PolyCube cover
PolyCube screenshot
Genre: Strategy, Indie

PolyCube

Version 1.0.3 Brings VR Improvements

Version 1.0.3 of PolyCube is live, and this version is (almost) all about enhancements for VR users.

VR Improvements



  • Massive performance improvements for all VR headsets
  • Game now automatically pauses when you enter the Oculus Dash or Steam VR system menus, or remove the headset
  • Background music pauses when you enter the Oculus Dash or Steam VR system menus, or remove the headset
  • Fixed Oculus Touch controllers mixing up input if an Xbox gamepad is also turned on and connected to the PC


Graphical Improvements



  • Fixed Trilinear Filtering and Anisotropic Filtering being disabled. Whoops.


Where is Version 1.0.2?


There is no 1.0.2. I skipped it because there were just so many improvements. (Actually I had a 1.0.2 but it never got released before I moved on to 1.0.3, so you're getting two updates for the price of one!)

Ringing in the New Year with Version 1.0.1

Version 1.0.1 of PolyCube is out now, and it brings several important fixes!

Added Finnish Language Support


You can now play PolyCube in 9 different languages!

Improved Analog Stick Support


Those of you using the analog stick on your controllers instead of the d+pad should find PolyCube movement to be much responsive and less floaty.

Fixed Warning Lights/Music


If the blocks got too high, the warning lights would change color and the "panic" music would start playing, but in some situations things wouldn't go back to normal immediately after clearing a few lines. This has been fixed now.

Fixed Line Clearing Dissolve Effect


The particle effect that plays whenever you clear lines now plays faster. This mainly helps VR players.

Misc. Fixes


A few other smaller things have been improved as well.

PolyCube has left Early Access!

Very happy to announce that PolyCube has left Early Access on Steam, and with it, the version 1.0 of the game has been published!

There were a ton of changes since the last Early Access version, so here are few highlights:

Added Multiple Language Support


PolyCube is now playable in these languages:

  • English
  • Simplified Chinese
  • Spanish
  • French
  • German
  • Japanese
  • Russian
  • Polish


And a few more are on their way!

Improved Controller Input


Controller input has been re-written to be even better, especially for VR controllers.

Other Improvements



  • Light up the level in yellow/red when blocks are getting high or the game is over
  • Improved lighting
  • Additional sound effects
  • Updated font rendering
  • More adjustments to in-game tutorial
  • Added Game Credits screen
  • Fixes to Leaderboards screens
  • Improved skybox
  • Added Desktop Camera to VR for better screen recordings
  • And more...

Improved Tutorial System, Better Controller Support, and More

Version 0.90 of PolyCube is out with a lot of small things, but the biggest improvement is the all new tutorial system, which does a much better job of teaching new players how to play the game!

New & Improved Tutorial


The old tutorial system was scrapped and a better one was built in its place. Now the tutorial does a little more hand holding and actually teaches you how to play the game. Actions are now broken into different sections as well to make learning how to play easier.

  • Completely re-wrote Tutorial system to be less bad
  • Added better controller button images for Xbox, DualShock, Switch, Steam Controller, Rift, Vive, WMR, and Generic controllers
  • Added "How to Play" button to main menu, to re-launch tutorial at any time


Better Controller Support


PolyCube's top-notch controller support is even better!

  • Improved Steam Controller support
  • Improved Windows Mixed Reality controller support
  • Improved generic gamepad support
  • Changed default keyboard binding for Rotate Grid from tab/shift to F/G (Existing players may need to manually change their keyboard settings)


Other Changes



  • Fixed sometimes moving a PolyCube twice on one joystick press (too sensitive)
  • Removed Early Access survey
  • Fixed several misc. bugs
  • Lots of behind the scenes fixes


With the build version climbing its way towards 1.0, we hope to finish the game and leave Early Access soon!

Steam Controller + Windows Mixed Reality Improvements

Version 0.83 of PolyCube is out today, bringing two big improvements:

Improved Steam Controller Support



  • Fixed some actions being mapped to wrong buttons
  • Fixed problem with Peeking and right trackpad
  • Added rumble (vibration) for Steam Controller
  • Added Steam Controller button layout to Main Menu > Options > Controller screen


Improved Windows Mixed Reality Support


Big changes to the WMR controllers! Before, they acted like Vive controllres and only the trackpad was used. Now, both the analog sticks and trackpad are in full use. The analog sticks move your PolyCube while the trackpad will rotate it. Use the triggers to drop a block and grips to rotate the grid.

  • Improved Windows Mixed Reality button mapping
  • Fixed Windows Mixed Reality rumble (vibration)
  • Added Windows Mixed Reality button layout to Main Menu > Options > Controller screen

I'd like to take a minute to thank Microsoft for their very generous Windows Mixed Reality development kit they sent me. I wouldn't have been able to add proper WMR support to PolyCube without it!

Known Issue


While these controllers have been added to the Main Menu, they have not been added to the in-game tutorial yet. I am in the process of completely re-working the tutorial to be less horrible, and as such I didn't want to waste time on something that will be thrown away very soon.

Achievements Unlocked

Version 0.82 of PolyCube is out, and we've added several Achievements for you to get. There are quite a few ridiculous ones, and even a couple that should be pretty much impossible.

A list of available Achievements is here.

Leaderboards Added

Version 0.8 of PolyCube has been released, and the big feature this time is Steam Leaderboards!

Steam Leaderboards


After you complete a full game of PolyCube, your score will automatically be posted to the Steam Leaderboards so you can compare your skills against your friends, or the world!


  • Separate Leaderboards for each game mode, so you can be the master of Easy 8x8 if you want
  • Filter Leaderboards Globally or Friends Only
  • VR players share the same Leaderboards with non-VR players
  • View all Leaderboards from the Main Menu


Other Changes



  • Fixed dropped inputs at high levels (8+) when blocks were dropping faster
  • Fixed camera being too close in 8x8 Custom Game grid in non-VR mode
  • Misc. bug fixes

Version 0.7 Adds Custom Game Mode

Version 0.7 of PolyCube has been released, and the headlining feature is the new Custom Game mode.

Custom Grid Size


You can make the game area larger or smaller. Smaller grids don't make you keep track of as many things at once, but are also more unforgiving of mistakes.

A custom grid can be any of these sizes:

  • 4 x 4
  • 5 x 5 (Standard)
  • 6 x 6
  • 7 x 7
  • 8 x 8


Custom PolyCube Set


In addition to resizing the grid, you can also swap out the puzzle pieces themselves to make the game easier or more challenging. The Easy set removes some of the more challenging pieces from the standard set. The Hard set adds a few new PolyCube types not seen in the standard game!

The following PolyCube Sets are available:

  • Easy
  • Standard
  • Hard


More are planned for later!

NOTE: Whenever Leaderboards are added to the game, there will be a separate Leaderboard for each possible Custom Game combination. So you will be able to top the charts for 8 x 8 Hard Set; so start practicing now!

Version 0.6 is here

It's been a little while since the last stable build of PolyCube, because I've been working on a lot of things behind the scenes. But the newest build is finally ready! And here's what is in it:


  • PolyCube movement & rotation is now fully animated! This makes the game easier to play and looks pretty
  • Fixed Shadow cube could become out of sync w/ dropping PolyCube
  • Moved scoreboard to be easier to see in VR mode
  • Cleaned up input delays and what happens when you push 2 buttons at once
  • Added screen shake when clearing lines in non-VR mode
  • Leftover blocks drop faster after clearing lines
  • Fixed weird bug where leftover blocks can move while dropping
  • Lots of other small bug fixes

Version 0.5.3 has big Vive Wand fixes

The latest build of PolyCube has the following fixes, most of them specifically to address problems with the Vive Wands for HTC Vive users:

  • Fixed offset placement on preview pieces
  • Increased panic music threshold to 70%
  • Fixed panic music not being reset immediately after clearing lines
  • Updated Vive control scheme; see note below
  • Fixed Vive pause menu button not working
  • Updated Vive controller layout diagram in Options > Controllers


Vive Wand Button Changes


Based on player feedback, we've changed the button layout for VR players using the Vive Wands and Windows Mixed Reality controllers. See the new layout in the Options > Controller menu.

  • Actions now only take place once per touchpad press, so you don't accidentally move or rotate too far
  • Move PolyCube Down has moved to down on the right touchpad
  • Drop PolyCube has moved to the trigger button
  • Rotate Grid left/right has moved to the grip buttons
  • Pause Menu button now works


NOTE: Players with Oculus Rift Touch controllers or any regular gamepads (Xbox, PS4, Switch, etc) are not affected by this change.