Genre: Simulator, Strategy, Indie Polities
Weekly Update Log
This past week the following updates were made:
- Unit queue updated to prevent incorrect deletion and duplication
- Attempting to create a new unit without a preset selected no longer causes an error
- Attacking a settlement center should now correctly target it
- Targeting foreign settlements with missiles now correctly instigates war
- Capturing enemy settlements now gives control over dependent infrastructure that was not destroyed
- Infrastructure and settlement afterimage bug fixed
- Unclickable model issue for infrastructure under construction should no longer occur
- Imperceptible earthquakes will no longer cause infrastructure under construction to deconstruct when placed
- Player planted trees now load in
- Trees harvested by players will no longer appear as ghost trees on load in
- Trees replaced by settlements no longer respawn on load in
- Research sharing between settlements now works properly
- Labor force and population calculations synchronized to prevent incorrect fluctuation
- Manual lumber gathering calculations synchronized to prevent intermittent fluctuation
- Skin tone slider on phenotype customization screen now returns to base value when starting a new game