PolyCore Defense cover
PolyCore Defense screenshot
Genre: Strategy

PolyCore Defense

Developer plays: PolyCore Defense

Developer Stream



Come join me while I play my own game and answer game/development-related questions!

Update 0.14.1 is live!

CHANGES



  • All turrets and effects have been optimized. You should notice big improvements in fps, especially in the later waves with lots of turrets active.
  • Replaced key binding button texts with images
  • Made Endless Mode a tiny bit easier at the start
  • centered some off-center cameras
  • Fixed an issue with the Gem Miner drill color

Update 0.14.0 is live!

NEW


+ Endless Mode: Keep playing after the original 40 waves and see how long you can survive even harder waves. Procedurally generated.
+ Added toggle for showing damage numbers
+ Added toggle for showing healthbars
+ Added ability to zoom in on turrets (right-click)
+ Added some info to difficulty select modes

FIXES


- Fixed an issue enabling placing MinePrepper turrets too far from the path
- Fixed an issue regarding the enemy "Growing" modifier
- Fixed an issue regarding hitscan visuals on some turrets
- Fixed an exploitable issue regarding save-loading and perk procs

CHANGES


~ Capped the dot damage on the Dematerializer turret to 120

Update 0.13.4 is live!

0.13.3 + 0.13.4 patch notes:

NEW


+ Added mid-game saving and loading
+ Added stats menu
+ Added damage over time to Ion Cannon - sustained beam module

FIXES


- Fixed an issue causing turrets to be able to shoot before being placed
- Fixed an issue causing enemies to call over on defeat
- Startup optimizations
- Minor visual fixes

CHANGES


~ Reduced the size of the Turret menu and the turrets
~ Balance changes

Update 0.13.2 is live!

NEW


+ Added stats menu: Track stats like wins, losses, damage done, etc. See what your favorite turrets are and more!
+ Added hotkey for selling turrets (Backspace)
+ Added more main menu background videos
+ Added button for changing spin direction on Blade Spinners after being placed
+ Added platinum border around aced maps

FIXES


- Improved a bunch of performance issues regarding loading save data
- Improved some menu visual effects
- Improved German translations
- Fixed some localization issues
- Fixed issue causing turret info not always updating
- Fixed an exploit with selling GemMiners (with Efficient Drill perk installed)
- Fixed an issue with dropdown scrollbars
- Fixed an issue causing a new wave not starting while a turret is being placed
- Fixed a visual issue with the new perk indicator in other languages
- Fixed an issue causing the restart button to be over the Quality dropdown
- Fixed an issue that enabled fast-forwarding when the game is paused

CHANGES


~ Fast forward will now not stop fast forward mode and abilities can be used during fast forward
~ Nerfed AutoMechanic and Negotiator perk
~ Nerfed MinePrepper
~ Tweaked some waves to be a tiny bit more difficult
~ Other minor balance tweaks

Update 0.13.1 is live!

NB. Changes have been made to the save system and Steam achievements. A new savefile will be created and progress will be lost. This is to ensure Steam achievements will work correctly.

NEW


+ Added "Autoplay" toggle to automatically start new waves (settings menu)
+ Added new focus mode: Flying
+ Added restart button to ingame settings menu
+ Added a couple new main menu backgrounds
+ Enabled Steam achievements
+ Pressing 'B' or 'N' switches turret focus mode (when selected)
+ Pressing 'X' will fire all placed Ion Cannons

FIXES


- Fixed issue causing the visual state of toggles to not show correctly
- Fixed issues regarding the ability cooldown
- Fixed issue with the placement of the Flamethrower turret
- Fixed issue with the range indicator not being hidden when hovering turrets
- Minor visual fixes

CHANGES


~ Turrets can now be built in the "play phase" not only in the "prep phase"
~ Changed the (last) map OMEGA to be a bit easier
~ MinePrepper turret can now place mines on multiple paths
~ Buffed MinePrepper turret
~ Adjusted various hitboxes
~ Turrets can now be placed closer to the core and enemy spawn-portals
~ Changed order of some maps

Update 0.13.0 is live!

NEW


+ New map: Dungeon (3 paths)
+ New map: Happyland (3 paths)
+ New map: Interstellar (3 paths)
+ New map: OMEGA (4 paths, last map)
+ Acing all maps will now unlock the cheat console
+ Added tip to the tutorial that fast forward speed is changeable in the settings

All planned content for version 1.0 is now in the game. What remains are bug fixing, tweaks, balancing, etc.

FIXES


- Fixed an issue causing hasty enemy trails to look wonky
- Fixed an issue causing enemies to fall over during Time Freeze ability
- Fixed an issue regarding saving and perks
- Fixed an issue causing the eyes on Nightmare map to not move
- Fixed typo in "preparing for wave..." text
- Minor localization fixes
- Minor changes to map select menu

CHANGES


~ Buffed Ion Cannon beam width
~ An indicator will now show if you can afford new perks in the main menu
~ Minor optimizations

Update 0.12.0 is live!

NEW


+ New map: Nightmare (3 paths)
+ Added a marker to the Perk menu when you can purchase new perks
+ Added multiple difficulties to the game

  • Easy
  • Normal
  • Hard

Easier difficulties will give the player more gold after each wave. And there will be fewer and less powerful enemies.
To completely ace a map; the map needs to be aced on all difficulties. But to unlock the next map, the previous map can be completed at any difficulty.

FIXES


- Fixed tooltips not showing on the "Turret unlock screen"
- Fixed an issue causing that unwanted action could be performed during the "Turret unlock screen"
- Other minor fixes


Update 0.11.0 is live!

NEW


+ New map: Vortex (2 paths)
+ New map: Castle (2 paths)
+ New map: Sandy Loops (2 paths)
+ New map: Oceanic (2 paths)
+ New enemy (tanky boss enemy)
+ New turret info menu (main menu)
+ New enemy info menu (main menu)
+ New leveling progress display (post game)
+ New total Damage Done info on victory/defeat screen
+ Added adjustable fast forward speed (settings menu)
+ Added the ability to change spin direction on Blade Spinner turret
+ Localized the game to the following languages

  • Russian
  • Spanish
  • German
  • Portuguese
  • Chinese
  • Japanese
  • Korean


FIXES


- The turret info menu (ingame) should now hide on victory/loss
- Fixed an issue regarding the outline on Gem Miner turrets
- Fixed an issue causing Lightningstrike ability fx to last forever
- Fixed an issue causing the tutorial to soft-lock the game
- Minor tweaks and improvements

CHANGES


~ Added minor gold income after each wave
~ Changed perk menu so perk info is shown on hover (not on click)
~ The map Polygonal can now also be played in the demo (previously only the first map)


Update 0.10.0 is live!

NEW


+ New map: Space Station D (2 lanes)
+ New map: Stairway (2 lanes)
+ 3 new modules for Shock Pulser
+ 2 new modules for Missile Launcher
+ 2 new modules for Flame Turret
+ 2 new modules for Mine Prepper
+ 1 new module for Proton Sniper
+ 1 new module for Shockwave Generator
+ 1 new module for Laser Beamer
(All planned modules are now in the game)
+ Added Vsync toggle

FIXES


- Major performance improvements (should be noticeable)
- Fixed various lag spikes
- Fixed some tooltips issues
- Fixed softlock when playing multiple maps in one session
- Fixed issue where Time Freeze causing enemies to fall
- Fixed issues with the tutorial
- Fixed issue causing the Carrier enemy not to work as intended
- Fixed issue with Flame Turret hitbox
- Fixed issue causing Ion Cannon not to work without modules
- Other various fixes

CHANGES


~ Split Video tab into Video and Gameplay in the settings menu
~ Gold income adjustments
~ Adjusted some SFX volume levels
- Tweaked overall visuals