[Halloween] Added new mini-boss - Pumpkinhead; entrance to the arena with it is generated in most dungeons
[Halloween] Added new helmet - Jack-o'-lantern
[Halloween] Some skeletons can now have a pumpkin instead of a head
[Balance] Increased chance of altar generation (from 24% to 34%)
[Balance] Reduced chance to drop items from ordinary zombies and rats in the Catacombs
[Balance] Slime and ordinary zombies in the Catacombs have become a bit stronger
[Misc] A hint about the absence of the Merchant has been added to the Camp, if you get there before it arrives
[Misc] A sword is no longer displayed on the Warrior without weapons (except for training)
[Misc] When you click on the tab in the store again, the list of items no longer opens - now this happens only by clicking on the corresponding slot
[Sound] Some sounds are quieter
[Fixed] Pumpkins had too big an explosion radius, and also it could not be counted in the monster counter
[Fixed] The names of items added in update 1.22 were not displayed in the store; also these items were not added to the local save file
[Fixed] Cleared floors sometimes could not be counted
[Fixed] Recipes dropout timer (no more than one recipe every 4 minutes) was not reset when leaving the game
[Fixed] Achieving the "Tomb Raider" did not work
[Fixed] When destroying an improved item, its properties were not removed
[Fixed] With "Autoloot" items were not counted for the quests
[Fixed] Some chests could be saved even if they were destroyed
1.22 - Halloween Update
POCKET ROGUES 1.22
[Halloween] Pumpkin, Nightmares and Witches are added to the generation of all locations
[Halloween] In the generation added pumpkins, from which Candies, Lollipops, gold and crystals fall out
[Gameplay] Added Mana Cauldron and Life Cauldron to generation, which can be used to increase the corresponding attribute by 30 seconds
[Items] Added 2 new headdresses: Old Hat and Topfhelm
[Settings] Now you can enable auto-destroy of unused items
[Settings] Now you can enable auto-equipment of worn items, if the corresponding slot is empty during selection
[Misc] Excess background melodies removed from Camp
[Fixed] Runes of Teleportation were too rarely generated in the Borderlands; they now also respond only to the player, although they can still move monsters
[Fixed] Spurs created no more than one stack of creatures
[Fixed] "Rumple of the Battle" calculated the damage incorrectly
[Fixed] Comparing hat radius was too accurate
[Fixed] A single click on the attack button caused it twice
[Fixed] Hunter fired two arrows in one shot
Over the course of the coming week, new Halloween attributes will be added!
Update 1.21.6-1.21.7
Pocket Rogues 1.21.7
[Gameplay] Quick attack can now be used simply by holding the button
[Fixed] The effect of "Thirst for the Blood" on armor reduced current health twice
[Fixed] The effect of "Life Aura" on armor could be dropped after descending to the next floor
[Fixed] When clearing up the floor infinitely accumulating modifier health recovery
[Fixed] Comparison of the characteristics of the shields was too accurate
Pocket Rogues 1.21.6
First Day Update
Pocket Rogues 1.21.5:
<*> [Balance] The speed of the Grim Paladin's hammer in the second phase has been reduced.
<*> [Balance] Now a creature with the “Plague” modifier will create its mini-copies after death only if it is a animal or a mutant
<*> [Balance] After triggering the Seal of Death, subordinate monsters live longer
<*> [Balance] Balance edits of some bosses (slightly increased health and reduced damage of Forgotten Keeper and Master of Bones)
<*> [Balance] Reduced the base damage of the Spirit of the Stone (from 4.5 to 3.7)
<*> [Misc] Now all sorts of magical effects like a ball of fire are sources of light (if “Other Lighting” is turned on in the settings)
<*> [Misc] Several minor edits of the Treasury
<*> [Misc] Updated dungeon save method
<*> [Misc] The passive items in the inventory no longer displays the "Type" field - all the necessary information about the item is in its description
<*> [Misc] In training, the control under the keyboard and gamepad is improved
<*> [Control] When you hover the cursor over a dropped object, its name and quality will be displayed.
<*> [Control] Improved control with gamepad / mouse and keyboard
<*> [Settings] Now you can turn off the blood in the game and enable HDR support (improves lighting display)
<*> [Fixed] Could be a problem when using the skills "Throw Shield", "Roar of Battle" and "Seal of Death"
<*> [Fixed] Significantly improved translation dialogs in Training
<*> [Fixed] Settings (such as control type and button size) could be downloaded late
<*> [Fixed] After receiving the reward for completing the daily quest, the rest could be displayed incorrectly before restarting the menu.
<*> [Fixed] Some missiles could not be displayed correctly.
<*> [Fixed] On-screen items did not work tips
<*> [Fixed] Many small fixes and optimizations