Last scene in russian language was not available. Fixed.
General polish improvements:
Now the robot explodes with damage, smoke and particles.
Dragging the robot to the edge of the screen now scrolls.
Save file now human readable.
Rocket level now with star background.
Minions now have KO particles/stars and sound
Characters now have KO particles/stars and sound
Guns now generate fire blast.
Bullets now generate impact smoke.
Moon buggy now emitting smoke.
Small fixed bugs:
Level 6: When glass exploded turrets came back to life.
Level 5 and 6: Garbage white projection is now longer to improve aiming.
Annnnnnd... we've launched!
Posable Heroes is now ready to be purchased from Steam!
It's been some crazy years and I did my best and put my heart into producing the game I really wanted. I hope you enjoy it!
And don't forget to let me know what you think of the game and how can it be improved. There's still work ahead of us.
Cheers.
Early Access Launch announced!
I finally have a release date for the early access launch. In one more week, october 25th, you will be able to get the game from Steam!
Wait, early access? What state willl be the game in?
The game is now fully playable from start to finish. The story is completed and all the levels that I had in mind are included.
So why Early Access?
Because the level editor is far from done. You can build levels right now but it's very complicated and ugly. I want to make it easier for a beginner to use the editor without having to read so many tutorials.
I also want to include maybe a few custom levels (not attached to the main story, on the side) just to offer extra challenges to advanced players.
So overall, even though the main story line is there, there are still some ideas in my mind to make a better experience.
Thanks to everyone that has been waiting. I hope you have fun with the game!
Cheers!
Closed Beta currently in progress.
Hi!
We've reached a game state solid enough to start testing with different users and we need volunteers. If you would like to be a part of the beta testing of the game in its current state, just send us an email to stochasticlints@gmail.com saying you want in.
There are several levels ready for you to try. We ask only a small number of questions for you to answer after playing, and we are looking for any kind of feedback and suggestions you can provide.