Levels are now generated 60 x 60 tiles rather than 75 x 75 tiles. This also decreases the number of creatures on the level (but the density is slightly increased)
The old 75 x 75 size can be enabled as a "Cheat" (now called "Game Modifiers") on the new game screen
The trail of slime from the snailperson is no longer applied on water
Bug Fixes:
Fixed a crash that could be caused by moving using the mouse and then getting shot with a healing syringe by the orc healer
Fixed a crash that happened when you quit directly from the new game screen
Fixed a crash that could happen when clicking on certain locations in the load game screen
Misc:
On a crash, the game now saves an error log in the following locations:
Version 10 of Possession is now available. I'm changing the version numbers to reflect the release number, rather than sticking with semantic versioning (1.X.X), because it didn't make much sense.
Interface Changes: -The UI can now be scaled from the Settings menu. This only affects the in-game UI, not the other menus. I wouldn't recommend using it if you're not on a 4K screen, because it doesn't look very good. Anyone who does have a 4K screen, please let me know how it looks for you, and if I should update the rest of the screens to scale as well. -If clicking would cause you to move, it now shows an arrow rather than the targeting reticule
Fixes: -Fixed a crash that could be caused when receiving an achievement without Steam open
Version 1.0.8 Released
Version 1.0.8 is now available.
Interface Changes: - You can use the Enter key on the numpad everywhere you can use the main Enter/Return key - You can now select "it" as your pronoun when starting a new game - (Forgot this one originally) The minimap gets less visible if you mouse over it
Demo Released!
A demo for Possession is now available on Steam. It lets you play through the first two floors (including two possible options for level 2), and you can pick up your progress from your demo save if you purchase the full game!
Version 1.0.7 (the zoom update) released!
Interface Changes:
You can now zoom in and out. This can be done using the scroll wheel, or by using the - and = keys on top of the keyboard - rebindable from settings, of course! Only applies to the gameplay graphics, not the UI (UI scaling is the next project).
Modding:
You can now easily add creatures to a special level by returning a levelCreatures table from a mod. Example: levelCreatures={graveyard={'graverobber'}}
Bug fixes:
Fixed a crash that occurred when using the scroll wheel on the spell selection screen
Having some trouble getting the Mac version uploaded to Steam, so for now only the Windows and Linux versions are on 1.0.7. If you purchased the game on itch.io, the downloadable Mac version there is on 1.0.7.
Mac version is now available.
Version 1.0.6 (the minimap update) released!
Interface Changes:
There's now a minimap! It can be disabled from the settings page.
The stairs up are now colored yellow in ASCII mode, and have an up arrow attached to the tile in graphical mode. The up arrow is drawn on top of whatever else is on the tile, so if something is standing on the stairs it's easier to see them.
The default preferences are now set to show creature stats on the sidebar. (This only applies to people who haven't played the game yet)
Gameplay changes:
Flying creatures who move over water while on fire now have their fire put out
Code/modding changes:
Tilesets can now have separate colors for the ground and the walls in ASCII mode (and the Graveyard has been updated to use this feature to more closely match its appearance in graphical mode)
There's now a Map:get_blocking_feature function to check and return a movement-blocking feature in a tile
Bug fixes:
Fixed a crash in the credits screen in ASCII mode
Linux:
Possession now launches using your system's libraries rather than the Steam runtime's. This is to fix an issue where the game was not launching on some systems (notably running Manjaro). If this causes a problem and the game's not able to launch on your system when it could before, please let me know!
Possession version 1.0.5 Released
Small version just to fix some crashes.
Crash fixes:
Fixing crash from going up stairs as a brainiac or braineater
Fixing crash from vase being broken by a non-creature
Fixing rare crash that occurred when getting attacked
Possession v 1.0.4 Released (And news on a demo!)
Crashes fixed: Fixed potential crash from switching back and forth between fullscreen and windowed mode
Fixed crash in the swamp from witch's AI
Fixed crash when using with braineater's ability
Hopefully fixed a crash that occurred when targeting abilities (I couldn't reproduce it, but I put in a check that should prevent it from happening - please let me know if this still reoccurs!)
Gameplay: Awakened mummies are now possessable, but it's very difficult
The ancient civilization that created the Tombs no longer shoves two mummies into a single sarcophagus (Empty sarcophagi are no longer possessable)
UI: Non-possessable corpses no longer say "you can possess it easily"
Settings now says "settings & controls" on main menu
Demo: Steam treats adding a demo like adding a whole new game, so there'll be a delay on that.
There are now Mac, Windows and Linux demos available on itch.io, though: https://weirdfellows.itch.io/possession
Possession is Released! (Also, version 1.0.3 patch notes)
It's been a long journey, but Possession is finally available to purchase for Linux, Windows, and Mac. Thanks to everyone who has been waiting so patiently to play it! The wait is over now, get out there and start possessing some monsters!
The release also coincides with version 1.0.3:
Fixed mouselook not working when you change ASCII tilesize
Fixed crash from targeting bolt of darkness on an undead creature
Moved version info to the bottom of the screen
Possession 1.0.2 released
Version 1.0.2 has been released to testers and reviewers.
Crashes fixed:
Fixed crash caused by going to stats page when you haven't played yet
Fixed crash caused by viewing achievements on stats page in ASCII mode
Fixed crash caused by gaining an achievement in ASCII mode
Other fixes:
Wins and losses pages on stats page now display correctly in ASCII mode
Main menu now redraws properly in ASCII mode when resizing/fullscreening the window
Clicking on creatures to use abilities on them should now target the creature properly (was sometimes targeting a different creature nearby)