Population Zero cover
Population Zero screenshot
Genre: Role-playing (RPG), Adventure, Indie

Population Zero

Hotfix 15.05.2020

The current version of .NET Framework check has been added to help launch the game correctly. The fix does not affect the current session progress and does not require you to restart the game client.

The New Patch Has Arrived

Hey, all!

We continue to follow the May roadmap we published shortly after the launch of Early Access.



Today we are releasing the second patch that is bringing a number of gameplay, visual and performance improvements as well as several bug fixes. The first major update was applied last Friday, May 8th. You can catch up here.

The new patch is addressing three popular gameplay requests.

First, you will now find more stones and boulders in the Hub vicinity. So, gather, craft, rock’n roll.

Second, we also increased the number of areas in Red Mosses where you can find those darn Void samples!

Third. Many of you experienced difficulties with the Gas Collector in the later quest called "Steps toward Rescue: Toxic Gas". So, we have decided to change how the Gas Collector device operates. Here is how it will function after the update:

  • if the device is placed in a proper area, it takes 5 minutes to accumulate the required amount of gas and the player can take the gas within 20 minutes before the device disappears
  • if the device is placed in a wrong area, it just disappears after 20 minutes
  • at any given moment when the device has not yet collected gas, it can be put back to the inventory

The new patch includes other improvements and fixes that make the game play, run and look better.

You can become familiar with all of them in the list below.

Please, keep in mind that the patch only affects newly created game realms. It is done to avoid any "unwanted situations" and keep your current session balance.

Gameplay



  1. The chance of character receiving Sprained Ankle injury has been decreased, and the duration of this effect has been reduced to 20 minutes
  2. Gas Collector now functions differently:

    • if the device is placed in a proper area it takes 5 minutes to accumulate the required amount of gas, the player can take the gas within 20 minutes before the device disappears
    • if the device is placed in a wrong area, it disappears after 20 minutes
    • at any given moment when the device has not yet collected gas, it can be put back to the inventory


Quests



  1. Now the “Learning: Health Recovery” quest will not appear when Satiety effect is active
  2. There are now more areas in Red Mosses with void samples that are necessary for “Steps toward Rescue: Study of the voids” quest completion

Resources



  1. Hitboxes of the following resource nodes have been enlarged:

    • Limestone
    • Coal
    • Small Desert Bractus
    • Medium Desert Bractus

  2. The number of stones and boulders has been increased in the area surrounding the Main Hub
  3. The number of resources floating in mid-air has been decreased

Account Progression



  1. Fixed an issue when upon getting the maximum amount of XP for Account Level 10, the experience was still awarded for quest completion and exceeded the limit

Visuals



  1. The light source in the torch has been retuned:

    • its water reflexes have been corrected
    • the game now runs better in areas with large game character density when the torch is equipped

  2. Female character skin glow has been corrected. The effect did not display properly at specific camera angles and in particular lighting conditions

Animations



  1. The following female character’s animations have been reworked:

    • running
    • forward diagonal sprinting


Optimization



  1. The game performance has been improved (the technical optimization is still in progress)

Sound



  1. Sound volume has been decreased when the studio logo appears on screen before the intro cinematic

UI



  1. Now the Founders survival and resource packages descriptions specify their contents

Texts



  1. The game texts have received minor edits:

    • the required spaces between the text and the multiplier have been added in the account rewards menu


Bug Fixes



  1. Fixed an Issue:

    • that lead to players receiving mostly green perks for crafting items
    • that lead to game client freezing during character respawn
    • when equipped weapon clipped through the right leg while the female character was sprinting


See you on Kepler!

Patch 13.05.2020

Game Client



  1. We have added a supplementary logging function to the game client to more accurately determine the causes of various errors.

The New Patch is Now Live

Attention, players!

Unfortunately, with the new patch released on May 8th, 2020, some players may experience freezing of the quest progress. We had to sacrifice it for the sake of server stability. If you come across such a problem, the only way to fix it is to start a new session. We apologize for the inconvenience.

That said, the new update brings a lot of additions and improvements. Without further ado, let's jump into the patch details.

Mobs



  1. Merids have been rebalanced and reworked:

    • their health has been reduced
    • the model has been slightly enlarged
    • the hitbox has been adjusted

  2. Kvar animation speed has been readjusted
  3. Baby Sahrim, Sahrim, and Snow Sahrim’s stats have been rebalanced

Controls:



  1. The game now supports AZERTY-keyboard

Graphics Settings:



  1. Stochastic Screen Space Reflection is only available in Ultra settings

Account Progression:



  1. The amount of experience required to reach Account Level 2 has been changed. Now, you can get Account Level 2 by only completing the first main quest “Steps toward Rescue: Study of the voids”

UI:



  1. You can now track average FPS in the game client. Press Ctrl+Shift+F to activate the FPS-counter
  2. Map and navigation panel:


  • Now, the corpse marker disappears after the player (or any other player in PvP game mode) loots it. You can also remove this marker from the map with the right button click

Quests:



  1. You will be rewarded a random orange perk for finishing main quests
  2. The item that activated the quest “Lost Property” has been removed from the global map. The said quest has been disabled.
  3. The number of resources necessary to complete the quest “Steps to Rescue: Meat for the Hub” has been reduced
  4. The quest “Toxicity” becomes available when the character’s toxicity level reaches its half

Localization:



  1. German and Italian texts have been updated
  2. Other languages have received multiple edits
  3. The localization is still in progress, so texts in other languages may contain English names and descriptions

Gameplay:



  1. The banker's storage capacity has been increased from 10 to 15 item slots
  2. The water flask’s capacity has been increased to 30 units. The flask replenishes a third of character’s water balance
  3. Health in Knockdown state had been decreased. When in K.O. the character has significant resistance to damage

Resources:



  1. Boulders now give twice the number of stones
  2. You can now get one extra Carapace (backplate) from Merids
  3. When mining Thorium you no longer gather Gravel

Crafting:



  1. Detox Stew (Ratatouille) recipe has been simplified
  2. Gas-trap recipe has been changed
  3. Simple Pickaxe recipe has been simplified
  4. Healing Bandage crafting has been reworked: now you can craft 3 bandages from required resources, but it will take more time

Bug Fixes:



  1. Fixed an issue:

    • when Baby Sahrim has low health and reaches Sahrim or Snow Sahrim it stops and does not move
    • when mobs moved incorrectly or stopped moving for some time
    • that could lead to the absence of visual effect when character attacks is blocked
    • when the Gas Trap icon in the Technology Atlas did not correspond to the item
    • when Foam Moss and Yutt Burrow were not seen on minimum graphics settings
    • he description is displayed when Perk is destroyed. Removed the point about the issuance of points of Practice Units, because it was not true
    • when the character twitched the spear while changing the direction of movement in the fighting stance
    • when the character twitched the head while sprinting with an equipped spear

  2. The description that appears when the player dismantles a perk has been corrected. The line about Practice Points has been removed because it was false
  3. The gas trap icon in the Technology Atlas corresponds to the icon of the item itself

Patchnote 06.05.2020

HOTFIX 06.05.2020



Yesterday, we rolled out a patch that greatly simplifies the process of joining friends. Currently, if you would like to play with friends, you still have to use the Steam functionality (you can find the instruction here), but we applied several changes on the server-side. Now, you can join your fellow colonists despite the concurrent players limit, required game account level, and the 24-hour user allocation restriction.

Also, we implemented a hotfix that improves server stability throughout the world. If you still experience server lags or sudden reboots, please, contact our Support Team.

May 2020 Development Roadmap and the First Hotfix

Today we would like to share our plans for the next month in the form of a road map. It was put together thanks to your numerous comments, suggestions, and proposals for project development and improvement.

We have selected the most significant remarks and included them in our task list for the upcoming month. In May we are planning to address these points:

  • Population Zero social features
  • Overall performance of the game
  • Gameplay balance
  • Visuals and animations
  • Server Stability

You can find more information in the image below (click to enlarge):



The June roadmap will be coming soon. Stay tuned and see you on Kepler!

HOTFIX 06.05.2020



Yesterday, we rolled out a patch that greatly simplifies the process of joining friends. Currently, if you would like to play with friends, you still have to use the Steam functionality (you can find the instruction here), but we applied several changes on the server-side. Now, you can join your fellow colonists despite the concurrent players limit, required game account level, and the 24-hour user allocation restriction.

Also, we implemented a hotfix that improves server stability throughout the world. If you still experience server lags or sudden reboots, please, contact our Support Team.

State of the Game - Early Access and Beyond

Hello, I am Denis and I am the Creative Producer at Enplex Games, the makers of Population Zero.

No sugar-coating and straight to the point - please accept our sincere apologies for how the launch of Early Access has gone so far.

I would like to thank all the players that are staying with us in spite of all the difficulties of the first day. The fact that you continue playing the game is the best support for us and our project. We will do everything possible to make Population Zero a more stable, interesting, and pleasant experience.

I would also like to apologize to the players who were not satisfied with the quality of the product they paid for.

If you feel that we failed your expectations, you are entitled to ask for a refund. We hope you’ll keep an eye on our progress and give the game a try again in the near future. Please, use our Support Team and they will provide help, in case you run into difficulties while figuring out how to refund.

Most importantly, I would like to tell you about what we are fixing in the game now and also share the plans for the nearest future updates:


  1. The problem with Friend Invites: the ability to invite friends is now implemented through Steam functionality (you can find the instructions here). However, we realized that it is not convenient for the players. For that reason, we are preparing an in-game solution for inviting friends and creating groups. The update will be released as soon as we can make sure it works. Today we will patch and significantly simplify the system of joining friends via Steam. Your account level or game mode no longer matters when you are invited. Server player capacity doesn’t matter as well. You can jump into any session your friends are in, simple as that. This update will be live very soon.

  2. Server Stability: We are already working on server stability and planning a number of hotfixes. You still might experience some difficulties in the upcoming days. Please, contact our Support Team if you come across any. Your ‘run.log’ files found in the game folder will help us solve such problems much faster.

  3. Commander Edition Pricing Policy: We would also like to apologize to the members of our community who are outraged by the appearance of the Commander Founder Pack on Steam and the fact that it cost less than during the pre-order period via the official site. Firstly, it was a mistake to use the same names of the Founder Packs for the pieces of DLC and bundles on Steam. The latter did not have many items that Founder sets did. Secondly, we were wrong when we set the price for these packs as low as we did. We made the decision to remove all the DLCs from Steam for now and give the players who pre-ordered them via our website some in-game compensation. It may come in form or cosmetics or steam keys for your friends. Stay tuned for the news on that, as we’ll be posting about it here.


In the next day or two, we will release our May-June roadmap. Later, we hope to publish the roadmap for the entire year ahead. This roadmap will include answers and solutions to a lot of the more problematic issues facing the game as it is right now. Plus, it will include a peek into the content we plan on adding in the weeks ahead.

Yesterday, we encountered many technical problems that we just could not have detected during the CBT stage. That’s one of the main reasons behind the decision to launch the game into Early Access. We would like to express our gratitude to the players of the first wave who are helping us to make a good game. We’ll have more information about how we’ll reward your support in the coming weeks.

Thank you for your support and feedback. With your help, we know that we can make Population Zero a game of our dreams. Hopefully, sooner rather than later.

See you on Kepler.

Enplex Team & Denis Pozdnyakov, Creative Producer

Population Zero is Now On Steam Early Access

We are thrilled to announce that Population Zero has been released into Steam Early Access! Starting today, you can begin the journey on Kepler. In celebration of the Early Access launch, players can purchase Population Zero for 17% off its normal price.

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Population Zero is a unique game that caters to players who appreciate robust PvP or PvE action and the chance to explore an alien world. Action-combat is the centerpiece whether taking on local inhabitants or fellow players. Other features include expansive tech trees, robust building systems, a unique perk system, and an advanced multi-disciplinary crafting system, to name a few.

Freedom is key in Population Zero as players land on Kepler, a single planet hosting alien species that can be examined, fought, or simply avoided out of fear. The Perk System provides tons of player agency to create a unique character using the skills they want. In short, there are no rules when it comes to playing Population Zero.

Welcome to Kepler! The new frontier is waiting to be explored!

Bringing you more variety: PvE and PvP modes explained



Population Zero boasts both PvP and PvE game modes. The game allows you to switch between 7-day cycle variations depending on your preferences. Here is how they will work when the game lands on Steam Early Access on May 5th.

There are gamers who enjoy tackling challenges set by the game itself: fighting mobs, overcoming environmental hazards, and managing different levels of difficulty in a certain game. They prefer to experience video games in the singleplayer form (or in co-op), without the fear of losing progress to the players hardened by years of PvP encounters. The latter see entertainment in opposition and competition. Rivalry keeps them on the edge of their seats and thrusts adrenaline into their brave hearts!

We are gamers ourselves. We understand both groups and listen to their opinions and concerns. Thus, we came to the decision to implement separate PvE and PvP modes.

The first time you start a 7-day cycle you will join the Standard PvE mode. This session variant has the following features:

  • Players are not able to do damage to one another and inflict status effects like stagger, bleeding, etc.
  • Players are not able to loot other players’ corpses
  • Players are not able to interact with other players’ items like chests, cocoons, or buildings
  • Upon reaching the maximum mutation level colonists transform into the Void
  • The Void are limited to a single life and 4 hours of playtime
  • Death in the Void form finishes the session
  • Account experience is rewarded for completing main quests and killing mobs

If you enjoy single-player or co-op experiences, then Standard PvE will be up your alley. It will also teach the genre newcomers the basics of survival on Kepler. The very first session in Population Zero starts in an instanced training dungeon, the Drop Zone, where you will get the hang of movement, platforming, and combat by going through several simple tasks.
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If you are a seasoned survival veteran, the Standard PvE mode will serve as an appetizer for the main dish - the relentless PvP mode for the true daredevils willing to test their skills against their peers. Having reached Account Level 2 (the amount of account experience needed to unlock the mode is tiny - you will only have to complete a couple of the main quests), you will get access to the Standard PvP mode with higher stakes and bigger challenges. Here is a brief overview of that cycle variation:

  • Players are able to do damage to each other and inflict status effects
  • Players can loot other players’ corpses and chests, destroy chests, cocoons, and buildings
  • Loot drop is dependant on gear rarity: the better the gear, the higher the chance of losing it
  • Upon death, players lose all their resources
  • Players get the same amount of experience points as in the Standard PvE mode
  • The Void can cause damage to colonists and to their own kind
  • In the Void form, slaying colonists grants additional account experience points



But wait, there’s more! Both PvE and PvP enthusiasts will get more demanding cycle alterations the further they progress.

Alternative PvE mode will offer a different questline with an unexpected plot twist and 150% XP bonus for completing the cycle.

PvP hotheads will enjoy the ultimate challenge of the Ironman Mode with permadeath which turns Population Zero into a roguelike experience. Those who survive will get a 500% increase in account experience.

As you can see, Population Zero is perfect for newcomers as well as hardcore survivalists. PvE modes will let you explore the planet on your own or in a group of friends without the pressure and threat from PvP devotees. On the other hand, if you are a competitive player Population Zero has two intense PvP modes that will take the most of your survival and combat skills.

So learn your game, up your skills, and conquer your foes! Embark on a journey across Kepler on May 5th.

New Trailer Showcases Population Zero's Development Progress

We are pleased to announce the release of a brand new retrospective trailer to show how far Population Zero has come since it burst into development in 2017. The trailer paves the way just more than a week ahead of the exciting launch of Population Zero into early access on May 5, 2020. 

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For nearly three years, we have been hard at work to make Population Zero the best it can possibly be. The trailer showcases how successful those efforts have been with its unique look at animations throughout the years. Developers are committed to the continued improvement of Population Zero as the game heads for early access and in the years to come. Community feedback will be an integral part of how this is accomplished. 

While Population Zero begins as a primarily PvE game, you will be able to unlock new game modes through account-wide progression including PvP! Account progression is an innovative and exciting new feature that will provide you with a determined set of modes to unlock as you work through each 168-day cycle. There may even be a few surprises along the way.