Polygon cover
Polygon screenshot
Genre: Shooter, Role-playing (RPG), Simulator, Sport, Strategy, Tactical, Adventure, Indie, Arcade

Polygon

Patch: 0.7 #331


  • Improved server stability;
  • Now weapon experience is also awarded for kills when attacking or defending a control point;
  • Added notification about the possibility of unlocking a new module for the current weapon;
  • Fixed the purchase of skins through the in-game shop;




Join our Discord.
There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on Patreon and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.

— Polygon Team

Hotfix: 0.7 #327

We continue to improve the stability of the server.
In the current patch, work has been done to eliminate server freezes.


  • Network code optimization;
  • Fixed purchase of straps for M24 through in-game shop;
  • Fixed M24 hovering in the air;
  • Fixed the animation of the hand when throwing a grenade when using G36C;
  • Fixed the dependency for unlocking ACOG in AK308;




Join our Discord.
There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on Patreon and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.

— Polygon Team

Hotfix: 0.7 #324

An experimental patch designed to improve the situation with the registration of hits and the smoothness of the movement of characters;


  • Improved hit registration;
  • Increased the refresh rate of the character's position;
  • Optimized network code;
  • ADS speed was increased by 10%;
  • Reduced the brightness of the flash light when fired;
  • Increased the maximum step height of the character;
  • Increased the maximum angle of the surfaces on which the character can move;
  • The ammo box now replenishes two magazines per cycle, instead of one;


We will continue to fix the current issues after the release of 0.7.
We apologize for the temporary problems.



Join our Discord.
There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on Patreon and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.

— Polygon Team

Hotfix: 0.7 #320

Important information:


All players who bought modules before the 0.7 update received compensation in the form of spent Credits.
Earlier, we gave some information about this.
You can read it here:
https://steamcommunity.com/app/1241100/discussions/0/3819662254702979283/?ctp=2

We know about some problems with lags and registration of hits.
For this hotfix, we have launched more performance servers, which allows us to improve the situation.
We will continue to work on fixing this problem so that you can play without interruptions and delays.
We apologize for the temporary inconvenience.




  • The maximum range of the grenade throw has been increased by 5%;
  • Slightly reduced image sharpness. If you still think this is too harsh for you, try reducing the sharpness of the image with the "Sharpness" parameter in the game settings;
  • Fixed a bug where when using a grip, the hand had the wrong position for other players' characters;
  • Fixed a bug that caused a watch to be positioned incorrectly for other players' characters;
  • Fixed displaying of Halloween skins for AK47;
  • Fixed displaying of shadows on low graphics settings;
  • Fixed LOD at the red building at point B on the Valley map;




Join our Discord.
There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on Patreon and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.

— Polygon Team

MAJOR UPDATE 0.7 | OPERATION: SCARLET STORM

The moment has come.


Finally, we are ready to present you a grand update - 0.7.
At the moment, this is the largest update in the history of the game.
We have invested all our efforts, passion and talent to bring you incredible innovations.
Get ready for an explosive experience that will change your idea of battles.

The weapon in your hands has become even more powerful and effective.
And the new progression system will allow you to change the characteristics of your weapons that meet your unique style of play and become a real warrior, ready for any challenges.
The arsenal of the game has received an update in the form of a new AK308 assault rifle and a Kriss Vector submachine gun.

Explore locations enlivened by a unique atmosphere.
The new Cargo map will give you an incredible new gameplay in 5 vs 5 battles.

We have also fixed a number of bugs and improved the performance of the game so that you can fully immerse yourself in its world without obstacles.

Thanks to all our dedicated players who have supported us along the way.
Your passion and faith in our project inspire us to strive to improve the game!



NEW CHARACTER



In this update, we have completely updated the character model.
Now the character has significantly more details.



We also completely redesigned the character's skeleton and significantly increased the quality of most animations.
Let's just take a look at some updated weapon handling animations.


All other animations have also been completely redesigned. You can look at it in the game.

Also, of course, we have updated the models of each element of the character's equipment.
Now it's also much more detailed than before.
Take a look at the fully equipped character in the game:


Now finally the character's equipment has a different color for each team.
This will allow you to better distinguish allies from enemies.





NEW WEAPON PROGRESSION SYSTEM



In this update, the weapon progression system has been completely redesigned.
Here's how it works:

Each weapon now has a separate level.
Experience (XP) gained for kills, head shots, as well as assistance in killing, will also increase the XP of the weapon used.
With XP, you'll be able to explore new modules for each weapon.

Almost all modules affect the characteristics of the gun.
Modules give weapons both positive and negative effects.



To explore the desired module, look at the progress tree.



In the screenshot you can see that at the moment the weapon has 20,000 free XP.
The free XP is displayed with a blue star:



To unlock each module, you will need free XP, as well as a certain number of credits.



Now let's unlock some modules:



After unlocking some modules, the free XP was spent.



Now you can attach the new models to the weapon:





Also now you can connect sights that previously could not be used on some types of weapons.



Experiment with modules to improve your style of play.
Do you like to fight long distance? Reducing the recoil of the weapon will probably suit you.
Do you want to have an advantage in short fights? Try increasing accuracy from the hip.
The choice is yours!



NEW MAP



Welcome to the arena where fate will be decided in every shot.
In Update 0.7, we present to you our new competitive map - "Cargo".
Steel walls create a unique gaming environment, providing shelter and opportunities for tactical maneuvers.



We have invested many dozens of hours to hone the balance of the sides to perfection.
At the moment, this is the most balanced map in Polygon and with this we have grandiose plans for the future :)
Immerse yourself in the incredible atmosphere of battles right in the heart of the ocean!





NEW WEAPON



Polygon's arsenal has been replenished with new weapons: AK308 and Kriss Vector.
Earlier, we have already shown you these weapons in the game.
You can take a look at it again in the video announcement:



To buy Kriss Vector, you will need level 20 of the character, and to buy AK308 - level 24.
Some weapons have also received a reduction in the required level. You can find out about this in the changes section.



WATCH



Now you have the opportunity to add a stylish decoration to your character - a wristwatch.
Choose from several models of watches, each of which has its own unique design and features.
From classic to modern style, we have watches to match your taste and preferences.





NEW BATTLE PASS SEASON



The 3rd season of the Battle Pass "Operation: Scarlet Storm" has started in Polygon.
The new season has as many as 100 reward levels, which is 2 times more than last season.
At the same time, the required progress has been increased by only 40%, which means that you will be able to receive rewards 1.5 times more often!



Incredibly beautiful skins were added to the 3rd season.
Some skins now have dynamic material, allowing you to enjoy a truly stunning visual effect.
See how the skin changes its texture and reflects the environment, creating an effect of depth and liveliness.
Your enemies will envy your aesthetics, and you will enjoy fighting with weapons that stand out among others.







Also, as a reward, you can get a variety of watches with a truly unique design.



When you purchase the Battle Pass, you instantly get a "Supreme" skin for the M16A4, as well as a "Sunfire" watch.




And at the last levels you will find a golden skin for Kriss Vector and a Scarlet Storm watch.
The golden skin has a unique new iridescent design.




Buy the Battle Pass and get the best rewards!



IMPROVED LIGHTING AND WEATHER



One of the main improvements was the new lighting at all game locations. Now you can enjoy amazing gaming moments when every corner of the Polygon world comes to life thanks to improved lighting. Depth and shadows, light and darkness - all this creates an exciting and realistic atmosphere.

BEFORE \ AFTER












But that's not all! We have also made changes to the weather to add extra variety and atmosphere to the game. Now you can feel the power of nature when rain washes the area or the sun breaks through the clouds, illuminating your path.
I hope you are not afraid of lightning!



The graphics in Polygon have become even more beautiful. You need to see these changes with your own eyes in order to truly appreciate their effect.



NEW WEAPON MODULES



We have slightly diluted the situation, now we are going back to weapons again, because this is the most important thing for a shooter!
2 new sights have been added to the game: Elcan SpectedDR and OKP-7.
The Elcan is a medium-range optical sight.
Do you like having dominance at a distance? Try Elcan!



Do you want to have real fun on short skirmishes?
OKP-7 is just created for this!



Also, the lens shader has been improved for all optical sights and now it has a refraction effect.
Take a look at this:





OTHER CHANGES:




NEW




  • The background of the main menu has been redesigned from scratch;
  • Added a new feature for weapons - "Recoil Control".
    This is a multiplier of the sensitivity of the mouse when moving "down" while firing an automatic weapon. The lower the value, the more the sensitivity of the mouse decreases.
    Affects only automatic weapons;
  • Added new weapon skins to the in-game shop;
  • Added 3 muzzle devices as weapon modules;
  • Added 3 under-barrel grips as weapon modules;
  • Added new weapon reloading sounds;
  • Added new sounds of character steps;
  • Added new sounds of equipment and holstering weapons;
  • Added the effect of ejecting the bracket when throwing a grenade;
  • Now the secondary weapon (pistol) is holstered;
  • Added the sound of shell casings falling;
  • Added sound when replenishing ammo from the box;
  • Added adjustment of the smoothing method (TAA \ MSAA);
  • Added new music to the main menu;




IMPROVED




  • Ammo boxes and first aid kits now work passively in the field. You don't need to interact with them anymore. It's enough just to stand next to it.
    The time interval for receiving a grenade is 10 seconds;
  • More boxes of ammunition and first aid kits have appeared on game locations. The previous arrangement of some boxes has been changed;
  • Improved grenade throwing mechanics. Now you can better control the range of the throw by tilting the character. Also, now the grenade throw is correctly affected by the speed of the character at the time of the grenade throw;
  • The flashlight for weapons began to shine further and more along the cone, and the quality of shadows from the flashlight has also been improved.
    Also now the flashlight blinds enemies better;
  • Significantly improved the visibility of characters on dark and light backgrounds;
  • Improved the animation of the grenade throw;
  • Improved character tilts up/down and to the sides. Now it is physically correct;
  • Improved animations in aiming mode;
  • Improved shaders of optical, holographic and collimator sights;
  • 3D model M16A4 has been redesigned from scratch;
  • The 3D model of the flashlight has been updated;
  • The models of mags for all weapons of the AK family have been updated;
  • Improved shaders of all weapons in the game;
  • Improved muzzle flash effect;
  • Now, if you press the firing button while reloading a weapon, a weapon will automatically start firing immediately after the end of reloading;
  • The sounds of footsteps have become louder and now they can be heard further;
  • Added new sounds of character steps;
  • Now the character chambers a M24 bolt immediately after a full reload;
  • Improved weather at locations. Added lightning;
  • Improved HUD comparison of weapons in the menu. This has been improved and has become more informative;
  • The system for adding game points has been improved and optimized;
  • Improved the system of checking the character's camera for a collision;
  • The Ambient Occlusion algorithm has been improved: now it is much less noisy;
  • Now the maximum level of detail for weapons and characters is set for the local player;
  • Improved performance when there is a large crowd of characters in the field of view;
  • GPU optimization has been performed;
  • The use of RAM and video memory has been optimized;
  • Improved smoothing algorithm;
  • Now the "Texture Quality" parameter works correctly;




CHANGED




  • ACOG multiplicity was changed: 45 FOV -> 50 FOV;
  • G36C mobility was reduced by 3%;
  • Damage multiplier when hitting the lower torso was changed: 0.93 -> 1.0;
  • Damage multiplier when hitting the upper arm was changed: 0.93 -> 1.0;
  • Character height has been reduced by 7%;
  • The ammunition replenishment time from the ammunition box has been reduced by 2 times;
  • The maximum number of players on the "Storage" map has been increased from 16 to 24;
  • The plane was removed from the Valley;
  • The plane on the "Crash Site" map is now a game zone;
  • Effective VSS firing distance has been increased by 20%;
  • The required level for the purchase of AK74M was lowered: 24 -> 18;
  • The required level for the purchase of G36C was lowered: 20 -> 14;
  • Now the maximum FPS in the game is limited to 360 frames to prevent bugs with animations;
  • Reduced shaking of the character's head when running;




FIXED




  • Fixed a bug with the animation of the character's hands if the player had >400 FPS in the game;
  • Fixed the grenade hanging in the air when thrown by another player;
  • Fixed the direction of the sound of footsteps in space from the local character;
  • Fixed the dependence of the movement of the sights shader and other effects on the mouse sensitivity value.
    The mouse sensitivity setting has been reset for all players! ;
  • Fixed the sight offset when mouse inversion is enabled;
  • Fixed the reset of the player's score when logging on to a server;
  • Fixed a decrease in the total number of ammo when canceling the reloading of weapons;
  • Fixed a strong dependence of the value of the view distance parameter on the quality of character and weapon rendering;
  • Fixed a bug where some characters could stand still as alive after death;
  • Fixed a bug that caused the character to teleport after respawn;
  • Fixed textures of some objects in the game;
  • Fixed a bug where new players did not receive starter items when they first entered the game.;




OTHER




  • IMPORTANT: The ability to customize weapons in the game has been TEMPORARILY disabled. Functionality will be restored in one of the patches in the near future;
  • IMPORTANT: Unfortunately, due to the new progression system, all the sights you bought before the 0.7 update have become obsolete and you will no longer be able to use them for your weapons in the game. Therefore, all players will receive compensation for previously purchased sights.
    Compensation will be issued some time after the release of the update;
  • Switching to the 5.1 version of the engine;




PATREON



We present our new and most valuable reward for our supporters - a unique skin created especially for you!
We want to celebrate your incredible influence on our game and give you something really special.

This skin is the embodiment of your commitment and dedication to our project.
It will be a clear sign of respect for your role and emphasize your uniqueness in the battle.
You will become a unique fighter, different from other players.

But it is not only a stylish accessory, it is also your ticket to our world of privileges and exclusive opportunities. Together with a unique skin, you will get access to special bonuses and premium features that will give you unforgettable gameplay moments and a unique experience.

We have divided the skin into 3 levels.
Each skin level will be issued depending on a certain general support.

You will get level 1 with a total support of $12.5.



Level 2 - with $25 support.



Level 3 - $50.




Thus, you will be able to maintain a "++" level subscription for two months to get a level 2 skin and for four months to get a level 3 skin.
This applies to subscriptions of any level, starting from the first.

Join our subscription to Patreon and become not only a part of our game, but also a key player in our history. Privileges, unique opportunities and exciting adventures await you. Together we will create a real legend!
https://www.patreon.com/redaster_polygon

(P.S. The issuance of skins may have a delay of up to several hours due to the heavy load. Thank you for understanding!)



Plunge into the new world of Polygon, where exciting battles, new opportunities and incredible adventures await you.
This update is the real culmination of our efforts, the embodiment of many ideas and the desire to make the game even better. We thank you for your patience and support throughout this journey. Experience new opportunities, immerse yourself in an improved atmosphere, and become a part of our developing community.

See you on the battlefield!

—Polygon Team

0.7: Upcoming release | June 10

A GRAND UPDATE IS COMING!



The moment we've all been dreaming about for so long is almost here.
We have invested a huge amount of time and effort into developing this update.
Every detail, every shot and every movement is imbued with incredible energy and the desire to bring you an unsurpassed pleasure from the game.

So, get ready. Get ready for a battle in which every second counts, where your skill will be tested to the limit.
Get your adrenaline pumping and get your weapons ready, because soon we will turn the history of Polygon around!


THE 0.7 UPDATE WILL BE AVAILABLE:


JUNE 10 | 06:00PM (GMT)





Soon we will meet on the battlefield. Be ready. Be irresistible.

—Polygon Team

0.7: Status Update

Hi y'all,


We have a quick status update on the 0.7 update for you today.

Currently, the update isn't quite ready to be released, but we're extremely close.
We know everyone was excited for the May release, and we were too, but we don't want to release an unfinished product. To us, that is disrespectful to you, the player, and we feel you deserve better.

With that being said however, public playtesting of 0.7 will begin soon, we predict within the next 7 days, but will keep you updated. If you wish to participate in this public playtest, make sure to join our Discord server, as all information will be posted there.
Once the public playtest begins, we will be able to give a much more confident estimate for a release date.

We're sorry for the delay, but we promise it's worth it.
We'll see you soon!



—Polygon Team

Take part in the closed playtest 0.7

Hi everyone!


Polygon team is here again and we are excited to share some latest news with you.

We are at the finish line of the development of update 0.7.
If you missed our previous announcement, make sure to check it out:
https://steamcommunity.com/games/1241100/announcements/detail/3684549919708557975

At the moment, we have conducted several internal closed playtests to find and fix the most critical bugs.
Now we are getting ready for more extensive closed playtests with the guys from the testing team and our beloved Patrons.

If you want to join the closed playtest now, see the update before anyone else and offer your ideas, subscribe to our Patreon (level "+++" and higher).
https://www.patreon.com/redaster_polygon

Patron of any level gets access to the closed Discord channel, where we share leaks from the game development and hold discussions with you.

Later, a public playtest will be launched for everyone, which we will definitely inform you about in advance. Follow the news.

Thank you for being with us :)
See you on the battlefield!

—Polygon Team

POLYGON. Update: 0.7 — Announcement Trailer

Hi everyone,



Today we want to show you the announcement trailer of the upcoming major update 0.7.
There will be a lot of new content, improved graphics, performance and much more.
We're just about ready to begin playtesting with our development test group, we're very excited to get this update into the hands of the players.

Send the video to your friends. Let's get hyped for 0.7!

There's a very special promo code for 7 days of VIP in the description below the video.



Learn more about the update from past diaries:
https://steamcommunity.com/games/1241100/announcements/detail/3644011725922018029



Join our Discord. There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on Patreon and get unique rewards, as well as early access to information leaks!

Thank you for being with us :)
We will meet you on the battlefield!

—Polygon Team

0.7 Status Update

Hi there!


The Polygon Team is back again to tell you the latest news on the 0.7 update.

In the announcement of update 0.7 we shared with you some of the changes we plan on bringing.
https://steamcommunity.com/games/1241100/announcements/detail/3386171859242933469
Today we're going to shed some light on those new features and give you some more information about update 0.7.
At the end of this announcement, we will also give a brief status update on our progress thus far.



| NEW CHARACTER



Earlier we showed you the model of the new character.



We saw your criticism of the new model, so we've worked on the character a bit more, completely redone his arms, and improved the overall anatomy.




We will continue to improve the character model as we move forward.



| WEAPON PROGRESS SYSTEM



In the 0.7 announcement we gave you very superficial information about the new weapon progression system.
Now we're ready to tell you more.
This will be one of the main features of update 0.7

The weapon customization menu has been completely changed, you can rotate your weapon and view it from all angles.
It's finally in line with modern shooters!





Yes, yes, you're not imagining it :) These are the new modules!
And they're not for sale in the shop anymore.
But how do you get them you ask?
Now we come to the most important thing...

Each weapon will have a separate level.
XP gained for the actions in the game, will also increase the XP of the weapon used.
Now you won't be able to buy a scope and use it on any gun, you will have to research this module for each weapon.
To research the required module, take a look at the progression tree.




There are 2 types of XP - total and unused XP.
Total XP is all the XP gained for playing with a specific weapon.
Unused XP is the XP that has not been spent on module research.
Thus, you can see all the XP you have gained while using the weapon (total XP), and you will use the unused XP for researching new modules.

In the progression tree, there is a separate branch for each module type. In the future, branches may have branches. This means that if you research one module, you will have several modules available for the next research.

In future updates we will add new modules to the progression tree of some weapons.
We specifically designed this system so that experienced players cannot instantly get new modules, if a new module is added to a branch level below the explored one.
Therefore, when adding new modules, everyone will have to unlock it!

Important: The location of modules in branches, the XP required, and any characteristics are currently informative only and do not demonstrate the end result.
This is still under development at the moment.



| NEW MODULES



As you may have noticed, muzzle devices have been added to the game, as well as an underbarrel grip.
Now some modules will change the characteristics of the weapon.
The grips will affect the recoil and accuracy of the weapon, and the muzzle devices will also reduce the muzzle flash (flash hider), change the range and speed of the bullet, and other things.
In the future, we will be adding more modules that affect weapon characteristics, stay tuned.

New types of sights have also been added: "OKP-7" and "Elcan Specter DR".






| NEW MAP



Do you like perfect balance?
Do you want some real competition?
The new map will bring a whole new style of gameplay to POLYGON!

We'v conducted a lot of closed playtests to ensure the gameplay on the new map is as balanced as possible.
At the moment it is considered to be the most balanced map in Polygon.
So, we present to you the new map - "Cargo":




This map was designed specifically for 5vs5 competition.
We will now be able to run tournaments with prize giveaways - officially from the Polygon Team.
Stay tuned!



| NEW ANIMATIONS



We've changed everything. Completely. From scratch.
The new character will get brand new animations, which are much better in quality than the old ones.
We've improved the animations many times already and we'll continue to move in this direction, because high-quality animations are an absolute necessity in any shooter.
Without further ado, take a look at the comparison of old and new animations:







And of course now you can finally see your legs!





| NEW GUNS



In the 0.7 announcement we showed you one new weapon - AK308.
But that's not all that'll be coming. Behold, the Kriss Vector:



Still not cool enough?
How about this?





| OTHER CHANGES




  • We improved the background of the main menu:





  • Improved the PBR materials of all the guns.

Before \ After:










  • Seriously improved the lighting on the Crash Site map.
    This will also be done for the other maps.








And that's not all the changes that will be available in update 0.7



| STATUS UPDATE



Many of you have been asking us about the release date of this update, so now we'll give some info on the status of the update.
The primary reason for such a long delay are the animations.
Creating high quality animations is very time consuming, and with a whole new character model, we must recreate all of the animations currently in the game.
We're working very hard to bring this update to all of you as fast as possible, and while we won't be able to release it as soon as we originally hoped,
we are making great progress and hope to have a more accurate release date soon.
We're sorry for such a long wait, but we promise it will be worth it :)

Stay tuned so you don't miss the release of Polygon's biggest update ever!
A new era of Polygon is coming.



Be sure to check out our Discord.
There you can find friends to play with, talk to the Polygon Team, find some news and leaks,
participate in contests and events, get quick help in technical support and much more.



Our Patrons get early access to all of this info and more!



If you'd like to help contribute to Polygon's development and get access to ongoing leaks, exclusive rewards, priority support, and more, visit our Patreon.
Thank you all for your continued support! We appreciate you all greatly.



See you on the battlefield!

-Polygon Team