Police Stories cover
Police Stories screenshot
Linux PC Mac PS4 XONE Switch Steam Gog
Genre: Shooter, Simulator, Strategy, Tactical, Indie, Arcade

Police Stories

1.4.3 – New Levels, Improved AI, and Halloween mode!

Greetings, officers!

We’ve been preparing this Police Stories version for a long time. An updated partner with improved AI. A new police story telling about a crazy anarchist Charlie McDennis. Finally, a Halloween mode in which you’ll meet the long-awaited zombies for the first time.

1. Partner with a switchable behaviour



Passive mode





  • Enabled by default;
  • The partner behaves as before, acting strictly on the player’s orders;
  • The partner will pay attention to the points of potential threat;
  • If the partner is left idle (not on the order), he will return to the player.


Active mode





  • The partner will stand still only by the order of the player, in other cases he will return to the player automatically;
  • The partner himself looks at the points of potential threat, from where the suspects are expected to appear;
  • When meeting a suspect, the partner now independently takes actions to neutralize them if the player is not nearby:

    1. Asks them to surrender;
    2. In case of disobedience, he uses physical force;
    3. In case of aggressive resistance, uses a weapon;
    4. If a suspect starts to run away, the partner will pursue them as long as he considers it safe;
    5. Picks up weapons dropped from suspects;

  • If the suspect gives themselves away, the partner will be ready for their actions;
  • The player's commands have the highest priority unless a suspect is raising a weapon.


2. New campaign “The Story of Charlie McDennis”







  • The new campaign opens after completing the main one, its story begins after John's first working day with Rick;
  • Five new missions, which we have slightly redone from the previous beta.


3. Halloween Mode




  • Theme decorations and a zombie character;
  • You can switch it from the main menu;
  • We advise you to play the new campaign without the zombie mode on first;

  • Zombie Character:

    1. Attacks the nearest person, regardless of whether they are a policeman or a suspect;
    2. You must save the suspects who haven’t picked up their weapons from the zombies, otherwise you will be charged with unjustified violence;
    3. Find your way to deal with an unexpected threat.


Make sure to share your impressions of the zombies! We plan to create a full-fledged zombie mode, which will significantly differ from the current one. We hope you like the new features!

Halloween 2021 & 1.4.2 Update



Oct 28, 2021 - Get ready!

1.4.2 - Updated Beta is live



Yes, it's another Beta branch update! Most likely it's the final one before we move it to the public. That's why it's more important than ever for more people to check it to make sure everything is top-notch.

Based on your feedback, we decided to give players the ability switch the partner AI behavior on the go.

You can now access 1.4.2 Beta Version through Steam by choosing it in the BETAS tab (Right-click on the game in your library > Properties > Betas > Select open-beta > Download the update).



Beta 1.4.2 is full of new features:

New campaign is updated



  • The new story becomes available after completing the main campaign;
  • All new missions are slightly reworked from the last beta version;

Partner character can now switch behavioral modes.



Passive mode is enabled by default:

  • The partner acts strictly at the player's command, not performing any autonomous actions.
  • The partner will now notify players of potential threat points;
  • If the partner is left idle (no orders given), he will return to the player-controlled character;


When you point the cursor at your partner and press the ‘orders’ key, you can activate your partner's ‘aggressive mode’

  • The partner will only stand still when ordered by the player, otherwise he will always return to the player-controlled character automatically;
  • The partner is on lookout for points of potential threat, from where suspects might appear;
  • Encountering a suspect, Rick will automatically take action to disarm him, if the player-controlled character isn’t close by:
    • He first orders him to surrender;
    • He uses physical force if suspect doesn’t comply;
    • If the suspect becomes aggressive or resists arrest, Rick might apply lethal force;
    • If a suspect decides to flee, Rick will chase him for as long as he thinks its safe;
    • Rick will automatically pick up weapons dropped by suspects;

  • If a suspect has given himself away, Rick will be ready for to take action;
  • Player’s commands have the highest priority except for the times the suspects take up arms.


The partner AI turned out to be a major challenge, and we wanted to have a well-polished feature. A few delays had to be made for better player experience. We hope you enjoy Rick's switchable behavior.

Enjoy the game!

1.4.1 Beta – New Levels & Updated Partner AI



Greetings, officers!

We received a lot of useful feedback on the new AI partner. Taking into account your comments and analyzing the situation, we decided to make a few more changes.

The main guideline in these changes to the partner was that we wanted to make him a second player able to act autonomously, but still be dependent on the main player. We overdid it a bit with his aggressiveness, so we made him a little weaker.

While we are improving the partner, we invite you to play the updated beta, which includes all the innovations that we were going to release with the update.

You can now access 1.4.0 Beta Version through Steam by choosing it in the BETAS tab (Right-click on the game in your library > Properties > Betas > Select open-beta > Download the update).



Please fill in this form to help us improve the game: https://forms.gle/ZofakzVNdKg9eRKa9

Five new missions.




  • A new campaign opens after completing the main one;
  • Five new cards revealing more opportunities and developing the game’s aspect with destructible walls;
  • The story begins after John's first working day with Rick.


Smart partner

For now, we keep the changes from the previous version of the beta test.

  • The partner will stand still only by the order of the player, in other cases he will return to the player automatically;
  • The partner looks at the points of a potential threat himself — the places from where the suspects are expected to appear;
  • When meeting a suspect, the partner now independently takes actions to neutralize them:

    • Asks them to surrender;
    • In case of disobedience, he uses physical force;
    • In case of aggressive resistance, uses a weapon;
    • If the suspect starts to run away, the partner will pursue him as long as he considers it safe;
    • Picks up weapons dropped from suspects;

  • If the suspect gives themselves away, the partner will be ready for their actions;
  • The player's commands have the highest priority unless the suspect is raising a weapon;

New changes:

  • Reduced the partner's accuracy;
  • Reduced the reaction speed of the partner;
  • The partner no longer fires at stunned targets.


Thanks to you, we have the strength and inspiration to develop this project further. Therefore, we ask you to take part in a survey about the "smart" partner and the new campaign.

Thank you for sharing your thoughts and wishes! We are working on the game for you!

1.4.0 Beta – Try New Partner AI



One of the most popular complaints we receive since the game release is about partner’s AI. Now it's time to fix it.

In 1.4.0 our aim is to make sure Rick is a real aid to the player, and not just a dummy carrying grenades.

You can now access 1.4.0 Beta Version through Steam by choosing it in the BETAS tab (Right-click on the game in your library > Properties > Betas > Select open-beta > Download the update).



Changes:


  • Rick will return to the player automatically;
  • Rick now looks for the potential threat himself — the spots from where the suspects are expected to appear;
  • When meeting a suspect, Rick now independently takes actions to neutralize them:
  • Asks him to surrender;
  • In case of disobedience, he uses physical force;
  • In case of aggressive resistance, he uses a weapon;
  • In case the suspect starts to run away, the ally will pursue him as long as he considers it safe;
  • Picks up weapons dropped from suspects;
  • If a suspect gives themselves away, the ally will be ready for their actions;
  • The player's commands still have the highest priority except when suspects are raising their weapons.


Since this is a beta of an upcoming update, you can come across various bugs — we’d be glad to receive any feedback, which you can share with us through Steam Discussions. Please note that this beta is only available for Windows.

We hope you enjoy this updated experience, and we’ll see you soon!

1.3.2 – Destructible Walls Updated



Greetings, officers!

In this patch we focused on the developments of destructible walls.

We’ve added a tutorial window with destructible walls to the first level. Now new players will be aware of their presence in the game for sure.

Our team would like to thank all content makers. We watched a lot of your Police Stories playthroughs and realized that destructible walls were not visible enough. Therefore, we decided to make them animated so that you no longer have to strain your eyes.

And if you think that there weren't enough of them, now destructible walls are also available in the level editor!

Enjoy your dismantling!

1.3.1 - Balance Improvements

Greetings, officers!

This small fix-patch is devoted to your feedback. We read all your commentaries, reviews, complaints and suggestions, and, of course, analyze them. Many players experience difficulties with the completion of missions. The game still has a high entry threshold, which not everyone can handle.

We have lowered the penalty for mistakes, making it easier to beat the game overall. However, if you want to complete the game with a high score, you’ll have to spend the same effort.

Also, players have difficulty in situations where negotiations are already useless, and delay can cost Rick and John their lives. The heartbeat quickens, and the blood boils, as you made the difficult decision that the only way to stop the criminal would be to shoot, and every millisecond becomes worth its weight in gold. But at the most important moment, the hand of the police officer shakes and the bullet doesn’t hit the target, while the cold-blooded bandit deals with the lawkeeper with one precise shot.

We have slightly increased the accuracy of the police officers, while the criminals have become slightly less accurate, which increases your chances in a firefight at long distances.

Thanks to everyone who leaves feedback. Thank you for your responses to the last survey. We’ve received a thousand replies — a lot to think about. We continue to work on the game and make it better.

The following bugs have been fixed:


  • After completing missions in online co-op, an error no longer occurs, which made it impossible to pick up evidence;
  • Melee strikes no longer pass through doors;
  • Fixed a bug that prohibited shooting after pressing reload and firing at the same time;
  • Fixed a crash in local co-op when the second player selected a shotgun;
  • Fixed a crash when you started the game without selecting the main weapon.

Help us make the game better!



Hello, officers!

There is always room for improvement, and Police Stories is no exception. We want to make the game even better, and that’s why we really need your help — please answer a survey about the possible game improvements, which should take you no more than 3 minutes.

Complete the form: https://docs.google.com/forms/d/1ltKKR7Cn99ElS7V20Dc8V-PWZVFOJbDkppaE1OwJWSk/viewform?edit_requested=true

We’ll rebalance the game on the basis of the data gathered, as well as enhance an AI ally.

We’ve also released a new patch today — it changes the reward for quick level completion and makes it more reasonable.

Stay tuned, and we’ll see you soon!

1.3.0 — New Weapons & Destructible Walls!

Greetings, officers!

It's time for some great spring news — meet update 1.3.0!

Much work has been done, and now we’d like to share what awaits you in the largest update in a long time :)



Firstly, we’ve added 5 new weapons to the game. One is stronger than the other, and now they’re getting unlocked as you progress through the game and complete missions. To keep you on your toes, the game now starts with the weakest weapon:


  • R226 pistol, with which normal walking becomes faster (initially unlocked);
  • Automatic submachine gun NP5, which is already familiar to players (gets unlocked after the 2nd mission);
  • Pump shotgun Moss 500 (gets unlocked after the 8th mission);
  • Automatic carbine MA41 (gets unlocked after the 10th mission);
  • Semi-automatic rifle AAR 15 (gets unlocked after the 16th mission);
  • Automatic shotgun Stelvio M4 (gets unlocked after the 17th mission).



New shot sound effects have been added to all new weapons. All weapon mods work differently for new guns.



Secondly, destructible walls have been added to the campaign. They break with 8 melee hits, 8 shots, or the installation of explosives on them. But here's a piece of advice: do not spare resources for their destruction, because they give a great tactical advantage!

Thirdly, we fixed some bugs and slightly tweaked the balance. We know that the game has a high entry threshold, so the bikers (the main enemies in the first levels) have been weakened. We will continue to work in this direction to make the game even more friendly and more fun.

Following bugs have been fixed:


  • Game crashes in local co-op mode;
  • AI ally now indicates a bomb on the map when he sees it.


We are also aware that with the 1.2.3 update, certain issues with Mac OS appeared. Unfortunately, there’ll be no updates available to Mac players until we fix this bug. We are trying very hard, but have not yet figured out how to do it. And so that players on different platforms can play together, we’ve opened version 1.2.2 on Steam for Windows users. You can access it as follows:

Right-click on Police Stories in your Library > Properties > Betas > Choose 1.2.2 > Download the update.

We sincerely hope that this will serve as a temporary compromise solution while we continue to work on resolving the issue.

If you have any other problems, questions, or just anything else to say, then feel free to write about it here — we’ll be incredibly happy to receive any feedback.


We wish you a great day and many hours of fun in the game! And, of course, watch for the news, as we are not done here yet :)

1.3.0 Open Beta - Multiple Weapons, Breakable walls

Greetings, officers!

One of the most requested features is ready for your test! We’re excited to announce the open beta test of the new upcoming version of the game, in which you can switch between 6 different weapons and break walls!



What’s new:

  • Weapons

    1. R226. Police officers’ pistol. Low ammo, high accuracy. If you’re going to shoot, then don’t miss your chance.
    2. NP5. Golden classics. Automatic submachine gun. Mobility, ammo, damage — it has it all.
    3. Moss 500. Pump shotgun. Reliable and irreplaceable assistant. High firepower and low rate of fire.
    4. MA41. Automatic carbine for serious situations. It will ensure fast and powerful shooting.
    5. AAR 15. Semi-automatic rifle. Shoots rarely, but accurately. Will not let you down at any distance.
    6. Stelvio M4. Automatic shotgun. Totally indifferent to the number of enemies. Try not to hit your friends.

  • Destructible walls
  • Rebalance: the game starts with a R226 pistol, bikers are slower.

You can access this new version through Steam by choosing it in the BETAS tab (Right-click on the game in your library > Properties > Betas > Select open-beta > Download the update).

Since this is a beta of an upcoming update, you can come across various bugs, balance imperfections, and so on (the product is unfinished after all) — we’d be glad to receive any feedback, which you can share with us through Steam Discussions. Please note that this beta is only available for Windows, and only in English and Russian languages.

We hope you enjoy this updated experience, and we’ll see you soon!