As you may know, the year of Rabbit is around the corner! Best regards and wishes to everyone for the new year ahead!
Looking back on the past year, we'd like to thank all of our players for supporting Portal Dungeon. We're working hard now on new content hoping to deliver you the experience as best as we can. Stay tuned!
Happy New Year everyone!
Portal Dungeon - Update v0.98872
Bug fixes and updates
The variant of the skill selected by the player will now be saved.
Fixed the bug that the item [spring] has no effect after the client inherits the character.
Fixed a bug where giant characters could not jump under platforms.
Portal Dungeon - Update v0.9887
Happy Year of the Rabbit everyone!
Bug fixes and updates
Added 3 new items: Water Gun:Every 1 seconds during skill casting, shoots water balls to nearby enemies, causing 100% (each increases damage by 35% and a little attack range) base damage. Phantom Sword:Throws a phantom sword when casting a skill, dealing 125% (25% more damage each) of base damage. Phantom Cheats:25% (5% chance for each increase) when casting a skill will summon 3 phantom swords to attack the enemy, each causing 150% (each increase 30% damage), every time there is a Phantom Sword on him, he can call out one more.
Added zombie skins and achievements.
Adjustments to the scene weapons used by the Rabbit General:
Default number 4>6
Launch interval 10>4
Firing two shots now destroys the weapon and respawns near a random player after 16 seconds.
Some English translations have been retouched.
Update some item descriptions.
Now the unlocking conditions of (character) Old Dad and (item) Lone Wolf will display the progress of each difficulty.
Fix Shadow Guardian's skill casting issue.
v0.98871
Fixed ninja skill 2 variant 1 not increasing cooldown correctly.
Fix Soldier skill 1: There is no shock wave problem when directly hitting the enemy.
Fixed Cat Skill 1 Variant 3: The bomb did not grow bigger.
Fixed Paladin skill 4: no knockback effect.
Fix Warlock Skill 2: Bat position overlap problem.
Portal Dungeon - Update v0.98869
Bug fixes and updates
Newly added special enemies, now when the enemy level reaches 20 or above, there is a chance to appear in the level. Only the use of scene weapons can cause effective damage to it.
Now in the room that inherits the progress of the level, the equipment cannot be used.
Now when the max shield is increased, the current shield is also increased.
Fixed variant 3 of shield soldier skill 2, only the rear has shock waves.
Fixed that when holding the item [Converter], the blood volume did not drop to 1 point.
Fixed item [Bloody Shawl] not stacking correctly.
Fixed the problem that in the room that inherits the progress of the level, the inheriting engineer will drop equipment.
Portal Dungeon - Update v0.988683
Bug fixes and updates
Armor drop speed changed: 0.1s > 0.15s.
Fixed the problem that the attack speed of mechs on the client side is not normal.
Fixed the problem that when holding the item [Greedy Gold Coins], you can get extra gold coins by repeatedly riding the mecha.
Portal Dungeon - Update v0.988682
Bug fixes and updates
Update the projectile management mechanism to reduce the delay caused by a large number of projectiles when playing multiplayer.
Update the trigger method of the item [Monster Heart]: Now after death, it will be automatically revived after 3 seconds.
Now after defeating the boss of the first level, there will be a platform where you can jump to the upper level.
Adjusted the character's skill duration.
Fixed the low health effect remaining on the screen after leaving the mecha.
Fixed the problem that after the mecha exploded, it would become invisible when summoned again.
Fixed the problem that it is possible to return to the village in a mech.
Fix variant 3 of engineer skill 3, can trigger excessive amount of props [Slime Egg].
Fix ninja skill 4, an error caused by multiple uses.
Portal Dungeon - Update v0.988681
Character balance adjustment
Shield
Basic attack power: 5>5.5
Basic health: 10>11
Passive Ability: Originally, the effect was not triggered when receiving damage from oneself, but now it is changed to activate the trigger effect on the nearest enemy.
Variation 3 of skill 1: 200% damage per second > 50% damage every 0.2 seconds.
Skill 2: 600% damage once > 100% damage every 0.1 seconds.
Skill 3: Stone Pillar now also has character passive ability.
Portal Dungeon - Update v0.98868
Bug fixes and updates
Added a new character: Shield and its related skins and achievements.
Updated the summoning of the item [Mecha Communicator].
Fixed the problem that the equipment enhancement was not stored in the stage progress storage.
Fixed the problem that when the character jumps down from the platform, the summoned objects will also fall down.
Fixed Bomb Skull achievement issue.
Fixed the problem that when holding the item [Converter], and then picking up multiple [Heavy Equipment], it will not be converted into the corresponding value immediately.
Portal Dungeon - Update v0.98867
Bug fixes and changes
The level selection page has been changed to a style that does not require dragging.
Add hints.
Reduce the chance that the engineer's summons will trigger the item's effect.
The boss of the sixth stage will not knock away summoned objects now.
Mouse is now restricted to move within the game window.
Fixed [Earthworm] spawning from wrong position.
Elite Mission: The number of elite monsters to kill has been adjusted to 15.
The number of initial spawned monsters has now been increased.
Players will now be punished by halving their income (experience, money) because they have not reached the next level after exceeding the time limit.
Now on the altar upgrade page, there will be a pause interval during the upgrade by long pressing the button, and MAX will be displayed when the level is full.
The extra purple coin increase based on the number of people is now cancelled.
Items given by boss rewards now don't spawn in portals.