We've fixed some of the critical issues with online co-op — all thanks to your feedback!
Changelog:
- Fixed the critical error that occurred when the players tried to connect through Steam invites; - Players are now able to properly join and invite to the game through Steam; - Fixed the in-game "Invite friend" button; - Fixed some of the issues with equipment loadouts; - Fixed the critical error caused by both players simultaneously using borescope on the same door; - Fixed multiple other smaller bugs.
Of course, these are not all bugs which were reported and we continue working on fixing them!
Don't forget to leave any feedback and ideas about Police Stories in the official Steam Discussion forums, or join our Discord Channel to hang out with other fans of the game!
1.0.4 - Online Co-Op Now Available!
Greetings, Officers!
You’ve been waiting for it, you’ve been asking for it - and now it’s finally here:
Now you’ll be able to do everything in Police Stories with a partner of your own choosing! Whether it’s arresting suspects, defusing bombs or saving hostages - everything’s better with a friend!
We hope that you enjoy the game! Don't forget to leave any feedback, ideas or just thoughts about Police Stories in the official Steam Discussion forums, or join our Discord Channel to hang out with other fans of the game!
1.0.3 – Melee with any equipment held and more
Hello officers!
We continue improving Police Stories step by step. Thanks for all your feedback! You're great!
New features and changes:
1) Ability to melee with any equipment held - added 2) Running suspects may decide to surrender after warning shots (70% probability) - added 3) Ability to disable fog and rain in the settings to increase FPS - added 4) Ability to enable VSYNC - added 5) Ability to disable screen shaking - added
Fixes:
1) Player being able to complete the mission when fatally injured - fixed (now for sure) 2) Player being unable to shoot while holding shift - fixed 3) Bullets projectiles piercing suspects without damaging them - fixed 4) Issue with Steam Cloud saves - fixed 5) Second player in local co-op being unable to see evidence and bombs - fixed
1 HOUR LEFT
Hello fellow officers!
The clock is ticking! Only one hour left until Police Stories release! We sure hope you’re as excited as we are!
We also want to let you know that during the first week of sales Police Stories will have a 10% discount so don’t miss a chance to save up.
Hope to see you on the release!
Online Co-op Coming October 2nd
Hello officers!
We regret to inform our audience that Online Co-op will be coming to Police Stories on October 2, as mentioned in the roadmap below.
We’ve worked extra hard to eliminate critical bugs before the game’s release, but, we just need a bit more time, since we’re a small team. We’re confident in fixing the problems we’ve encountered in Online Co-op. Closed Beta participants know that it was already working very well in past.
We will create a separate version of the game with Online Co-op available in the Beta branch, so that every owner of Police Stories can help us with testing. More details about the beta branch will be posted later in Steam Discussions.
Thank you for your patience and continued support of Police Stories!
Equipment Overview — ONE DAY LEFT
Hello fellow officers!
Only one day left until Police Stories release! We can’t even begin to describe how happy we are to be finally able to release our game. It was a long road and a lot has changed since the game’s first appearance as ‘Pixel Police’. To appreciate this we’ve prepared a video overview of all in-game equipment!
[previewyoutube="BnGAkeqwpH0;full"] Of course, all of this wouldn’t be possible without the immense support from our community. We’re forever grateful to our kickstarter backers, members of our Discord server and everyone who followed the game’s development.
Release day for Police Stories is getting closer and closer. To make the wait feel less daunting we will be sharing some info about the game’s core aspects. Today we’ll be talking about types of suspects and their behaviour.
Behaviour
Each suspect in Police Stories has different behaviour and on top of that, it gets randomised each time you start a mission. As such, memorising their behaviour is crucial for a successful operation.
If a suspect wasn’t alerted to your presence he will either be on a lookout or patrolling surroundings. They react to loud noises like gunshots or explosions, so it’s always a good idea to act more discreetly in order to avoid taking unnecessary risks.
Aggressive Some suspects are going to open fire as soon as they spot you. If a suspect raised his gun you’re allowed to use lethal force.
Fleeing Suspects can run away from you and try to find a better hiding spot. They may try to shoot you if they’re cornered — but until they draw their gun, you should stick to non-lethal tools.
Refusing to comply Some suspects won’t immediately act hostile towards you, but are still going to ignore orders. Same as before, use of lethal force is only advised when a suspect is aiming at you.
Holding a hostage In some cases, a suspect will hold a civilian at gunpoint — ready to shoot as soon as he sees the police. Use non-lethal grenades or a breaching charge to ensure the hostage’s safety.
Surrender Even if the suspect surrendered, the threat is still present. If you decide to turn your back on a surrendered suspect, he may get his gun and try to shoot you.
Suspect types
Our heroes will meet a lot of different perps in the city streets. Each type of suspects carries different guns, has varying shooting proficiency and reacts differently to orders.
Thugs They are at the bottom of the criminal world. Like to act tough, but a lot of times they try to run away or simply surrender when ordered. They are armed with pistols and have poor marksmanship.
Rednecks Not very different in their motives from the thugs, but have much more experience with firearms. They also use more serious guns like assault rifles or shotguns.
Gangsters Members of street gangs and organized crime groups. They are seasoned criminals who don’t think twice about breaking the law. Gangsters are less likely to surrender. Their weapon of choice is UZI.
Terrorists Mercenaries and fanatics, who see their attacks as the only way to achieve their goals. The terrorists are highly trained and have both good marksmanship and combat tactics. Most of them would rather be shot than choose to surrender.
Civilians Everyone you see on a crime scene is a suspect. Even if he’s unarmed it’s best to put him in handcuffs until he’s proven innocent. However, sometimes even civilians won’t listen to your orders. They may stand in shock or try to run away in fear
Fake civilians After a couple of missions you will start to encounter suspects disguised as civilians. They look exactly like hostages but will act like any other suspect — refusing to comply or even trying to shoot you.
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We also made a webcomic for the game dubbed “Lil’Police Stories”! Rick had enough of John’s unseriousness, so he decides to find a third man for the team. However, he doesn’t want just any rookie — the candidates are all famous cops!
Part 1: https://twitter.com/HypeTrainDgt/status/1167846415940423681
Part 2: https://twitter.com/HypeTrainDgt/status/1167852270408601601
Which other famous cop or detective should they interview next? Leave your suggestions in the comments!
To get Police Stories on September 19th and not to miss the release you can:
One month left! A look at Police Stories past and future
Hello officers!
The wait is almost over! Even though there is still some work to be done — like game balancing, localization and bug fixing, — we can clearly see the finish line as the game nears its September 19th release date.
Police Stories will come to Steam and Nintendo Switch first, and then, later this Fall, to PlayStation 4 and Xbox One, since we want to make sure that the players on each platform are getting the best experience.
It took us nearly 4 years to finish Police Stories, and during this time nearly every aspect of the game was tweaked or reworked. Previously called Pixel Police, the game came a long way to becoming what it is today. Since the Greenlight Page for the ‘proto-police’ is still up, you can take a look at the project and see the progress yourself!
Let’s take a look at the features which weren’t even planned in the beginning, but will be an essential part of Police Stories:
1) Narrative
At first we wanted to simply add more personality to the main characters. However, later we realized that an actual plot will add much more value to the game. And so we’ve put together a narrative for Police Stories, which gives context to the missions the player experiences.
2) Online (Steam exclusive) and local Co-op Modes
Having no prior experience of adding co-op functionality this was a hard task on which we’ve spent about 9 months. Yet the thought of abandoning this idea never crossed our minds. In the end we’ve successfully added local co-op to the console version of Police Stories, and online to the PC version.
3) Full controller support
This sounds like a basic task, but it turned out to be a lot harder than expected — Police Stories features a command wheel which needs the player to be able to point at anything on the screen.
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Even after the game’s release we will continue working on the game: taking into account your feedback and implementing new features.
First up is Custom Mode where players can select any mission and choose the types of the suspects. And after that, as a separate app, we’re going to release Level Editor which will allow players to create their own maps.
Thanks to our backers and fans for sticking with Police Stories through all these years! And thanks to everyone who followed the game’s development!
To get Police Stories on September 19th and not to miss the release you can:
Do you hear the sirens? It’s the sound of Police Stories release! Coming to all platforms on September 19th for $14.99!
(price may differ depending on the region)
And here’s a new trailer showcasing new locations, gear and story bits! Here to brighten up your wait for the game’s release!