The Mac version of the game has been updated to v0.8.1 - Enjoy Sector 5!
v0.8.1 - Bug Fixes
Just a quick update here addressing some issues with the new Otherworld mechanics and some other random things!
Fixed trophies in Old Bridge and the last level
Fixed Killstick Turrets shoot speed not being framerate independent and shooting like lasers
Fixed mouse up/down not being framerate independent in gameplay camera
Fixed controller camera movement being effected by framerate
Swings in Reliquary are no longer affected by ghosts
Fixed Next Level button in marathons reading Main Menu
Fixed spelling mistake on keybinding page
Updated input manager (ReWired) to support more controllers and improve stability
Can now rebind movement controls and general movement axes
v0.8.0 - Sector 5 - The Otherworld
The long awaited Sector 5 is finally here! This final set of levels will put your skills to the test.
Also included in this update are a bunch of updates to the marathon flow, including pars and an updated finish UI.
We have v1.0.0 in our sights now, and are rapidly moving towards exiting Early Access!
Please leave us a review and let us know what you think of the new levels :)
We will be updating the Linux + Mac versions with this content in the next few days.
General
Fixed ghosts colliding with tree parts in 0-10, and other objects in other levels
Optimized shards some more, no longer get a frame drop on large levels with lots of shards
Trophy Hunter achievement can now be unlocked
Added help page to main menu
Added credits nav option
New Levels
Enabled new levels
Added achievements for new levels
Updated Full Game playlist with new levels
Marathons
Added par times and scores for marathons, so now you can get medals from them. The total of medals in game is 220
Can now restart marathons from the pre/postgame screens
Next level button no longer shows up when finished a marathon
Reward text now works showing if you got medals from beating the marathon
Fixed up controller focus issues with pre/postgame screens
Audio
Slightly lowered volume of main menu music so you could hear ui sounds
v0.7.7 - The big audio update
We've been hard at work designing and implemeting new sound effects and cleaning up the triggers for existing sound effects. We also took a good long look at controller focus issues and cleaned that up a ton.
While doing all this polish the new Sector and multiplayer have been finishing up development and will be released soon! Hoping to get the new levels out in the next patch in a week or two.
General
Keybindings now save between sessions!
Follow cam is now on by default
Changed follow cam default start speed to 30, was 20
Levels
Tweaked Teeter gold par time
Fixed Meteor Storm from not starting
Water camera is now set correctly, this means the little white stuff around land displays cleaner
If you switch to controller UI now focuses correctly
Settings page is now totally usable with a controller
Audio
Finish line now makes a sound again
Added lava geyser sound effect
Added stone geyser sound effect
Added turret sound effect
Added hammer weapon sound effect
Added lance weapon sound effect
Added laser weapon sound effect
Added pistol weapon sound effect
Added mortar weapon sound effect
Fixed up shard sound effect
Added audio for UI events (focus, click, back)
Main Menu
Added tooltips to main menu global navigation buttons
Pressing B on customize page now takes you back to the home page
Pressing B on settings page now takes you back to the home page
Pressing B on profile page now takes you back to the home page
Pressing B while changing an option works correctly
Tweaked the way the global nav elements work and how focusing works with them using a controller
Fixed controller button icons not hiding/showing correctly based on input mode
Fixed keybinding screen colors
Going from level -> level select page now correctly focuses the appropriate button
Can now use a controller to view the profile page
Made profile image slightly bigger
Filled out the credits page, not finished yet
Level Editor
Fixed custom meshes not loading when you subscribe to a level
Fixed shards being broken
Improved snow particle system
Multiselect no longer selects base terrains
v0.7.6 - Level Editor Updates and General Fixes
A pretty big update here for the level editor, as well as other miscellaneous fixes and changes.
Patch Notes
General
Added controller vibration
Fixed particles on rocks in 0-10
Fixed button icon not showing up in marathon post-game
User stats now save when you quit to main menu from in a level
Corridor trophy is now accessible
Fixed trophy collected text
Audio
Implemented 3D listener on camera
Shard sounds are now positional
Added bouncer sound effect
Splitscreen
Fixed UI’s generating in wrong order if you join the game in a specific order
Level Editor
Changed Workshop to use 16x9 images
Ripped out the old selection and manipulation system, and replaced it
Can now multiselect in editor
Removed option to enable physics on objects, will have unique physics enabled objects instead
Simplified thumbnail process into a single image
Changed thumbnails on Steam Workshop page to 16x9
Now displays error if thumbnail is larger than 1mb
Can now undo/redo in editor (only move/rotate/scale tho)
Added ability to set par times woooo
Dropdowns on publish page now load the last choice you had picked
Updated UI
You are now required to have par times and a thumbnail set to be able to upload to Workshop
v0.7.5 - Polish and Content
Hello everyone! Been working real hard on Polyball the last few weeks getting online multiplayer and Sector 5 ready to go. In between working on those new things, a lot of things have been getting cleaned up and finalized for 1.0.
FYI this patch is only for Windows at the moment, when we hit v0.8.0 we will be updating Mac + Linux
One of the big things in this patch is a new bug report system, the old one had a bug (the irony) and wasn't being submitted anywhere. With this new system we have much more control and logging of the issues, so please use it if you encounter something bad!
Other than that, a few new ball finishes and a bunch of new level editor objects have been added.
We are thinking of running a few contests as well, probally a ball design contest as well as a level design contest. What do you think of that?
v0.7.4 - Splitscreen Battle
This patch is focused on the local multiplayer battle mode. A lot of polish went into the flow + UI of not only battle, but the entire local multiplayer system. While not 100% perfect yet it is very playable.
We also fixed a bug where stats weren't tracking.
Full Patch Notes
Tweaked Trails trail to be smoother
Local battle mode now has a countdown before a round starts
Local battle weapon select now shows what weapon you have selected
Worked on UI and flow of local battle
Random ability spawns are now functioning correctly
Random spawning now correctly rotates the camera
Updated Wild Planet lighting
Fixed issue with navigating between certain local level vote options
Added pause menu to local multiplayer with camera sensitivity and inversion settings
Fixed stats not tracking
v0.7.3 - Cleaning Up
A small update here to fix the previously mentioned issues with the in-game settings and leaderboards. Some other various battle tweaks, and an upgrade to the input system is also in this patch.
Please let us know if you run into any issues.
Full Patch Notes
Updated input system backend, meaning larger and more stable controller support
Made battle map ‘Wild Planet’ playable
Added kill volume to battle map ‘Cliffs’
Local battle weapon select now works with controller
Removed ‘Coming Soon’ text from local multiplayer party mode button
Local battle weapon select now works with controllers
Fixed bug where you could continuously gain air time when paused
Fixed bug that made air time score go up way too fast
Fixed in-game settings screen
Fixed in-game leaderboards
Heads up - Small issue with level UI in latest build
The latest build has an issue with the in-game level UI where the settings screen and leaderboards are broken. The settings and leaderboards on the main menu remain unaffected.
We are investigating the issue and will upload a fix once we track it down!
v0.7.2 - Custom Editor Objects + The Return of Score
Custom level editor objects have been added, allowing you to model and import your own objects to your levels. OBJ & FBX 2011+ are supported, and with FBX texture embedding works. We have a bit more work to do for animation support on these objects but it is in the works.
We have also added a pretty impressive water system to the level editor.
Score returns! Still have a bit of balancing to do on it but we wanted to get it out there. The score feed is in the top right of the screen.
We've also unlocked the local party games mode, while these games aren't super polished we thought we may as well share them with you.
Full Patch Notes
Added Pearl (pearlescent) finish to customize
Score has been updated to include air and speed bonuses again!
Local Multiplayer party mode has been enabled, still kind of sketchy though. Next patch will focus on it.
Updated lighting in 1-1 and 2-9
Fixed scaling on Level Editor UI
Added support for custom objects
Added water system to the Level Editor
Lights in the editor now turn their mesh’s off in play mode and back on in edit mode
Added ‘Browse Workshop’ button to community level screen