Update 2.2 has arrived. Although working on a new project, it's always a pleasure to come back to Poly Skies and give it some love. Please do post any bugs you find, also, I'd love to see some of your villages, you can always post them in the Discord or the Discussion boards here!
ADDED:
New range of relaxing music (all copyright-free and streamer-friendly):
Champ De Tournesol by Komiku
Otjánbird Pt. I by Spheriá
ARNOR by Alex-Productions
Helice by Monplaisir
Button to shuffle music
Wind wisps
CHANGED:
Vulkan Graphics API now used where supported
FIXED:
Villagers phasing through their house door
Villagers getting stuck in the watch balloon
Airship no longer phases through ground
Grass no longer hangs over island edges (new world generation)
Missing building icon removed form Tier 4 popup
Ambient Occlusion causing material ghosting and odd specular lighting
VSync toggle no longer reversed
Resolution dropdown now works correctly
UI:
Updated design of build panel
Tooltips are now easier to read
Some button hover and click colours rolled back to green
Save game deletion confirmation button is now red
Save game overwrite confirmation button is now red
Happy Easter all! Just a small patch for you today containing some fixes and minor tweaks.
CHANGED: - Chickens now produce slightly more eggs, more frequently - Chickens are now included in Creative Mode resource counter
FIXED: - Chickens are now added to resources once traded - Villagers will now check if a building has moved without throwing errors - Villagers are less likely to get stuck in Watch Posts
UI: - Fixed various overlap and layout issues - Fixed some misaligned tooltips - Added a minor shadow to text for readability
VFX: - Updated villager firebolt
Don't forget, if you experience any issues you can report them on the discussions board or my Discord. The demo version of the game has also been updated with the above changes.
Thanks, Matt.
Major Update v2.0 (October 12, 2023)
Update 2.0 has arrived, woohoo! Let's waste no time with the change list...
ADDED:
Dynamic weather system (sun, rain, snow) ☀🌧❄
Snow pauses Plot production
Ability to rename islands in a new panel that lists unlocked islands
Ability to see labor in a new panel that lists all workplaces
Buildings:
Tavern (Tier 4)
Paddock (Tier 5)
Animals:
Chicken
Resources:
Eggs
New achievement: "Cracking!" Have 100 eggs in storage.
Trade panel now has 2 sections, for consumables and animals
Added visual filters:
Standard
Asteroid City
Calm
Warm
"Continue" option in the Main Menu to load most recent save
CHANGED:
Changed how objects are highlighted
Camera speeds at low zoom increased
Moonlight colour now has a blue tint and is slightly dimmer
Changed some post-processing effects affecting colour
Thin path is now thinner
Storage Barn collision box is slightly smaller
BALANCES:
Arborist output amount reduced from 15 to 5
Arborist output rate reduced from 20 to 30 seconds
Arborist growth rate increased from 30 to 20 seconds
Arborist can now grow up to 12 trees at a time
Exchange rate of crystal changed from 25 to 50
Exchange rate of metal changed from 5 to 3
Exchange rate of wood changed from 2 to 1
Villager skills now max at 30. A fully trained villager will be 1.5x as fast as a villager with 0 experience in that skill
Villagers will now eat up to 10 units of food when hungry instead of 6
Villagers now gain 3 happiness from being at home instead of 2
FIXED:
[Crash] Fixed game crashing or deleting buildings if using "Repair" on a building not damaged
Quest notifications will no longer show if already in the quest menu
Arborist will no longer spawn
lots* of trees nearby
Trees will now correctly save/load if they are destroyed
Villagers won't get stuck if a portal they need has moved
Villagers no longer get stuck at certain buildings
Fading effect between scenes now works correctly
Fixed a rare bug where trees couldn't be manually felled, but counted towards a quest and achievements
Fishery placement checks no longer offset
Windowed mode toggle no longer uses Exclusive Full Screen option
Plots will now show assigned villager count on holding 'Alt'
"Notify" sound will no longer immediately play on new game
Village name is now sent to Steam Rich Presence when loading save file
VSync and Windowed toggle now work correctly
Fixed UI camera rendering incorrectly
Airship now docks at mooring with animation
UI:
(Yet another) UI rework
Contextually placed tooltips
New UI sounds
Sharper font
Deleting a save file now requires confirmation
Sliders can now be moved without selecting the handle first
Render scale slider now matches text correctly
Homeless and idle villagers counter now correct on new game
Villager count now includes total housing room (eg. 6/10)
Villager status image in the villager list panel is now updated correctly
You can no longer open the villager list if in build mode
World space UI no longer freezes when game is paused
AI:
Improved accuracy of the Navigation Mesh on Islands
General AI stability improved
Villagers now avoid obstacles in the environment
Villagers will now stop sharing the same positions at certain buildings
PERFORMANCE:
Arborist tree pooling algorithm improved for less memory usage
Tree animations optimized and culled when not visible
Audio and music compression methods updated
Minimap camera optimized
Improved Occlusion Culling
Lamp Posts no longer cast shadows
Removed light source from mine
If you experience any bugs please report them on the discussions board or my Discord.
Thanks, Matt.
Update 2.0 Coming Soon!
Hello,
Thanks for your patience waiting for this next update. I'd like to give you a quick overview of what's coming up soon...
Where are versions 1.17, 1.18 and 1.19?
Thrown under the bus. Forget about them. They don't exist. Joking aside, the current goals of the project were initially being split up into smaller updates, these updates would have taken us from 1.16 up to 1.19, however I thought it would be best to combine everything into a larger 2.0 update.
What's coming?
Really long paragraph explaining all the changes in version 2.0 Bullet points!
Weather! (sun, rain, snow)
Improved ambience (audio/visual)
Reworked UI (again)
New buildings!
Name your islands
Bug fixes and QoL improvements
Sneaky Peak!
Sneaky screenshot time! In this image you will see the new UI, the island list, new tooltips and rain.
That's all for now until the update drops, I still have quite a lot of work to do so I can't give a specific date. Don't forget to check out my Discord for more frequent updates and if you have questions, it's a great place to ask!
Thanks, Matt.
Major Update v1.16 (May 31, 2023)
This update is a little overdue, thanks for your patience. This update focuses on some visuals, a UI rework and some critical fixes.
ADDED: - Vilagers now use a VFX when teleporting - Fireflies now spawn near trees - A minimap window used to quickly move between islands
CHANGED: - UI rework, enjoy a cleaner more tranquil UI - Resource requirements for constructions now turn red if you don't have enough - Updated portal VFX - Slightly improved skybox colours/environment lighting - Slightly increased moon light intensity - New optimized water shader (while maintaining a similar visual) - Cloud brightness and fading is not as deep - Auto-save is now every 5 minutes
FIXED: - [Crash Fix] Fixed crash relating to portals and moving buildings while villagers try to access them - Moving Portals that are being used should no longer cause Villager AI issues - Various particles blurring with transparent materials - Fixed an issue with lighting in version 1.14-1.15 (apparent at night time)
PERFORMANCE: - Disabled pixel perfect UI, overall performance improved - Motion blur intensity slightly reduced - Improved performance for AI and UI updates
If you experience any bugs please report them on the discussions board or my Discord. The demo version of the game has also been updated with all recent changes.
Thanks, Matt.
Quick Update and Feedback
Hi all!
I'd like to take the opportunity to give a little update on what's coming to Poly Skies in the immediate future, although, this update may be a little delayed due to some personal reasons.
Update 1.16
Here's a few changes coming to update 1.16... - UI rework, a new, clean and transparent UI will replace the old version. - Amongst other fixes, I have address various crashes. - Multiple VFX changes and additions. - Improved lighting and colours. - UI performance improvements. - And more...
UI Changes:
I'd like to ask for some feedback regarding the UI changes due in update 1.16. Below, I have a comparison screenshot of the old and new, which do you prefer? In-game UI: Main Menu:
So far feedback is more towards the transparent UI, although various elements like the main menu I'm not 100% confident about. Your help will be a deciding factor here.
Thanks for your support, positive feedback and suggestions! Matt.
Quick Fix v1.15 (Mar 16, 2023)
A quick fix update for issues that surfaced in update 1.14.
FIXED: - Auto-save frequency now confirmed to be 10 minutes - Villager name entry was enabled by default with placeholder text - Fixed a case of unplaced buildings being under the main island - Incorrect tooltip information in the lore section of milestones - Villagers refusing to move if starving and no food available
If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes.
Thanks, Matt.
Regular Update v1.14 (Mar 16, 2023)
This regular update contains a few wanted features such as auto-save and quest notifications. This update also includes a crash fix for the villager AI, other fixes and various QoL improvements. Also, Steam Spring Sale is here at 5pm GMT!
ADDED: - Steam Rich Presence - Auto-save feature, saving every 10 minutes - Buildings will now appear to be on fire if damaged - Notifications below quest button if quest available/completed
GENERAL CHANGES: - Portals can now only be moved onto the same island they were built on (fixes Island unlock exploit) - Pressing spacebar/options menu to pause/resume sets speed to previous instead of simply 1x
UI: - 'Food Shortage' quest now correctly says 'Plot' instead of 'Farm' - Trading Strawberries now displays the correct value - Added which tier each buildings belongs to in tooltips - Save/Load game list now scrolls correctly - List of save games is now sorted by most recent - Overwriting a save file now requires confirmation - Lore unlock progress added to the Milestones panel - Building tiers now correctly mark as unlocked in the Milestones panel - Replaced missing sprites on the villager renaming UI - Scene fading
FIXES: - [Crash fix] Overflow error when a villager tries to submit a non-existent resource - Being able to build more than 1 Mooring (limit is 1 per game) - Cancelling a building move now correctly restores that building to it's original state - Building radius circles no longer enabled on load - Fixed "Tree Cutting" quest, no longer repeats infinitely
PERFORMANCE: - Added LODs/culling to distant trees and grass, decreasing load on the CPU - Optimized villagers that are assigned to Watch Balloons
If you experience any bugs please report them on the discussions board or my Discord. The demo version of the game has also been updated with all recent changes.
Thanks, Matt.
Poly Skies - Spring Sale!
That's right, it's Steam Spring sale time and Poly Skies will be a lovely 20% off in it's duration, starting March 16th at 6pm GMT! But what else?
Update 1.14 will be released just before the sale starts. Some highlights will include: - Crash fixes - Auto-save feature - Many quality of life improvements
Coming up: - More buildings (about time huh?) - More atmospherics (how lovely!) - Places of power (how mysterious!) - Other stuff (how vague!)
Thank you for everyone sending in bug reports and suggestions, all of which have been taken on-board. It's been amazing to see some of you enjoying the game on Twitch and YouTube.
Don't forget to join/use the Discord for bug reports, suggestions, updates or submit content!
Thank you, Matt.
Quick Fix v1.13 (Mar 4, 2023)
If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes.
FIXED: - Fishery can now be placed on large island water - Large island LOD1 having incorrect material
PERFORMANCE: - Increased distance of island LOD switching