New items: Nightmare Stone:When an enemy is afflicted with any negative status, there is a 30% chance to summon a death beam (up to 6 at once) centered on the enemy, dealing 100% base damage every 0.2 seconds (each additional beam increases base damage by 60%) for 1 second.
Now when defeating the Nightmare, the item [Nightmare Stone] will be given.
Now in the store, purchasing items will also increase the accumulated achievements of [Treasure Chest Monster] and [VIP Membership Card].
The character collision mechanism of the client has been updated.
Fixed the problem that some props and skills would not work properly when there were too many bullets.
Fixed the problem that the clone will remain on the field when entering the next level while the item [Echoing Hat] is activated.
Fixed the problem that the character's image would be elongated when the character cleared the level and returned to the village while using a skill or an item was enlarged.
Fixed the wrong damage boost given by variant 2 and variant 3 of [Old Dad] skill 2.
Fixed [Old Dad]'s skin 3 will still trigger [Pulse Arc] when attacking.
Character value adjustment: [Old Dad] Basic attack power: 10>8.5 [Robot] Basic attack power: 8.5>7.5
v0.99031
Fixed client having collision damage with enemies that turn into allies.
傳送地下城 - 更新 v0.9902
Update
Added items: VIP Membership Card : Get 5% (each +2.5% up to 50%) discount on shop purchases Exchange Vouchers : Can be used to draw items from the vending machine in the store, with a guaranteed good item in every 10 draws. Lightning Wand : Teleports a short distance and generates lightning in the area, dealing 500% base damage.
Added [Old Dad], [Robot] skins, and related achievements.
Item [wand of Wisdom], now will not continue to attack dead enemies.
Choose one of three treasure chests will no longer contain the same item.
Portal Dungeon - Update v0.9901
Update
Added items: Carrot Bazooka:When using equipment, , fires a carrot bazooka that deals 1500% (750% increase each) base damage to nearby enemies.
The item [Carrot Bazooka] is now guaranteed to be dropped after defeating General Rabbit.
The item [Power Gloves] will now restore 40% of the shield when dealing damage to the boss.
Adjust the killing mechanism to avoid multiple death judgments on the same enemy.
Character value adjustment:
Warrior Skill 2 attack range increased by 50%. Skill 4 Variation 1: Movement Speed: 75% > 125%. Skill 4 Variant 3: The small whirlwind sometimes does not take damage. Fixed. Skin 1: Damage 120%>500%. Skin 2: Damage 50%>100%.
Archer Skill 1 Variant 2: Now the upper limit is 20 arrows. Skill 2 Variant 2: Size 100% > 150%. Skill 3 Variation 2: Movement distance increased by 50%. Skin 3: Size 200% > 250%.
Jack Normal attack distance: 3>4. Skill 4 Variation 2: Crit Rate 50% > 100%. Skin 1: Size 100% > 200%.
Portal Dungeon - Update v0.99001
Bug fixes and updates
Added Korean language.
Fixed the problem that the [Robot] skill 2 touches some scene traps, causing the trap effect not to be removed.
Added the special effect of [Robot] skill 3 activation.
Canceled the duration of variant 1 of [Robot] skill 3.
Adjusted the Mech City scene to prevent props from falling into areas that cannot be picked up.
Adjusted the enemy illustrated book to fill in some new enemies that are not displayed.
[Jack] values changed: Cooldown of skill 1: 6>5 Cooldown of skill 2: 8>7 Cooldown of skill 4: 22>12 Damage multiplier of skill 4: 200%~2000%>300%~3000%
Portal Dungeon - Update v0.99
Update
Added level : Mechanical City
After passing the eighth level, an additional portal will appear, enable it to enter the level.
Added a new character : Robot.
Ability : HP is converted into Shields, and shield recovery delay is reduced by 50%
Normal Attack : Fires a laser cannon from the core, causing 100% Damage each time.
Skill 1 : Consumes 10% shield,Charge the electromagnetic cannon to cause 400% Damage to the target. After penetrating the target, it will leave an electromagnetic effect of 0.5 per second, causing 50% Damage and lasting for 3 seconds.
Skill 2 : Activate the shield to block projectiles. Once per block, fires a laser cannon at all nearby enemies, causing 100%, Repair 10% shields Damage each time and lasting for 1.5 seconds.
Skill 3 : Repair 10% shields per second and lasting for 5 seconds using an automatic repair procedure.
Skill 4 : Release 4 induction cannons to automatically track the nearest enemy to attack. The bluetooth sensing range is about 6 squares, and each attack causes 200% Damage. The induction cannon can last for 10 seconds.
Added a new item : Cat Teaser. When casting a skill, summon a giant meow to deal 300% (each increased by 200%) base damage to the enemy.
Each boss now has its own music.
Update grid file text.
[Jack] Value changes: Attack power: 8>9.5 Attack speed: 1.8>2
[Magic] Value changes: Attack Power: 7>8.5
Portal Dungeon - Update v0.98922
Update the music of the second level.
Connection settings restored to v0.9892.
Portal Dungeon - Update v0.98921
Bug fixes and updates
Updated trap display images.
Item [Bullet] now has an upper limit to increase the number of projectiles, and the part exceeding the upper limit will be transformed into an increase in attack power.
Optimized the delay caused by too many bullets on the client side.
Fixed the problem that the item illustrations were not displayed completely.
Fixed the calculation formula of the item [Armor Pack].
Fixed an issue where the item [Mechanical Core] might not work.
Fixed the problem that the item [Mechanical Core] will fill up the usage times of the equipment.
Fixed [Unicorn] sometimes attacking in the opposite direction.
Fixed the problem that the character [Clown] is in the boss level, after the boss is summoned, the blood bar of the boss is displayed abnormally.
Portal Dungeon - Update v0.9892
Hello everyone, a small preview, we will carry out a major update on 3/24, please wait patiently for the follow-up update notice!
Bug fixes and updates
Added 3 new items: Book of Earth: Throw 1 stones at nearby enemies, up to 10 stones, each causing 500% base damage. Horn hat:When jumping, a shock wave will be generated to collide with the enemy to cause 150% (75% damage increase for each) base damage. Energy glove: Consume all the shield value to cause 1000% damage of the current shield amount to the specified location, and restore 20% shield value for each enemy hit.
Added three scene curses.
It is now possible to save custom game options.
Boss enemies will not chase non-player units now.
The UI display of health bar and shield has been changed.
Adjust some prop bullets to reduce the delay caused by too many bullets.
The blood volume adjustment of the boss in the fourth stage: 90>80, the blood volume adjustment of the summoned monster: 38>43.
The character [Shield]'s skill 2, the upper limit of the bullet size, has been increased by 50%.
Fixed the problem that the prices of random chests in the shop would overlap.
Fixed the abnormal behavior of the boss in the elite level.
Portal Dungeon - Update v0.98911
Bug fixes and updates
Adjust the item altar: the image is changed, the maximum level is increased to 8, and the function is changed to choose an item.
[Clown] The survival time of bullets summoned by skill 2 is increased to 16 seconds.
[Clown] summoned buddies, the range of effect is doubled.
Now Hard and Very Hard, increase late stage enemy level growth.
Now the damage done by the Blood Altar will not cause the mission to fail.
Now the item [Water Gun] will not play sound effects when there is no target.
Now when unlocking a skill variant, it is directly enabled.
Improved treasure chest price display mechanism.
Fixed the problem that the camera would not move in some scenes.
Fixed the problem that multiple items may be obtained after selecting an item.
Fixed [Assasin] not causing double damage when using skin 2 + skill 1 to use variant 2.
Fixed the problem that the UI does not switch when using soldiers to switch equipment on the client side.
Portal Dungeon - Update v0.9891
Bug fixes and updates
Added a new character: [Clown] and its related skins and achievements.
Now under certain circumstances, the character has a short-term invulnerability judgment: when entering the level, when closing the level selection page, when breaking free from the stun state, when returning from the trap, and when the character is resurrected.
Now the character will not deal damage multiple times by jumping after falling into the hole trap.
The proportional damage of self-destruct monsters is reduced by 50%>40%.
Proportional damage of Bomb Skeleton is reduced by 30%>20%.
[Paladin] Basic attack power increased: 6>7.5.
[Soldier] Basic attack power increased: 6.5>8.
[Cat] Basic attack power increased: 11>12.
Improve the position of the camera when entering the next level.
Increase the automatic save timing of achievements.
Fixed the image seams of the fourth level scene.
Fixed the problem that after some bullets have caused damage to multi-jointed monsters several times, they will not be able to cause damage again.
Fixed skill UI not reset after returning to the village.
Fixed the unlocking conditions of some character skins, and the cumulative number of times would increase abnormally under certain circumstances.