As always, we roll out the update on the opt-in beta branch, keep it there for a couple of days to make sure nothing explodes, and then move it to the default branch for everyone to have.
For details on enabling the beta, please visit http://steamcommunity.com/app/367450/discussions/0/535152276589799186/
Important!
The default control scheme has changed! You can view and change the controls in the Options menu at any time.
Toggle Simulation = Space Bar Toggle Tool Wheel = T
New Features
Hydraulic Controller: Allows you to set how far a hydraulic piston compresses or expands
Steam Cloud: All save files are now using Steam Cloud so they are shared across devices
Customizable Keys: You can now customize your own key mapping
In-range Joints Visualizer: You can now see which joints will be in-range of a newly created joint at the current mouse position
Bug Fixes
Level loading transition bug (aka: double-level bug), which would also cause the UI to disappear
Under-budget levels not marked correctly in some cases
Under-water exploit (sorry, no more driving under water!)
Static Joints move exploit
Infinity road exploit
Save files sometimes not working
Improvements
Joint Stress colors improved, now using HSV and not RGB
Ability to delete save files
GIF replays now look much nicer (if you have anti-aliasing enabled)
Early Access Update #2 (Build 0.70rc1b)
We've just pushed out another update.
The following is a list of fixes and improvements in this build:
Option: Select Language
Option: Enable VSync
Option: Customize Twitter message when sharing replay
Music: Added one track to music playlist
UI: Changed look of Simulation Speed panning and Stress/Grid buttons to make them more obvious
Gameplay: Unlock all levels of current world, allowing players to skip levels and come back later
Gameplay: Over budget allowance increased to 50% to allow more freedom
Bugfix: "Play Again" often causing issues and breakage
Bugfix: On older graphics cards (Shader Model 2) the shaders would render black and purple
Bugfix: Possible deadlock on Tutorial 02
Bugfix: Lots of minor fixes that increase stability
Bugfix: Music playing twice when exiting Options
Mac: Changed display method, which should improve stability and allow switching out of game
As always, we hope you're enjoying the game and we thank you for all the awesome and useful feedback you've been providing.
Please keep comments, bug reports and feedback coming our way so that we may make this the best bridge-building game ever!
Much love from New Zealand,
Dry Cactus
Opt-in Beta for Build 0.70b
We've just rolled out an update on the opt-in beta branch.
If you would like to help us improve the game and gain access to the latest version, please consider enabling the beta branch by doing the following:
Go to your Steam Library and right click on Poly Bridge
Select “Properties” from the dropdown menu.
Select the “Betas” tab
In the “Select the beta you would like to opt into:” dropdown, choose:
beta – The latest beta build
NONE – The latest regular version
Sometimes exiting Steam is required to enable a beta branch.
To make sure you're running the correct version, you should see "Early Access Build 0.70b" in the bottom-left on the main menu.
The following is a list of fixes and changes currently in Build 0.70b
Option: Select Language
Option: Enable VSync
Option: Customize Twitter message when sharing replay
Gameplay: Unlock all levels of current world, allowing players to skip levels and come back later
Gameplay: Over budget allowance increased to 50% to allow more freedom
Music: Added new composition to soundtrack
Bugfix: "Level failed" UI would sometimes not go away when exiting simulation as soon as fail occured
Bugfix: "Play Again" often causing issues and breakage
Bugfix: On older graphics cards (Shader Model 2) the shaders would render black and purple
Bugfix: Possible deadlock on Tutorial 02
Bugfix: Lots of minor fixes that increase stability
Mac: Changed display method, which should improve stability and allow switching out of game
We would enormously appreciate bug reports about Build 0.70b, either as a comment here or on the discussion boards.
Thanks for all the support so far, we love you.
Sincerely,
Dry Cactus
Early Access Update #1 (Build 0.69b)
We had a few bug reports come in, in particular a critical bug that meant one of the levels in Ancient Ruins could not be solved (20m Cross Jump).
That's been fixed, along with a few other UI related issues.
And we're live!
Exciting times for fans of physics and building games! We've just released Poly Bridge onto Early Access!
The current version features 3 world with over 36 levels in Campaign mode, Sandbox, Steam Workshop integration, GIF replay sharing, and of course more content, levels and features will be regularly rolled out during July!
So what are you waiting for, go build some bridges!