Polar Explorer Simulator cover
Polar Explorer Simulator screenshot
Genre: Simulator, Adventure, Indie

Polar Explorer Simulator

A meeting in honor of Steam Next Fest!

Join us on Invalid Games live stream.
Together we will complete all the quests of the demo version. Exploring the polar station. Let's ride an all-terrain vehicle through the polar desert in search of Easter eggs. And we will definitely get lost several times :)

A meeting in honor of Steam Next Fest!

Join us on Invalid Games live stream.
Together we will complete all the quests of the demo version. Exploring the polar station. Let's ride an all-terrain vehicle through the polar desert in search of Easter eggs. And we will definitely get lost several times :)

Demo version released!

In principle, almost everything I wanted to implement in the demo version was successful. Therefore, I decided to release it a little earlier than the start of Steam Next Fest. Now everyone will have time to play :)

By the way, here is one of the places that can be found in the snowy desert.


Do not forget that the game is still in development, and not all functions have yet been implemented. In fact, this is not only a demo, but also a beta testing version.

If bugs are found, please write to the community :)

Dev Blog #1


At the moment, the software structure, so to speak, the "skeleton" of the game, is already ready.
The camera, movement system and interface are taken from RedFrozen. For the speed of development. Naturally, with a lot of improvements and overwork. But as a bonus, bugs were fixed in RedFrozen itself and these improvements were used.

The model of the character and animation is also from RedFrozen, because the 3D modeler is a bit of a brake.


But perhaps the main, and in fact the most difficult stage of development has been passed, this is the introduction of a cooperative mode. In fact, I didn't think it would be so difficult to deal with stimovskoy P2P and synchronization.
In general, there was a normal lobby, a list of rooms (in fact, it was the simplest) and a cooperative.
The positions of characters, objects, and a new task system are synchronized.

Yes, by the way, the task system in the old game did not suit me at all. To implement at least pseudo-nonlinearity, we had to build a garden of crutches.
The new one is much better. And in the new RedFrozen update, in quests with the Christmas Tree and Petrovich, it is just used (but not in full functionality). Now the tasks have nothing to do with the dialogs, they may not be sequential, and run simultaneously. In addition, it is much more convenient to synchronize them in a cooperative.

Finally, you can do the plot and interface design.
Ps do not look at the interface design, it is completely replaceable. The titles are such that it would not be sad to develop :D