Poly Bridge cover
Poly Bridge screenshot
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Genre: Puzzle, Simulator, Indie

Poly Bridge

Opt-in Beta for Build 0.71b

Time for another update!



As always, we roll out the update on the opt-in beta branch, keep it there for a couple of days to make sure nothing explodes, and then move it to the default branch for everyone to have.

For details on enabling the beta, please visit http://steamcommunity.com/app/367450/discussions/0/535152276589799186/

Important!



The default control scheme has changed!
You can view and change the controls in the Options menu at any time.

Toggle Simulation = Space Bar
Toggle Tool Wheel = T

New Features



  • Hydraulic Controller: Allows you to set how far a hydraulic piston compresses or expands
  • Steam Cloud: All save files are now using Steam Cloud so they are shared across devices
  • Customizable Keys: You can now customize your own key mapping
  • In-range Joints Visualizer: You can now see which joints will be in-range of a newly created joint at the current mouse position

Bug Fixes



  • Level loading transition bug (aka: double-level bug), which would also cause the UI to disappear
  • Under-budget levels not marked correctly in some cases
  • Under-water exploit (sorry, no more driving under water!)
  • Static Joints move exploit
  • Infinity road exploit
  • Save files sometimes not working

Improvements



  • Joint Stress colors improved, now using HSV and not RGB
  • Ability to delete save files
  • GIF replays now look much nicer (if you have anti-aliasing enabled)


Early Access Update #2 (Build 0.70rc1b)

We've just pushed out another update.
The following is a list of fixes and improvements in this build:


  • Option: Select Language
  • Option: Enable VSync
  • Option: Customize Twitter message when sharing replay
  • Music: Added one track to music playlist
  • UI: Changed look of Simulation Speed panning and Stress/Grid buttons to make them more obvious
  • Gameplay: Unlock all levels of current world, allowing players to skip levels and come back later
  • Gameplay: Over budget allowance increased to 50% to allow more freedom
  • Gameplay: Improved logic behind Split Joints, particularly on Terrain Joints (red ones)
  • Music: Added new composition to soundtrack
  • Bugfix: "Level failed" UI would sometimes not go away when exiting simulation as soon as fail occured
  • Bugfix: Right-side Terrain Joint wasn't splitting correctly
  • Bugfix: "Play Again" often causing issues and breakage
  • Bugfix: On older graphics cards (Shader Model 2) the shaders would render black and purple
  • Bugfix: Possible deadlock on Tutorial 02
  • Bugfix: Lots of minor fixes that increase stability
  • Bugfix: Music playing twice when exiting Options
  • Mac: Changed display method, which should improve stability and allow switching out of game


As always, we hope you're enjoying the game and we thank you for all the awesome and useful feedback you've been providing.

Please keep comments, bug reports and feedback coming our way so that we may make this the best bridge-building game ever!

Much love from New Zealand,
Dry Cactus

Opt-in Beta for Build 0.70b

We've just rolled out an update on the opt-in beta branch.
If you would like to help us improve the game and gain access to the latest version, please consider enabling the beta branch by doing the following:

  • Go to your Steam Library and right click on Poly Bridge
  • Select “Properties” from the dropdown menu.
  • Select the “Betas” tab
  • In the “Select the beta you would like to opt into:” dropdown, choose:
    beta – The latest beta build
    NONE – The latest regular version


Sometimes exiting Steam is required to enable a beta branch.
To make sure you're running the correct version, you should see "Early Access Build 0.70b" in the bottom-left on the main menu.

The following is a list of fixes and changes currently in Build 0.70b

  • Option: Select Language
  • Option: Enable VSync
  • Option: Customize Twitter message when sharing replay
  • Gameplay: Unlock all levels of current world, allowing players to skip levels and come back later
  • Gameplay: Over budget allowance increased to 50% to allow more freedom
  • Music: Added new composition to soundtrack
  • Bugfix: "Level failed" UI would sometimes not go away when exiting simulation as soon as fail occured
  • Bugfix: "Play Again" often causing issues and breakage
  • Bugfix: On older graphics cards (Shader Model 2) the shaders would render black and purple
  • Bugfix: Possible deadlock on Tutorial 02
  • Bugfix: Lots of minor fixes that increase stability
  • Mac: Changed display method, which should improve stability and allow switching out of game


We would enormously appreciate bug reports about Build 0.70b, either as a comment here or on the discussion boards.

Thanks for all the support so far, we love you.
Sincerely,
Dry Cactus

Early Access Update #1 (Build 0.69b)

We had a few bug reports come in, in particular a critical bug that meant one of the levels in Ancient Ruins could not be solved (20m Cross Jump).
That's been fixed, along with a few other UI related issues.

And we're live!

Exciting times for fans of physics and building games! We've just released Poly Bridge onto Early Access!
The current version features 3 world with over 36 levels in Campaign mode, Sandbox, Steam Workshop integration, GIF replay sharing, and of course more content, levels and features will be regularly rolled out during July!
So what are you waiting for, go build some bridges!