Big update 5 : The Pumpkins Keeper (v1.1) is here!
Hi everyone ! Today, I want to talk about a little surprise we have for you! We have made a Halloween themed updated! It is available right now! If you like the game (or not), make a steam review and if you have any feedbacks and suggestions, please make a post in the Steam discussions!
The patch note
New content
This update adds the Pumpkins Keeper scenario! It is a unique scenario where you must protect a pumpkin field from hordes of zombies coming at you! You have multiples ways of killing them and save your precious pumpkins!
As you can see these zombies are coming for you but don't worry, I put some defenses! You can build traps, mines and barricades! Traps will kill a zombie that walk on it, mines will explode and do zone damage and finally, barricades will block and damage zombies! They each cost different resources and can be placed in several positions!
To help you against the horde, you can count on the new building, the Combat HQ. You will need to hire an employee to be able to build defenses. In this building, you will be able to upgrades your defenses, a grand total of 6 upgrades with most of them having 2 levels!
Here you can see a mine exploding and killing some zombies! Once exploded, mines will take a lot of time to rearm (be able to explode again).
As you can see there are bigger zombies with more than 1 Health Point, there are also fast zombies!
Small Changes
- When a ship is infected without having any bugs, it will now show the chance of infection instead of just saying "Infected" - Add small red flags to better show where are the Lighthouse and the Hospital in the Lighthouse Hope scenario - Morale changes from the Scenario will now be clearer with custom phrases added to the Scenarios where something impacted Morale - Improve text of Broken Lens event
Balancing
- Decrease from 1 to 0.5 Knowledge when killing a bug with the Hygiene Researches policies activated - Balance Morale again
Bugs & Performance
- Added VSYNC option in settings - Remove hammer sound in Battleship scenario when the Battleship was at stage 0 - Fix text car capacity upgrade - Fix text Improved tools technology
It might not be the last update for the game as we are looking at translating the game in french! Thanks for reading, Have a great day!
Small update (v1.0.12) : Bug
Hi everyone! - Fix when loading a save, the buildings that were under construction remained under construction forever
That's all for today, Thank you for your support! Have a great day!
Small update (v1.0.11) : Bugs and balancing
Hi everyone! This week, a patch to fix more bugs and balance Morale. - 4 new events to help you when you have low Morale - 1 new event to reward you when you have a high reward - Scenarios specific events will spawn more often - Balance cities distances and Tech ship distance (when call it with the horse/car) - Balance Morale delivery value - Fix rare food rotting while it shouldn't have when you when over max storage - Fix hammer sound at the beginning of Lighthouse scenario - Fix can't send resources to other cities when Portobugia is full - Fix repair ship with no textures
I also wanted to thank all the new players (mostly Czech and Slovak). It would help us a lot if you could make a Steam review, we have a pretty low number of reviews compared to the number of copies sold (only 1% of our players wrote a review)!
That's all for today, Thank you for your support! Have a great day!
Small update (v1.0.10.2) : Critical Bug
Hi everyone! I'm very sorry for this huge game breaking bug! - Fix building (HQ, Warehouse...) menus remaining open when trying to close them
Please tell me if you still encounter the bug!
That's all for today, Thank you for your support! Have a great day!
Small update (v1.0.9) : Critical Bug
Hi everyone! I'm very sorry for the critical bug introduced in the last patch! - Fix event spam in Sandbox, Siberia and Battleship scenarios
That's all for today, Thank you for your support! Have a great day!
Small update (v1.0.8) : Bugs, QoL and balancing
Hi everyone! I wanted to thank everyone for the reviews, we more than doubled them! Now, the main topic, the v1.0.8 patch is out and brings: - Big QoL change : The destination of the horse/car is now selected in the horse/car menu and not in the Garage menu - Fix HUD (resources) tooltips will not go hidden with the day change - Balance Morale when people die especially on low Morale (loose less Morale than before) - Balance Storage Morale Bonus (depends on Morale and People) - Loose Morale when give nothing in events about helping a city - Increase Morale drift - Increase fish hitbox so it is easier to get the Local Wildlife achievement - Increase cost of Clear Area upgrade - Reduce ship repair cost - Reduce Policies cost and upgrade duration - Reduce cost and duration of some upgrades - Technology Ship is slightly less frequent than before - Slightly adjust signs for Lighthouse and Hospital - Remove Strikes random event (can now only spawn when at low Morale or when you don't pay your employees) - Unlock Heating Technology by default on Peaceful City because the Boiler House is not present on the map - Less events in Lighthouse scenario - Fix not loosing when having 0 people - Fix speed of random event wheel anim (when result is random) - Fix Hospital being hidden after first level - Fix strikes were not happening when having low Morale - Fix Ship sound that was not looping correctly - Fix game not paused during events (should not work 100% of the time, we will see) - Fix selling disable estimation for artifacts - Fix keybindings not saving correctly - Fix infection chance computation with upgrades/policies - Fix hammer sound on a Tech Ship mesh - Fix Technology Ship not spawning while not having unlocked all technologies
The balancing part is very difficult because of the amount of options/events available to the player!
If you have any suggestion on balancing, QoL and bugs, you can write a message under this post!
That's all for today, Thank you for your support! Have a great day!
Small update (v1.0.7) : Bugs and balancing
Hi everyone! The v1.0.7 patch is out: - Change winning conditions of Librarian from collecting all artifacts to collecting only 6 - Increase artifact spawn - Increase coin/scrap spawn on ships - Decrease health of bugs - Increase frequency of knowledge in report rewards - Balance Scrap (lower cost) and Antibug (lower amount of resources produced) conversion - Add a bit more explanation in tutorial - Fix Captain of damaged ship and the tutorial ship having a hammer - Fix Morale not affected by events - Fix flag with transparency - Fix artifact estimation costing 1 coin instead of 4 knowledge - Fix Fishing technologies (coastal fishing and deep fishing) effects (were not working) - Fix upgrades in Recycling center requiring Antibug Production
In the previous patchs (.4 and .5): - Fix new achievements - Fix boxes location on a specific boat type - Improve captain spawn location - Fix Captain having a hammer - Fix cost of Recycling Center, Boiler House and Expedition Camp - Balance upgrade cost of the 3 buildings above - Improve hammer location for builder - Fix mission more than 110 people not checked on Peaceful City - Balance Morale a bit - Fix killing bug re init chance of infection - Fix Clear Area upgrade text explaing how to have it - Fix Inspection report title when ship is safe (from "fire" to "safe") - Fix rotten food icon shown when 0 food (in some conditions)
In the next patch, the main things I plan to fix are: - Fix strikes - Fix the resources' tooltip disappearing each new day in HUD - Balance death spiral when having low Morale - Fix Technology ship not spawning anymore even if not all technologies haven't been unlocked - Fix events not pausing the game when clicking on the moment the event spawn - Balance things - and a lot more
if you have any suggestion on balancing, QoL and bugs, you can write a message under this post!
That's all for today, Thank you for your support! Have a great day!
What's next?
Hi everyone,
Firstly, thank you all! We have sold more than 2,000 copies (with a peak of 65 concurrent players)! However, we still have only 21 reviews (less than 1 person out of 100) with four of which were made just a few days ago. So, if you like the game (or even if you don’t), please consider leaving a review. It helps a lot with both visibility and morale!
If you encounter any bugs or have feedback about balancing, please consider posting in the discussion forum. This will help us find the right balance. In the coming days (and weeks), there will be many balance adjustments, QoL improvements, and bug fixes. We've already released three updates to fix major bugs (or easy-to-fix issues), and so we are now focusing more on fixing issues based on your feedbacks!
For example, the Librarian scenario will now require only 6 artifacts to complete, instead of needing all of them! Some of the issues we want to address include: the day cycle not pausing during events sometimes, and tooltips disappearing each time the day changes.
The first patch will release tomorrow with the changes to the librarian scenario, some balance changes and a few fixes.
Thank you for your support, and have a great day!
Big update 4 : The Eternal Winter (v1.0) is here!
Hi everyone ! This is the patch note of our last big update : "The Eternal Winter" (v1.0). As said in an earlier post, it is the last major update for the game. Please, consider leaving a Steam review if you like (or not) the game! We hope that you will have fun with the game because we made sure to fill any gaps in content with this update! Old Saves will not be compatible with this new version because of changes made on the maps! If you want to know all the changes, here is the patch note below. We jumped to the 1.0.3 because we had some fixes during beta test.
A long version of our new trailer:
The patch note
New content
Temperature: - The temperature almost follows a curve which is different in each maps - The lower the temperature, the higher the city consumes resources
Morale: - The morale is between 0 and 100, it changes a bit every day - It depends on many variables like temperature, quantity of resources, recent unloaded infected ships... - The morale value defines the number of new people you get every month - The price of resources depends on it - Below a certain value, you can have strikes - Above a certain value, your employees work more efficiently - Added Propaganda upgrade in Security Post that provides a Morale bonus
Siberia scenario: - It is supposed to be the hardest scenario - Temperature is lower than the other scenarios and ships are rarer - It has a specific building: The Expedition Camp. It allows sending expeditions to gather resources in the countryside.
Recycling center: - Produces Scrap or Antibug - Work like the Sawmill or Fishing dock - Takes time to switch the produced resource - Production adaptation upgrade for lowering the switching time - Antibug Production upgrade to be able to switch to Antibug - You can buy only one the 2 upgrades that increase productivity: Streamline Scrap or Streamline Antibug
Boiler house: - Provides a heat bonus - Requires Clear Area upgrade - Improved Heating upgrade for increased heat bonus - Comfort upgrade increases employees efficiency by 10%
Headquarters rework: - Moved Clear Area upgrade from the Sawmill to the Headquarters. So it is available faster than before but since now Sawmill requires it, the Sawmill is available later than before. - New upgrade Region Mapping for sending car to other cities or go search a Technology Boat - New upgrade Winter Clothes for a small heat bonus - Policies
Pier rework: - Ships are now limited by the dock size - At the beginning, only ships with 1 box can come - You can increase the dock size to have ships with 2 or 4 boxes
Ships rework: - Added Moths for ships carrying Goods - Added new ship types - Added 42 new ship numbers - Added 39 new ship names - Added 4 new flags categories
New (and updated) technologies: - Bureaucracy : unlocks Region Mapping and Policies in the Headquarters. Unlocks Propaganda upgrade in Security Post - Central heating : unlocks upgrades in the Boiler House - Recycling : unlocks Recycling Center and improve Scrap conversion in Dockyard - Wires : added a daily Morale bonus - Medicine : now remove Knowledge cost for Antibug conversion in Pier
Policies: - Pretty similar to upgrades BUT - There are 5 categories : employees management, customs, hygiene, construction and city rationing - You can buy only one policy per category - Provides unique bonuses like lowered wages, increase the reward for filling a right report in inspection
Events: - Added 15 new events about weather and seasons - Added an animation for when the result is random, so the player knows what option was applied - Updated events to use Morale and Temperature
Life: - Added travelers - Added musician - Added new skins and caps - Added new meshes for houses - Added rain and snow FX depending on the temperature
Artifacts: - You can now estimate artifacts, it increases the value but costs knowledge - Crowns category - Fossils category
Sounds: - Added a bunch of new musics - Added new motor sounds for ships
Small Changes
- Added Temperature unit selection button in the Main Menu - Added Slow mode option when creating a new game (day lasts 3sec instead of 2s) - The Second Pier has now its own ship cycle making ships more frequent - We updated the scenarios to add new houses and improve overall visuals - Added one level for the House Capacity upgrade - Scenarios about surviving now show the number of days survived - Lower the camera lag - Slow motion is slower than before - Added tooltips to many resources in HUD - Updated one of the tech ship texture to be less dark - Added a sign to indicate where the Battleship, the Lighthouse and the hospital are - Every building with more than 1 employee now use employees efficiency multiplier
Balancing
- Balance most of the wages - Balance a few events - Balance some technologies cost and effects - Balance some upgrades
Bugs & Performance
- Remove dog collision - Fix Antibug conversion in Pier using Goods instead of Food - Fix most of the clipping for Artifacts - Fix artifact category value text
Thanks for reading all of this! It has been a long journey, and the game changed quite a lot compare to the first steam version in November 2022. If you have any issues or feedbacks, feel free to post in discussions!
I hope you will be interested in our next project! Have a great day!
Release date of the 1.0
Hi everyone, Today, a small post about the release date of the 1.0. We said that we aimed to release in July, but nothing released in July, and we are sorry for that. So, the Eternal Winter update which will end the Early Access of the game will release on the 19th of August with a small discount. We will release the patch note at the same time the update release but you can already see the big changes in our last post. We hope that you will like it!