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Polyball screenshot
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Genre: Platform, Racing, Simulator, Indie

Polyball

Mac version has been updated

The Mac version of the game has been updated to v0.8.1 - Enjoy Sector 5!

v0.8.1 - Bug Fixes

Just a quick update here addressing some issues with the new Otherworld mechanics and some other random things!


  • Fixed trophies in Old Bridge and the last level
  • Fixed Killstick Turrets shoot speed not being framerate independent and shooting like lasers
  • Fixed mouse up/down not being framerate independent in gameplay camera
  • Fixed controller camera movement being effected by framerate
  • Swings in Reliquary are no longer affected by ghosts
  • Fixed Next Level button in marathons reading Main Menu
  • Fixed spelling mistake on keybinding page
  • Updated input manager (ReWired) to support more controllers and improve stability
  • Can now rebind movement controls and general movement axes

v0.8.0 - Sector 5 - The Otherworld



The long awaited Sector 5 is finally here! This final set of levels will put your skills to the test.

Also included in this update are a bunch of updates to the marathon flow, including pars and an updated finish UI.

We have v1.0.0 in our sights now, and are rapidly moving towards exiting Early Access!

Please leave us a review and let us know what you think of the new levels :)

We will be updating the Linux + Mac versions with this content in the next few days.


    General

  • Fixed ghosts colliding with tree parts in 0-10, and other objects in other levels
  • Optimized shards some more, no longer get a frame drop on large levels with lots of shards
  • Trophy Hunter achievement can now be unlocked
  • Added help page to main menu
  • Added credits nav option

    New Levels


  • Enabled new levels
  • Added achievements for new levels
  • Updated Full Game playlist with new levels

    Marathons


  • Added par times and scores for marathons, so now you can get medals from them. The total of medals in game is 220
  • Can now restart marathons from the pre/postgame screens
  • Next level button no longer shows up when finished a marathon
  • Reward text now works showing if you got medals from beating the marathon
  • Fixed up controller focus issues with pre/postgame screens

    Audio


  • Slightly lowered volume of main menu music so you could hear ui sounds

v0.7.7 - The big audio update



We've been hard at work designing and implemeting new sound effects and cleaning up the triggers for existing sound effects. We also took a good long look at controller focus issues and cleaned that up a ton.

While doing all this polish the new Sector and multiplayer have been finishing up development and will be released soon! Hoping to get the new levels out in the next patch in a week or two.


    General

  • Keybindings now save between sessions!
  • Follow cam is now on by default
  • Changed follow cam default start speed to 30, was 20

    Levels


  • Tweaked Teeter gold par time
  • Fixed Meteor Storm from not starting
  • Water camera is now set correctly, this means the little white stuff around land displays cleaner
  • If you switch to controller UI now focuses correctly
  • Settings page is now totally usable with a controller

    Audio


  • Finish line now makes a sound again
  • Added lava geyser sound effect
  • Added stone geyser sound effect
  • Added turret sound effect
  • Added hammer weapon sound effect
  • Added lance weapon sound effect
  • Added laser weapon sound effect
  • Added pistol weapon sound effect
  • Added mortar weapon sound effect
  • Fixed up shard sound effect
  • Added audio for UI events (focus, click, back)

    Main Menu


  • Added tooltips to main menu global navigation buttons
  • Pressing B on customize page now takes you back to the home page
  • Pressing B on settings page now takes you back to the home page
  • Pressing B on profile page now takes you back to the home page
  • Pressing B while changing an option works correctly
  • Tweaked the way the global nav elements work and how focusing works with them using a controller
  • Fixed controller button icons not hiding/showing correctly based on input mode
  • Fixed keybinding screen colors
  • Going from level -> level select page now correctly focuses the appropriate button
  • Can now use a controller to view the profile page
  • Made profile image slightly bigger
  • Filled out the credits page, not finished yet

    Level Editor


  • Fixed custom meshes not loading when you subscribe to a level
  • Fixed shards being broken
  • Improved snow particle system
  • Multiselect no longer selects base terrains

v0.7.6 - Level Editor Updates and General Fixes



A pretty big update here for the level editor, as well as other miscellaneous fixes and changes.

Patch Notes




    General

  • Added controller vibration
  • Fixed particles on rocks in 0-10
  • Fixed button icon not showing up in marathon post-game
  • User stats now save when you quit to main menu from in a level
  • Corridor trophy is now accessible
  • Fixed trophy collected text

    Audio


  • Implemented 3D listener on camera
  • Shard sounds are now positional
  • Added bouncer sound effect

    Splitscreen


  • Fixed UI’s generating in wrong order if you join the game in a specific order

    Level Editor


  • Changed Workshop to use 16x9 images
  • Ripped out the old selection and manipulation system, and replaced it
  • Can now multiselect in editor
  • Removed option to enable physics on objects, will have unique physics enabled objects instead
  • Simplified thumbnail process into a single image
  • Changed thumbnails on Steam Workshop page to 16x9
  • Now displays error if thumbnail is larger than 1mb
  • Can now undo/redo in editor (only move/rotate/scale tho)
  • Added ability to set par times woooo
  • Dropdowns on publish page now load the last choice you had picked
  • Updated UI
  • You are now required to have par times and a thumbnail set to be able to upload to Workshop

v0.7.5 - Polish and Content



Hello everyone! Been working real hard on Polyball the last few weeks getting online multiplayer and Sector 5 ready to go. In between working on those new things, a lot of things have been getting cleaned up and finalized for 1.0.

FYI this patch is only for Windows at the moment, when we hit v0.8.0 we will be updating Mac + Linux

One of the big things in this patch is a new bug report system, the old one had a bug (the irony) and wasn't being submitted anywhere. With this new system we have much more control and logging of the issues, so please use it if you encounter something bad!

Other than that, a few new ball finishes and a bunch of new level editor objects have been added.

We are thinking of running a few contests as well, probally a ball design contest as well as a level design contest. What do you think of that?

v0.7.4 - Splitscreen Battle



This patch is focused on the local multiplayer battle mode. A lot of polish went into the flow + UI of not only battle, but the entire local multiplayer system. While not 100% perfect yet it is very playable.

We also fixed a bug where stats weren't tracking.

Full Patch Notes



  • Tweaked Trails trail to be smoother
  • Local battle mode now has a countdown before a round starts
  • Local battle weapon select now shows what weapon you have selected
  • Worked on UI and flow of local battle
  • Random ability spawns are now functioning correctly
  • Random spawning now correctly rotates the camera
  • Updated Wild Planet lighting
  • Fixed issue with navigating between certain local level vote options
  • Added pause menu to local multiplayer with camera sensitivity and inversion settings
  • Fixed stats not tracking

v0.7.3 - Cleaning Up

A small update here to fix the previously mentioned issues with the in-game settings and leaderboards. Some other various battle tweaks, and an upgrade to the input system is also in this patch.

Please let us know if you run into any issues.

Full Patch Notes



  • Updated input system backend, meaning larger and more stable controller support
  • Made battle map ‘Wild Planet’ playable
  • Added kill volume to battle map ‘Cliffs’
  • Local battle weapon select now works with controller
  • Removed ‘Coming Soon’ text from local multiplayer party mode button
  • Local battle weapon select now works with controllers
  • Fixed bug where you could continuously gain air time when paused
  • Fixed bug that made air time score go up way too fast
  • Fixed in-game settings screen
  • Fixed in-game leaderboards

Heads up - Small issue with level UI in latest build

The latest build has an issue with the in-game level UI where the settings screen and leaderboards are broken. The settings and leaderboards on the main menu remain unaffected.

We are investigating the issue and will upload a fix once we track it down!

v0.7.2 - Custom Editor Objects + The Return of Score


Custom level editor objects have been added, allowing you to model and import your own objects to your levels. OBJ & FBX 2011+ are supported, and with FBX texture embedding works. We have a bit more work to do for animation support on these objects but it is in the works.

We have also added a pretty impressive water system to the level editor.

Score returns! Still have a bit of balancing to do on it but we wanted to get it out there. The score feed is in the top right of the screen.

We've also unlocked the local party games mode, while these games aren't super polished we thought we may as well share them with you.

Full Patch Notes



  • Added Pearl (pearlescent) finish to customize
  • Score has been updated to include air and speed bonuses again!
  • Local Multiplayer party mode has been enabled, still kind of sketchy though. Next patch will focus on it.
  • Updated lighting in 1-1 and 2-9
  • Fixed scaling on Level Editor UI
  • Added support for custom objects
  • Added water system to the Level Editor
  • Lights in the editor now turn their mesh’s off in play mode and back on in edit mode
  • Added ‘Browse Workshop’ button to community level screen
  • Fixed some bugs with the splitscreen UI