first Ambush
[Misc] Optimized algorithms for damage and coins drop
[Fixed] Level loading could freeze when moving between floors of Burial Mound
[Fixed] The same quests could be generated
[Fixed] The item could disappear if you pick it up from the Personal Chest while the inventory is full
[Fixed] Some monsters could not be killed
[Fixed] The color of the glow of legendary items was wrong
[Fixed] Iron Mask was unreasonably expensive
[Fixed] Rabbit's Paw efficiency could not be calculated correctly
[Fixed] The effect of the Soul Vessel (+ 25% to the experience gained) could replace the effect of the Soul Eater (+ 40%)
[Fixed] Many small fixes and optimizations
UPDATE 1.28.3
[Fixed] Disabling vibration in Settings didn't work
[Fixed] Black screen might appear on first launch on Steam
[Fixed] Steam error might occur when linking account
Update 1.28.1
UPDATE 1.28
[Gameplay] In test mode, multiplayer has been added to the game (the co-op mode so far only works in the Catacombs, Crypt of Emptyness and Abandoned Prison, and the maximum number of players is limited to 2). To play together, go to the map screen, select the endless dungeon and click "Group Raid"
[Gameplay] When you click on the companion icon, the camera will move to it
[Misc] The appearance of the wells has been slightly changed; the well in the Treasury has become larger
[Fixed] Christmas attributes were not automatically removed from the game
[Fixed] Passive effects of items could be displayed on the character twice
[Fixed] When controlling the keyboard and mouse, clicks on the interface caused the character to attack
[Fixed] In the Catacombs, the floor could sometimes be generated incorrectly
[Fixed] In the Forgotten Keeper's arena, the vats with poison did not shine and did not create poison upon destruction
[Fixed] Arrows were drawn on top of chests
UPDATE 1.28.1
[Multiplayer] The room system now takes into account the version of the game, not allowing you to join players with an inappropriate version
[Multiplayer] Temporarily disabled the ability to change the server region; instead of the list of regions in the lobby, a display of the game version, the level of the current character and fortress is added
[Multiplayer] When waiting for a server response in the lobby for a long time, disconnection no longer occurs automatically, and the connection timeout is increased
[Multiplayer] Heal and mana spheres now affect all players, not just the one who picks them
[Multiplayer] If one of the players died, you can now go to the next floor even if there is one monster left on the floor (but no more)
[Multiplayer] Many small changes and optimizations
[Misc] When selling items to the Merchant, the next item in the inventory will be automatically selected
[Fixed] Grim Paladin did not go into the second phase
[Fixed] Errors occurred when disabling auto-loot of items
[Fixed] Merchant could not escape from the Camp, receiving critical damage from a player
[Fixed] The skill "Control" might not work on the monster, even if the effect of the skill is visually displayed
Update 1.27.3
Changelog:
* [Christmas] Added winter paraphernalia (until January 20) * [Gameplay] Completely redesigned algorithm for finding the path for monsters * [Generation] Added new versions of activated traps with an alternative arrangement of levers * [Generation] Lizards returned to the Borderlands * [Settings] Removed some not very useful settings items (such as disabling the direction arrow and the monster counter on the floor) * [Settings] Added the ability to disable the display of passive effects under the character’s health bar * [Settings] Increased the maximum and minimum brightness values * [Fixed] Some weapon effects could remain on the character even after removing the item * [Fixed] Some effects did not work on additional berserk weapons * [Fixed] Items could be duplicated when visiting the Camp * [Fixed] Experience bar was not displayed correctly with non-standard screen resolution * [Fixed] When loading a saved dungeon, instead of rat-humans, goblins appeared in their place * [Fixed] The number of HP restored by creatures using vampirism could not be displayed correctly (it was always rounded to the nearest whole value) * [Fixed] The names of items on the ground may not be displayed when you hover over the mouse