Welcome to the Popup Dungeon Game Jam! To enter your team, please fill out this form below. You may begin the creation of your game right away! This event is thanks to community members Edrobot and rabbit of indifference! If you do not know what a Game Jam is, you and up to 2 friends must work together to create a Popup Dungeon game from start to finish within a week's time.
If you participated in the game jam, you may not vote for your own game.
Awards:
Jammer’s Choice: Decided by the other game jam participants.
Dev’s Choice: Decided by members of Triple B. Titles, developers of Pop-Up Dungeon.
Grand Prize: Decided by overall vote count.
Prizes for the team:
Jammer’s Choice: 3 codes of Popup Dungeon.
Dev’s Choice: Design a custom skin art for your character with the game's developer.
Grand Prize: 3 codes of Popup Dungeon, soundtracks of Popup Dungeon, early supporters’ exclusive digital artbook and a Discord tag for your bragging rights.
Good luck adventurers and we can not wait to see what you can do!
Popup Dungeon Update 1.0043
Balance
Tweaked balance of Aim vs Cover and Focus vs Reflexes to curb chances of a target becoming nearly invulnerable. The stats no longer completely cancel each other out, instead the proportion of the two determines the result.
Increased cost of hostile transformations to be in line with recent hostile status cost increase.
Improvements
Improved steam workshop searches to not reset queries as often in response to search text changes or install status changes. Search text now uses fuzzy matching.
Bug Fixes
Fixed bug which could cause failure to launch back into a run when a invalid buff was left on a party member between levels.
Popup Dungeon Update: 1.0042
Features
Show Image node subtitles can now use parsed text.
Added equipment rank punish type to punishment node.
Added prop destruction event trigger for event dialogue graphs.
Balance Changes
Armor penetration reworked to allow a percentage of an action’s power through the target’s defenses. The percentage is based on the ratio of armor penetration to defenses.
Increased cost of armor penetration slightly
Increased cost of hostile status effects.
Increased cost of burden (transfer damage).
Very Sudden Death now gives party members a critical chance buff.
Bug Fixes
Fixed bug where a launch and summon action on the same ability could cause entities to end up on the same tile.
Fixed bug which caused game node presets to not load properly if the content they depended on was deleted.
Fixed bug that occurred when a game Show Image node had no image set.
Upcoming changes
We will be deprecating game node presets in the near future. Please transition any presets you wish to keep to the referenced sub graph system. Presets are being deprecated since they do not play nicely with the content manager system, and are basically redundant with referenced subgraphs.
Popup Dungeon Update 1.0041
Balance
Party’s starting equipment rank is now based on Charm Necklace level.
Critical Chance and Evasion multipliers now have diminishing returns for values over 100%
Extremely high values are the most affected.
Increased cost of imbue damage slightly.
Added diminishing returns for imbued damage over 100% (This is based on all imbued damage buffs on an entity)
Extremely high values are the most affected.
Increased cost of Kill, Damage Percentage, and Heal Percentage actions slightly.
Reduced evasion amount for high end ascension scaling slightly.
Reduced difficulty curve multiplier for high difficulty settings.
Content
Added new unique charm (gold rarity)
Added Dual Stat charms. Can be crafted by combining corresponding stats. (Currently 7 dual stat charms exist but this will likely continue to grow)
Bug Fixes
Fixed AI bug which would incorrectly value overriding fields/traps.
Fixed bug when attempting to loop directly back into a challenge node upon failure.
Popup Dungeon Update 1.0032
Features
Added Save Profiles
Up to 50 profiles
Each profile has its own User Generated Content folder
Can set login and logout passwords per profile via security questions
Can switch profiles via the Options Menu in the new Profiles tab
Can switch profiles during a run or from main menu
Improved backup save system to further reduce chance of corrupted saves
Added now global parsed variables for game creation.
{g:difficulty} (Parsed to the name of current difficulty)
{g:difficulty#} (Parsed to the number of current difficulty)
Balance
Base health increased from 100 to 200
Increased cost of Kill, Damage Percentage, and -Heal Percentage actions to compensate.
Added a limit of 30 AP for ability activations per round per entity.
To help prevent the possibility of infinite activation chains.
Bug Fixes
Fixed bug which allowed “give ability” actions that were on delay to give abilities to an entity that was already at max ability count.
Fixed bug which could hard lock the game when an entity had extremely high levels of Haste.
Fixed bug which caused soft lock of the game when a field or trap had a levitate action on it.
Game
Run Home has received several improvements and modifications.
The Endless Run now has starting point options.
The ending portion of the Top 10 run has been shortened slightly.
Multiple fixes to the Sweetwater Campaign.
Minor rebalances of certain enemies.
Popup Dungeon Update 1.0021
Features
Added Ability Inspection feature. Right click on an ability card to be able to get information about all its individual components.
Characters uploaded to the workshop which have custom audio clips assigned to the Select or Start cues will now have the first set audio clip play when they are inspected during workshop character searches.
Added ability to position entity to left of, or right of, the target for combat fx node add entity actions.
Balance
Reduced effectiveness of self Add AP actions.
Increased power cost of Give Ability actions which gave abilities with limited uses.
Made low end ascension scaling lean a bit more towards defensive statistics to make combat less fiery.
The Mimic action can now target self.
Increased default deployment distance from 5 to 6.
Deployment now uses the levitation graph instead of movement graph for calculating its spread from the party leader. This means that deployment will no longer be blocked by impassable tiles (i.e. holes, water, lava, etc).
Tactician’s Charm now additionally forces initiative rolls for enemies to be 1, and initiative rolls for party members to be 10.
Berserker Enemy Roll has been modified to be a bit more balanced.
Bug Fixes
Fixed bug which could cause screen to go blank when a charged ability was beginning to be charged.
Fixed bug which could occur when an entity died as a result of being pushed off a trap and was immediately resurrected by the Sweetwater charm.
Fixed bug which could cause exploration to unsync from character.
Removed multithreading from logic used to generate equipment meshes in hopes that it will fix the load state hang certain users have experienced while doing content searches.
UI
Added ability for the reflected UI system to display tooltips for enumerations.
Added tooltips for Statistics and Statuses in creation UIs.
We will continue to add more tooltips to enumerations used in creation UIs.
Added a few simple context sensitive tips to the game graph editor.
Added several new game node tutorial videos.
Added new character creation tutorial video.
Added tooltips for ability upgrade books.
Game
Improved Run Home upgrade interfaces
Unlock downloadable Gooliette character by keeping her alive until the end of the Run Home campaign.
Improved Tutorial
Wizards Tower: Items of Power are no longer consumed when used.
Improved the Ensign Ricky character
Added new items
Retuned various enemies and abilities
Calling All Popup Adventurers, Vote for the Features You Want!
Hail, Popup Adventurers!
We are currently looking at a list of features we would want to add to the game in the future. As we mentioned from our earlier posts, we have a quest for you! You can cast your vote for the features you want to see the next time you go for an adventure through this form
We’re excited and looking forward to your feedback to make Popup Dungeon responsive, immersive, and fun!
Also, you can join a gathering hall full of fellow Popup Adventurers on our Discord.
We hope to see you all there!
The Future of Popup Dungeon
Hail, Popup Adventurers!
The support and community feedback that we’ve received since our release on August 12th has been amazing! We’re continuing to fix bugs, and improve gameplay and usability. But soon, we’ll be ready to move on to new content. We’ve prepared a list of your suggested features that may be added to Popup Dungeon in the near future:
Gameplay and Mechanics Features:
Additional Game Mechanics - We are planning to expand on the already extensive ability creation with new mechanics like combo points.
New Charms - Expand your charm collection with all-new unique charms and dual statistic charms to help customize each of your runs.
Additional Story-Driven Campaigns - New quests and challenges for your party of adventurers to face and all-new stories to unfold.
Sticker Manager - An option to disable or enable stickers that appear on the loading screen doors.
Added Creation Features:
Creator Dashboard - A creator’s hub where you can manage all your uploaded characters, maps, campaigns, etc. See how many times other adventurers downloaded and upvoted your creations.
Custom Interactable Props - Create your own in-level interactable! It could be anything from townspeople with simple dialogue to mercenary boards and resurrection shrines. Similar to enemy creation, you can import an image to act as the cutout to represent the prop, then control where and how often it will appear.
Additional Tile Sets (Cyberpunk / Underwater / Ice and Snow) - To help you conjure an immersive environment, we’ll provide new tilesets for the specific world you have in mind.
Tabletop Props - Spice up your favorite Popup adventurer! These new cosmetic rewards could be a variety of objects that surround the game board. Dress your created characters in cute hats!
Multiple Profiles and Saved Data
Save Profiles - Maintain multiple save files on the same computer to support more than one user.
Cloud Saves - Transfer your save files between systems using Steam’s cloud save system.
As you can see there’s lots to choose from, and we may not have time to complete it all, so we’d like your help in choosing what to prioritize.
If you accept this quest, join us on Discord and choose the features that interest you most! There’s a great community there ready to answer your questions!
We look forward to meeting you there!
Popup Dungeon Update 1.0011
Features
Added Automated Backup Save system. Should hopefully protect against potential corruption of save files.
Added “Ability Pointer Over Scale” option. Determines the size of ability cards when the mouse is over them. Can be found in the Game tab of the Options Menu under the User Interface category.
Bug Fixes
Fixed bug which caused the game to lock when all party members were defeated in Hardcore mode.
Fixed bug which occurred when the campaigns in a game graph had recursive connections.
Fixed bug which occurred when a summon was killed while Sweetwater Charm and Summoner’s Charm were equipped.
Added debugging logic to help track down the cause of cases where content searches fail to properly close.
Gameplay
Ascension Scaling for high-end difficulty now maps a larger percentage of additional potency into the Evasion statistic. We will continue to tune this to get the pacing of the high end to feel right.
UI
Added several tooltips throughout creation interfaces.
Added more tutorial videos for game creation nodes.
Popup Dungeon is OUT NOW!
The time to celebrate is finally here, Adventurers!
After a 7-year development journey, the day has finally come to launch Popup Dungeon, this is a huge moment for us and the community!
We also want to give a massive thank you to the backers who have helped us get this far and the community for staying with us the whole way.
Popup Dungeon is only just starting though, we will still have loads of content to give you all in the future. Not forgetting the huge amount of community content that is also quickly growing! We are already hard at work creating more tooltips, tutorials, and more for the creation tools.
Good luck conquering the Wizards Tower Adventurers, and have fun!