Revert the change that made the star/gem really big when you beat a level.
Minor fixes to level 100
Level 100 changes:
The staircase now uses a sloped collider.
The height of the ceiling on the staircase no longer gets more narrow toward the top.
Fixed bug where the goal zone collider didn't extend all the way up.
Bug Fix: Controller deadzone
Deadzone settings weren't properly loading in levels. Shoule be fixed now.
Minor Patch
Fixed playtime getting stuck when the number got too big.
Fixed "button" text appearing in profile selection menu.
Adjusted Mouse Cursor "Hide Automatically" logic to show the cursor for 1 second when you move the mouse.
Minor patch
When you crash, the timer remains visible (and shows the time that you crashed).
Level 100 Performance Improvements
Reduced the number of triangles and vertices on level 100 by ~60% (1.4M -> 600K).
Fixed some geometry issues in a few other levels (nothing that effects the actual gameplay).
Speedrun Timer Improvements
Changed the built-in speedrun timer from an on/off toggle to a selector with multiple different speedrun types:
1. Total Playtime: Same as the old behavior, just an on-screen timer that counts up. 2. Any %: Stops the timer when you beat the game. 3. All Stars: Stops the timer when you have all stars. 4. All Rainbow Gems: Stops the timer when you have all rainbow gems.
I haven't tested super thoroughly, so apologies if they don't work in all cases.
Also you can change speedrun mode at any time, but it works best of you use them on a new or reset profile.
Minor Patch
Fix a bug that sometimes prevented the leaderboard uploads from retrying if they failed to upload.
Change the leaderboard upload retry cooldown to better handle Steam's upload rate limit.