Hey guys - just a small update here fixing that annoying menu cursor bug and a few other things!
Fixed cursor disappearing when it shouldn't (cursor should always be visible in menus now, unless you're using a controller)
Upgraded controller support for UI
UI can now be navigated with the keyboard (arrow keys + enter/space + escape)
Ball sounds now work in multiplayer!
Fixed some miscellaneous sound issues
Octodank multiplayer level design update
v0.4.0 - Limbo
The long awaited fourth sector is finally here! Hone your skills and compete for record times in the most challenging levels yet.
Along with this there are a few fixes as noted below.
Released the next set of levels!
Improved fps in 0_9: Dark Forest
Double checked fall respawns in space
The path to the trophy in The Beyond was turned off for some reason, it is now back on
Tweaked sector unlock medal requirements, they are as follows:
Zero - 0
One - 20
Two - 50
Three - 90
Four - 135
Also just a heads up - the multiplayer level vote is broken and should be fixed in a patch tomorrow.
v0.3.2
A small update as we ramp up towards v0.4.0.
Fixed depth of field bug
Fixed the spawn being way above the level in Get me out of here - this broke all the ghosts and will be reset
Added laser icon to multiplayer weapon select
Fixed an exploit with the finish screen - thanks to MrSSFireball for reporting it
Fixed shards from not rotating after collecting them and respawning
Improved the input line, should be more accurate now
Can now turn the input arrow on/off in the gameplay settings
As always please report any bugs or exploits on the Community page!
v0.3.1
We're bringing you some fixes on this lovely sunday night! Lots of miscellaneous bugs have been squashed on our path to stabilize the game.
Just a reminder that v0.5 will include a large UI overhaul, including a new main menu design and better UI controls all around (including dumping unity's default controller handler). Lots of UI fixes before then will be quick-fixes and may be pretty ugly.
General
Fixed scaling on online pause UI
Aim Mode smoothed out
Removed camera clip setting
Fixed controller vertical camera invert not working, also made sure Aim invert works correctly
Effects are working correctly on preview cam now
Fixed up shadows off settings - doesn't turn lights off now (fixes Underground Spires bug when shadows off)
Levels
Fixed spawn points for circuit levels, you now spawn facing the right way and not inside of the level mesh
Can now pause when dead
Cleaned up 3 Key Ultimate Test - gravity now resets
Blocks battle level is not invisible anymore!
Main Menu
Fixed local multiplayer profiles locking up and becoming unselectable
Local multiplayer level select controls improved
Removed help page
Added experimental tag to skin parts, expect these ones to bug out