Portal Dungeon cover
Portal Dungeon screenshot
Genre: Indie

Portal Dungeon

Portal Dungeon - Update v0.9903

Bug fixes and updates



  • New items:

    Nightmare Stone:When an enemy is afflicted with any negative status, there is a 30% chance to summon a death beam (up to 6 at once) centered on the enemy, dealing 100% base damage every 0.2 seconds (each additional beam increases base damage by 60%) for 1 second.

  • Now when defeating the Nightmare, the item [Nightmare Stone] will be given.
  • Now in the store, purchasing items will also increase the accumulated achievements of [Treasure Chest Monster] and [VIP Membership Card].
  • The character collision mechanism of the client has been updated.
  • Item [Bulletproof Vest] Rank Change: Yellow>Green.
  • Fixed the problem that some props and skills would not work properly when there were too many bullets.
  • Fixed the problem that the clone will remain on the field when entering the next level while the item [Echoing Hat] is activated.
  • Fixed the problem that the character's image would be elongated when the character cleared the level and returned to the village while using a skill or an item was enlarged.
  • Fixed the wrong damage boost given by variant 2 and variant 3 of [Old Dad] skill 2.
  • Fixed [Old Dad]'s skin 3 will still trigger [Pulse Arc] when attacking.
  • Character value adjustment:
    [Old Dad]
    Basic attack power: 10>8.5
    [Robot]
    Basic attack power: 8.5>7.5


v0.99031



  • Fixed client having collision damage with enemies that turn into allies.

傳送地下城 - 更新 v0.9902

Update



  • Added items:

    VIP Membership Card : Get 5% (each +2.5% up to 50%) discount on shop purchases

    Exchange Vouchers : Can be used to draw items from the vending machine in the store, with a guaranteed good item in every 10 draws.

    Lightning Wand : Teleports a short distance and generates lightning in the area, dealing 500% base damage.

  • Added [Old Dad], [Robot] skins, and related achievements.
  • Item [wand of Wisdom], now will not continue to attack dead enemies.
  • Choose one of three treasure chests will no longer contain the same item.

Portal Dungeon - Update v0.9901

Update



  • Added items:

    Carrot Bazooka:When using equipment, , fires a carrot bazooka that deals 1500% (750% increase each) base damage to nearby enemies.
  • The item [Carrot Bazooka] is now guaranteed to be dropped after defeating General Rabbit.
  • The item [Power Gloves] will now restore 40% of the shield when dealing damage to the boss.
  • Adjust the killing mechanism to avoid multiple death judgments on the same enemy.
  • Character value adjustment:

    • Warrior
      Skill 2 attack range increased by 50%.
      Skill 4 Variation 1: Movement Speed: 75% > 125%.
      Skill 4 Variant 3: The small whirlwind sometimes does not take damage. Fixed.
      Skin 1: Damage 120%>500%.
      Skin 2: Damage 50%>100%.

    • Archer
      Skill 1 Variant 2: Now the upper limit is 20 arrows.
      Skill 2 Variant 2: Size 100% > 150%.
      Skill 3 Variation 2: Movement distance increased by 50%.
      Skin 3: Size 200% > 250%.

    • Magic
      Skill 1 Variant 1: 100% > 150%.
      Skill 2: Damage 500%>600%.
      Skill 2 Variation 2: Trigger chance 50%>80%.
      Skin 1: Damage 380%>400%.
      Skin 2: Damage 120%>250%.

    • Soldier
      Normal attack angle: 30>45.
      Skill 2 Variation 2: Damage 1000%>1500%.
      Skin 1: Overheat attack speed 25% > 50%.

    • Warlock
      Skill 1: Consumption 10%>15%.
      Skill 1 Variant 2: Size 75% > 125%.
      Skill 2: Consumption 20%>25%.
      Skill 4: Damage 150%>250%.
      Skin 3: Damage 50%>100%.

    • Assasin
      Skill 1 Variant 1: Damage 150% > 400%.
      Skill 4 Variation 2: Use skills 3 extra times within 5 seconds after a kill.
      Skin 1: Damage 30%>50%.
      Skin 3: Damage 40%>100%.

    • Engineer
      Skill 1: Damage 280%>350%.
      Skill 2: Damage 600%>700%.
      Skin 1: Damage 25% > 100%.
      Skin 2: Damage 250%>350%.

    • Cat
      Skill 1 Variation 1: Damage 300%>500%.
      Skill 2: Damage 900%>1200%, and the bullet has 600% penetration damage in flight.
      Skill 3: Changed to Cannonballs from the Sky.
      Skill 4: Damage 700%>1000%.
      Skin 1: Size 100% > 200%.

    • Zombie
      Skill 3: Damage 300%>500%.
      Skin 3: Damage 60%>150%.

    • Paladin
      Skin 1: Size 50% > 70%.
      Skin 2: Cooldown 40% > 50%.
      Skin 3: Damage 35%>50%.

    • Shield
      Skin 2: Size 100% > 200%.

    • Jack
      Normal attack distance: 3>4.
      Skill 4 Variation 2: Crit Rate 50% > 100%.
      Skin 1: Size 100% > 200%.

Portal Dungeon - Update v0.99001

Bug fixes and updates



  • Added Korean language.
  • Fixed the problem that the [Robot] skill 2 touches some scene traps, causing the trap effect not to be removed.
  • Added the special effect of [Robot] skill 3 activation.
  • Canceled the duration of variant 1 of [Robot] skill 3.
  • Adjusted the Mech City scene to prevent props from falling into areas that cannot be picked up.
  • Adjusted the enemy illustrated book to fill in some new enemies that are not displayed.
  • [Jack] values changed:
    Cooldown of skill 1: 6>5
    Cooldown of skill 2: 8>7
    Cooldown of skill 4: 22>12
    Damage multiplier of skill 4: 200%~2000%>300%~3000%

Portal Dungeon - Update v0.99


Update



  • Added level : Mechanical City

  • After passing the eighth level, an additional portal will appear, enable it to enter the level.

  • Added a new character : Robot.


    • Ability : HP is converted into Shields, and shield recovery delay is reduced by 50%
    • Normal Attack : Fires a laser cannon from the core, causing 100% Damage each time.
    • Skill 1 : Consumes 10% shield,Charge the electromagnetic cannon to cause 400% Damage to the target. After penetrating the target, it will leave an electromagnetic effect of 0.5 per second, causing 50% Damage and lasting for 3 seconds.
    • Skill 2 : Activate the shield to block projectiles. Once per block, fires a laser cannon at all nearby enemies, causing 100%, Repair 10% shields Damage each time and lasting for 1.5 seconds.
    • Skill 3 : Repair 10% shields per second and lasting for 5 seconds using an automatic repair procedure.
    • Skill 4 : Release 4 induction cannons to automatically track the nearest enemy to attack. The bluetooth sensing range is about 6 squares, and each attack causes 200% Damage. The induction cannon can last for 10 seconds.


  • Added a new item : Cat Teaser.

    When casting a skill, summon a giant meow to deal 300% (each increased by 200%) base damage to the enemy.

  • Each boss now has its own music.
  • Update grid file text.
  • [Jack] Value changes:
    Attack power: 8>9.5
    Attack speed: 1.8>2
  • [Magic] Value changes:
    Attack Power: 7>8.5

Portal Dungeon - Update v0.98922


  • Update the music of the second level.
  • Connection settings restored to v0.9892.

Portal Dungeon - Update v0.98921

Bug fixes and updates



  • Updated trap display images.
  • Item [Bullet] now has an upper limit to increase the number of projectiles, and the part exceeding the upper limit will be transformed into an increase in attack power.
  • Optimized the delay caused by too many bullets on the client side.
  • Fixed the problem that the item illustrations were not displayed completely.
  • Fixed the calculation formula of the item [Armor Pack].
  • Fixed an issue where the item [Mechanical Core] might not work.
  • Fixed the problem that the item [Mechanical Core] will fill up the usage times of the equipment.
  • Fixed [Unicorn] sometimes attacking in the opposite direction.
  • Fixed the problem that the character [Clown] is in the boss level, after the boss is summoned, the blood bar of the boss is displayed abnormally.

Portal Dungeon - Update v0.9892

Hello everyone, a small preview, we will carry out a major update on 3/24, please wait patiently for the follow-up update notice!

Bug fixes and updates



  • Added 3 new items:

    Book of Earth: Throw 1 stones at nearby enemies, up to 10 stones, each causing 500% base damage.

    Horn hat:When jumping, a shock wave will be generated to collide with the enemy to cause 150% (75% damage increase for each) base damage.

    Energy glove: Consume all the shield value to cause 1000% damage of the current shield amount to the specified location, and restore 20% shield value for each enemy hit.

  • Added three scene curses.
  • It is now possible to save custom game options.
  • Boss enemies will not chase non-player units now.
  • The UI display of health bar and shield has been changed.
  • Adjust some prop bullets to reduce the delay caused by too many bullets.
  • The blood volume adjustment of the boss in the fourth stage: 90>80, the blood volume adjustment of the summoned monster: 38>43.
  • The character [Shield]'s skill 2, the upper limit of the bullet size, has been increased by 50%.
  • Fixed the problem that the prices of random chests in the shop would overlap.
  • Fixed the abnormal behavior of the boss in the elite level.

Portal Dungeon - Update v0.98911

Bug fixes and updates



  • Adjust the item altar: the image is changed, the maximum level is increased to 8, and the function is changed to choose an item.
  • [Clown] The survival time of bullets summoned by skill 2 is increased to 16 seconds.
  • [Clown] summoned buddies, the range of effect is doubled.
  • Now Hard and Very Hard, increase late stage enemy level growth.
  • Now the damage done by the Blood Altar will not cause the mission to fail.
  • Now the item [Water Gun] will not play sound effects when there is no target.
  • Now when unlocking a skill variant, it is directly enabled.
  • Improved treasure chest price display mechanism.
  • Fixed the problem that the camera would not move in some scenes.
  • Fixed the problem that multiple items may be obtained after selecting an item.
  • Fixed [Assasin] not causing double damage when using skin 2 + skill 1 to use variant 2.
  • Fixed the problem that the UI does not switch when using soldiers to switch equipment on the client side.

Portal Dungeon - Update v0.9891

Bug fixes and updates



  • Added a new character: [Clown] and its related skins and achievements.
  • Now under certain circumstances, the character has a short-term invulnerability judgment: when entering the level, when closing the level selection page, when breaking free from the stun state, when returning from the trap, and when the character is resurrected.
  • Now the character will not deal damage multiple times by jumping after falling into the hole trap.
  • The proportional damage of self-destruct monsters is reduced by 50%>40%.
  • Proportional damage of Bomb Skeleton is reduced by 30%>20%.
  • [Paladin] Basic attack power increased: 6>7.5.
  • [Soldier] Basic attack power increased: 6.5>8.
  • [Cat] Basic attack power increased: 11>12.
  • Improve the position of the camera when entering the next level.
  • Increase the automatic save timing of achievements.
  • Fixed the image seams of the fourth level scene.
  • Fixed the problem that after some bullets have caused damage to multi-jointed monsters several times, they will not be able to cause damage again.
  • Fixed skill UI not reset after returning to the village.
  • Fixed the unlocking conditions of some character skins, and the cumulative number of times would increase abnormally under certain circumstances.