A small bug fixing update to address an issue with language packs and a few other minor bugs.
Changes
Fixed language pack bug that could cause text overlap in some situations
Adjusted Cactus Rally hitbox for better checkpoint/flag pickup
Fixed issue with vehicle labels shifting slightly when first moved in Sandbox Mode
Fixed bug with custom shape verts sticking to cursor if placement mode is interrupted
Fixed issue with being able to interact with UI in the background when Save Layout open
Patch 1.31
A small bug fixing update to address issues reported by the Poly Bridge 2 community.
Changes
Fixed issue with offline achievements activating multiple times
Fixed issue with first break indicator showing wrong edge if level fails before first break occurs
Fixed issue with hydraulic/spring settings not undoing properly after a copy/paste
Only cache leaderboard scores for the game session, instead of permanently
Use lighter color for Bridge Trace UI (looked too much like cable)
Patch 1.30
A new vehicle, support for community language packs, and a bunch of improvements and bug fixes!
For community language packs, simply Subscribe to the language pack on Steam Workshop. The language will automatically show up as a choice in game under Settings > Other.
Guide on how to create a language pack: https://steamcommunity.com/sharedfiles/filedetails/?id=2494460760
New Features
New vehicle (unlocked when 100th Weekly Challenge goes live)
Support for community language packs via Steam Workshop
Support for plane and boat rotation
Display cost of selected bridge pieces
Hydraulic controller phase changes added to undo stack
Split joint number changes added to undo stack
"Remove All" state for hydraulic controller phases added to save/restore
UI Improvements
Improved selection set movement in Sandbox Mode
Custom shapes now stay on grid when being moved
Handle trying to load modded level when mods not installed
Weekly Challenge UI improvements
Bridge save/load slot name now matches filename and are sorted alphabetically
Tutorials now use current bindings for keypresses mentioned in text
Ignore NaN and Infinity for Sandbox input fields
Bug Fixes
Fixed localization issues with Autosave and Budget slot names
Fixed issue with temp files sometimes not being cleaned up
Fixed issue with not being able to pan if leaving Sandbox while moving event editor
Fixed issue with extra undo steps being added in Sandbox when rotations are made
Fixed issue with vehicle checkpoint and restart phases when undoing in Sandbox
Fixed cost of Springs in tips
Thank you for playing Poly Bridge 2!
Patch 1.29
A small bug fixing update to address a few issues reported by the community.
Thank you to the Poly Bridge 2 community for continuing to provide valuable feedback and bug reports!
Changes
Fixed rare simulation inconsistency related to the hydraulics controller
Fixed Classic Campaign level 6-7 Hot Pursuit
Take into account auto triangulation for build tooltip cost and length
Minor text fixes
Patch 1.28
We have another bug fixing update to address some lingering issues that have been reported by the community.
Thank you to all the Poly Bridge 2 players (new and old) for your support!
Changes
Fixed issue with gallery slots sometimes not playing when clicked
Fixed issue that allowed sandbox levels to be created without water
Fixed issue that allowed sandbox levels to contain a vehicle without a phase
Fixed issue with completed goals being revoked on Workshop Campaign levels
Fixed issue with drawing out of bounds using the trace tool
Don’t award Workshoppin’ achievement for Weekly Challenge levels
Confirm deletion of custom shapes if part of a multi selection set
Limit number of event editor stages to 702 (label “ZZ”)
Don’t cycle split joint numbers on click when drawing
Don’t highlight edges when hovering over split joint numbers when drawing
Fixed issue with spring/hydraulic slider arrows sometimes drawing during simulation
Fixed issue with nodes for a scaled custom shape not returning to normal size after shape reset
Fixed issue with budget text not updating localization when language changed
Fixed issue with “Cycle Variant” button not updating to show current style for terrain
Patch 1.27
A small patch to address some issues found by the community.
Changes
Fixed issue with dedicated pan binding causing a paste from the clipboard.
Fixed issue with pressing Enter in search causing selected Workshop Campaign level to load.
Fixed render issue with Sailboat and shadows.
Fixed issue with holding down spring/piston slider and starting simulation.
Fixed issue with using arrow keys to switch between World 1 and World 5 challenges.
Fixed issue with overflow in over-budget display if budget is forced to zero.
Highlight illegal nodes in Build Mode when hovering over the cheat indicator.
Use download icon for downloaded Workshop Campaigns rather than green checkmark.