Poly Bridge 2 cover
Poly Bridge 2 screenshot
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Genre: Puzzle, Simulator, Indie

Poly Bridge 2

Patch 1.34

Tiny update to fix an issue with the Twitch extension.

Changes



  • Fix issue that breaks Twitch extension in levels with boats or planes
  • Mouse wheel input ignored when pointer not over game window

Patch 1.33

A small update to fix missing characters for some new languages.

Changes



  • Fixed issue with missing glyphs for Icelandic and other new languages.
  • Fixed issue with Pirate Ship having white sails.
  • Added support for testing language packs before uploading to Steam Workshop.


To test a language pack locally, copy your CSV file into the following directory:

C:\Users\\AppData\LocalLow\Dry Cactus\Poly Bridge 2\LanguageTest

Patch 1.32

A small bug fixing update to address an issue with language packs and a few other minor bugs.

Changes



  • Fixed language pack bug that could cause text overlap in some situations
  • Adjusted Cactus Rally hitbox for better checkpoint/flag pickup
  • Fixed issue with vehicle labels shifting slightly when first moved in Sandbox Mode
  • Fixed bug with custom shape verts sticking to cursor if placement mode is interrupted
  • Fixed issue with being able to interact with UI in the background when Save Layout open

Patch 1.31

A small bug fixing update to address issues reported by the Poly Bridge 2 community.

Changes



  • Fixed issue with offline achievements activating multiple times
  • Fixed issue with first break indicator showing wrong edge if level fails before first break occurs
  • Fixed issue with hydraulic/spring settings not undoing properly after a copy/paste
  • Only cache leaderboard scores for the game session, instead of permanently
  • Use lighter color for Bridge Trace UI (looked too much like cable)

Patch 1.30

A new vehicle, support for community language packs, and a bunch of improvements and bug fixes!

For community language packs, simply Subscribe to the language pack on Steam Workshop. The language will automatically show up as a choice in game under Settings > Other.

Guide on how to create a language pack:
https://steamcommunity.com/sharedfiles/filedetails/?id=2494460760

New Features



  • New vehicle (unlocked when 100th Weekly Challenge goes live)
  • Support for community language packs via Steam Workshop
  • Support for plane and boat rotation
  • Display cost of selected bridge pieces
  • Hydraulic controller phase changes added to undo stack
  • Split joint number changes added to undo stack
  • "Remove All" state for hydraulic controller phases added to save/restore


UI Improvements



  • Improved selection set movement in Sandbox Mode
  • Custom shapes now stay on grid when being moved
  • Handle trying to load modded level when mods not installed
  • Weekly Challenge UI improvements
  • Bridge save/load slot name now matches filename and are sorted alphabetically
  • Tutorials now use current bindings for keypresses mentioned in text
  • Ignore NaN and Infinity for Sandbox input fields


Bug Fixes



  • Fixed localization issues with Autosave and Budget slot names
  • Fixed issue with temp files sometimes not being cleaned up
  • Fixed issue with not being able to pan if leaving Sandbox while moving event editor
  • Fixed issue with extra undo steps being added in Sandbox when rotations are made
  • Fixed issue with vehicle checkpoint and restart phases when undoing in Sandbox
  • Fixed cost of Springs in tips


Thank you for playing Poly Bridge 2!

Patch 1.29

A small bug fixing update to address a few issues reported by the community.

Thank you to the Poly Bridge 2 community for continuing to provide valuable feedback and bug reports!

Changes



  • Fixed rare simulation inconsistency related to the hydraulics controller
  • Fixed Classic Campaign level 6-7 Hot Pursuit
  • Take into account auto triangulation for build tooltip cost and length
  • Minor text fixes

Patch 1.28

We have another bug fixing update to address some lingering issues that have been reported by the community.

Thank you to all the Poly Bridge 2 players (new and old) for your support!

Changes



  • Fixed issue with gallery slots sometimes not playing when clicked
  • Fixed issue that allowed sandbox levels to be created without water
  • Fixed issue that allowed sandbox levels to contain a vehicle without a phase
  • Fixed issue with completed goals being revoked on Workshop Campaign levels
  • Fixed issue with drawing out of bounds using the trace tool
  • Don’t award Workshoppin’ achievement for Weekly Challenge levels
  • Confirm deletion of custom shapes if part of a multi selection set
  • Limit number of event editor stages to 702 (label “ZZ”)
  • Don’t cycle split joint numbers on click when drawing
  • Don’t highlight edges when hovering over split joint numbers when drawing
  • Fixed issue with spring/hydraulic slider arrows sometimes drawing during simulation
  • Fixed issue with nodes for a scaled custom shape not returning to normal size after shape reset
  • Fixed issue with budget text not updating localization when language changed
  • Fixed issue with “Cycle Variant” button not updating to show current style for terrain

Patch 1.27

A small patch to address some issues found by the community.

Changes



  • Fixed issue with dedicated pan binding causing a paste from the clipboard.
  • Fixed issue with pressing Enter in search causing selected Workshop Campaign level to load.
  • Fixed render issue with Sailboat and shadows.
  • Fixed issue with holding down spring/piston slider and starting simulation.
  • Fixed issue with using arrow keys to switch between World 1 and World 5 challenges.
  • Fixed issue with overflow in over-budget display if budget is forced to zero.
  • Highlight illegal nodes in Build Mode when hovering over the cheat indicator.
  • Use download icon for downloaded Workshop Campaigns rather than green checkmark.