Update 29/01/23 - New Boss / Unlockables / Resource system
-Added new Boss for level 4 (Ñawi Supay).
-Added Resource system (rock dust and core dust). -All entities in the custom room menu are now unlockable and cost rock dust, core dust or both.
-Artifacts are now unlockable, 10 are unlocked by default and 18 are unlockable. -Added a new menu to display the conditions for unlocking new artifacts.
-Fixed Boss 1 (Ch'ulla) projectiles sometimes not firing.
Coming soon: Final Boss (Supay) in a special level, to beat just after the 4th Boss (Ñawi Supay). Some new music, new layouts for each level and the end of early access.
-New Boss for level 3 : Amaruca. -Added new artifact : additional reflected projectiles. -Added new unique artifact : damage +1. -Added new enemies for level 4. -Added new layouts to each level. -Fixed projectiles going through blocks in Mix Rooms.
Infos: Started working on the final boss, unlockable artifacts and a hard mode.
-Added Compatibility with Steam Workshop (uploading, downloading and voting). -Downloaded rooms will be automatically added and saved in the room editor. -Uploaded rooms and votes may take a few minutes to be updated, it is necessary to refresh the list afterwards.
-Added some missing translations. -Fixed a problem when using a controller in the options menu. -Fixed the duplication feature in the custom rooms menu, you can now only duplicate entities if the selection is fully valid (full green).
-Added 2 gameplay musics. -Added sound when artifact gained. -Added shield damaged effect + sound effect. -Added sound to shield destroyed effect. -Added sound to stage transition elevator. -Added indicators for remaining bonuses on the minimap. -Added new enemy for stage 3. -Added new enemy room layouts for stage 3. -Added 2 special brick rooms.
-Fixed rotor enemy hitting player's life when the shield is up. -Fixed projectile hitting player's life when spawned inside the shield. -Fixed projectile going through enemy when instantly reflected. -Fixed AOE enemies not hitting the player when player speed is too high, now AOE speed is proportional to player speed. -Fixed electricity effect staying on player when electricity enemy is destroyed. -Fixed bomb detector attacking player before the start of the room. -Fixed bonus remaining inside the central platform after a room ends, it will now be pushed to the side.
-Reduced life of rotor enemy from 3 to 2. -Changed behavior of Boss 1, Ch'ulla will now revert to spawn behavior when his life is at half. -If the stats window is set to menu pause only, it will now appear when an artifact is obtained.
Update 19/01/22 - New Boss / Enemies / Artifacts
-New boss for stage 2 : Inti Quilla. -Added trails to projectiles. -Modified engravings around rooms for each room type. -Added name and life displays for bosses. -New enemies for stage 3 and a new type of bomb. -Added 4 new unique artifacts only available on bosses and once per game each. (they will become unlockable later). -Modified the background image of the gained artifact window.
-Reduced the max volume of the audio mixers. -Modified the data saving system to be compatible for a new mode later. (if you had a saved game, before this update, it will be deleted on launch).
Infos: The next update will mainly focus on sounds and musics for gameplay and adding some extra effects to Inti Quilla. Then i will start working on a boss for stage 3, new enemies for stage 4, and a resource system linked to a new mode to create custom rooms.
Update 26/12/21 - Artifacts
Introduction of the artifact system:
Artifacts are passive bonuses that can be obtained by finishing brick rooms with the option to keep them or discard them.
Each artifact has several stat levels, there are 7 different artifacts at the moment, each with 3 different levels. All artifacts are available for the moment but some will become unlockable artifacts later.
When obtaining an artifact it can be normal or cursed, if it is cursed a negative stat is added randomly. Exemple:
A new window is available in the options menu with the options to display either in game or only in the pause menu: the minimap, the artifacts and the accumulated stats.
Infos: Started working on the next update: the second Boss for stage 2, new enemies for stage 3 and some missing sounds related to the artifact system.