Post Human W.A.R cover
Post Human W.A.R screenshot
Genre: Strategy, Indie

Post Human W.A.R

Post Human W.A.R Patch Note 18

He who craves outsmarting moves, may he be welcome!

Here's another Patch Note for Post Human W.A.R. We are currently in our final stretch, and the full release is pretty close. We'll be sure to give you informations about it pretty soon. But for now, here we go for the Patch Note #18!



  • You feel an excruciating pain each time you have to wait for the AI to play? Let's end the suffuring: Now you can speed up its move!
  • IDENTIFY YOURSELF!... Nah, just kiddin'. If you play offline, there's no need to log in anymore. All your progress in campaign mode is now saved on your computer and on Steam Cloud.
  • We sharpened the AI skills. Watch out for long range units. Just sayin'.

That's it for today. Stay tuned, because as we say: THE END IS NEAR (in a very optimistic way)

Post Human W.A.R Patch Note 17

Hey there, Beauty Seekers!

Today's Patch note will focus on some cosmetic improvement. Let's go for some NIP AND TUCK!



  • For a better immersion in campaign mode, the avatar, the name and the color match the Hero you play
  • In training mode, avatars also match the faction you're playing with
  • New colors have been added to the shop, and some fixes were made
  • General interface improvement: Avatar selection windows, colors, special skills buttons, FX...

Here's a mirror. How do you like your new Post Human face? Pretty sure you're really happy with it!

Now go out and spread the word: Post Human W.AR is Bigger and Better!

Post Human W.A.R Patch Note 16

- Hey, Mike. Wake up Mike. Mike! MIKE WAKE UP FOR F*CK SAKE!
- Ralph? W-W-W-What's going on? It's like 2 in the morning! And how did you get in my house? Ugh, forget it. I gotta sleep, got a lot of things to do tomorrow!
- OH PLEASE! I know Saturday is laundry day for you... You'll also grab a few expired food at the grocery store - yes, I know you buy expired food because you're POOR - and send a pathetic text message to your pathetic ex-girlfriend, just to tell her how miserable your life is now, but she'll probably ignore it because she's too busy GETTIN' LAI--
- OK, OK, I GET IT. You don't need to be so rude... So what do you want ?
- What do I want? What do I want? I want to show you this beauty. It's a time travelling machine called Post Human W.A.R Patch Note 16!
- ... Post Human what? I'm sure I'm gonna regret it but... What is it?



- Okay, listen up Mike. This is no ordinary time travelling machine. With this one, you can now record every game you played in Post Human W.A.R - training mode, local versus, online, or whatever.
- Yeah, okay. Time travelling machine. Cool. Can you leave now?
- That's not all, you dumb*ss. With this machine, you can also watch your previous games, and skip the waiting time of all actions. You can even skip directly to the turn you wish to watch, if you have something particular in mind!
- That's... yeah that's great Ralph, really. Okay, well, thanks for showin--
- NOT. DONE. YET.
- Jeez...
- Let's say you have a friend. Yeah I know, pretty unrealistic because except me, you have no friend.
- Right now, you're more like a bed intruder than a friend to me.
- LET ME FINISH. So, this hypothetical friend do not believe you when you say you have accomplished a wonderful action. Well, now, you can export your game and share it to your him. Or even the world. Or EVEN THE UNIVERSE. Can you believe it? The U.N.I.V.E.R.S.E.
- I don't think the universe cares about it, but ok, that's good to know. Anything else?
- OF COURSE THERE IS. Just to let you know, now when your unit stands on a healing zone, it will restore 10hp. BUT If your totem is destroyed, you'll lose 15hp every turn. So there's no hiding forever!
- ...
- ONE LAST THING: the AI now make a better use of AOE damages. You have been warned!
- Hmm okay, but I have a question... What do these last features have anything to do with your time travelling thingy?
- THAT'S THE POINT. ABSOLUTELY NOTHING. THIS IS WHY I'M A GENIUS, THE KIND OF GUY WHO CAN MIX THINGS TO MAKE THEM BETTER!!!
- I... Okay that's it, get outta my house.
- I Will, but promise me that you'll try the Time Travelling Machine. It's cool, and it can turn your pitiful life into... well... something less pitiful I guess.
- Yeah okay, I will definitely play Post Human W.A.R and try these features, so now GET OUT!

Post Human W.A.R Patch Note 15

Hello There, I'm Doctor Soy Spinachsauce, specialized in mood disorder. Autumn has fallen, and you probably feel a little down, bland, weak... Well, this common trouble is called Seasonal Affective Disorder. Rest assured, I got you covered: Here's a prescription to make you feel better, The Post Human W.A.R Patch Note 15!



  • To increase your appetite, I upgraded the map in conquest mode with new graphics and a revamped level design with more obstacles. It will be easier for long ranged units to hide and harass opponents!
  • To improve your overall skin complexion, Champion Reveal and Units Recycle features are now added to the tutorial syrup. You won't miss anything about those unique elements, never seen before in any other Turn-Based Strategy Game (I think...)
  • Your lack of energy is another symptom... to counter this, here's a "recycle when you want" shot. Now you can recycle your units even after they moved or acted! Whoops, I missed your vein. Let me do it again. Sorry about this.
  • Lastly, I'm pretty sure your libido just collapsed. Here take these pills : 4 new maps for the conquest mode to boost your intimate relationship. No, don't thank me. What? You're single? Well, I'm afraid I have no remedy for that!!! Hahaha! ... Haha...Ha... ...

Well, that's it for this Patch Note 15! If you like the game, if you have Seasonal Affective Disorder, or if you have a cat, just share our Discord Thread and let the world now about Post Human W.A.R!

Post Human W.A.R Patch Note 14

Hey there, adventurers. Sharpen your shovels and draw your pick axe - the time has come to get stinkin' rich. Follow the Gold Digger Guide, aka Post Human W.A.R Patch Note #14!




  • Finding gold can be really exhausting, so try to limit your resources consumption! And if you think you can recycle your units as much as you can to grab resources, then you're WRONG. You can still do it, but only once per turn!
  • Have you tried the Gold Digging Simulator? Well, just choose the Practice Mode! You can now define how many resources points your AI controlled opponent will start with!
  • We have refined a few display windows. Now the GAME sparkles like a highly polished GEM.


Okay guys. This is just the beginning of your journey, and we'll be friends and competitors at the same time. In any case, I wish you all the best of luck, and see you for the next Patch Note!

Post Human W.A.R Patch Note 13

Hey there, fellow strategists!

We're back for a new Patch Note in a more standard shape. No fancy name, no movie acting, no stroll in the zoo. It's good to enjoy simple things from time to time. So, what's up with this Post Human W.A.R Patch Note #13?




  • From now on, You can save ANY battles in campaign and training mode, quit the game and come back later at your saving point. And that's because YOU demanded it!
  • We improved fonts displaying so that every language can have bold, italic and all. We're not into politics, but we want equality for everyone!
  • Finally, We resolved some click issues when exploring the codex, preventing the correct informations from displaying.


That's it for this Patch Note! Hope you enjoy the game, feel free to talk about it and if you have any suggestion, just join our Discord . We're here 24/7 to talk about it. Well, not really "24/7", more like "18/6" but...

Anyway, feel free to come!

Post Human W.A.R Patch Note 12

Alright Ladies and Gentlemen. For those who don't know me, I'm Post Human W.A.R film director, and we're here to shoot Patch Note #12. I expect everybody to do their best.



Quick recap of the situation: Squad leader F3L-X is at the R-Patch base camp. Several of its subordinates rush around him.

Patch Note #12, take 1, aaaaaaaaaaaaaaaaand... ACTION!

- F3L-X! F3L-X!
- Calm down. What's the fuss 'bout?
- A small Wraak squad has been spotted. They brought some change: AoE damage dealing units can now boost their attack power, without using more resources than other units.
- ... And does it work for Anthropists and R-Patch too?
- Yes, it does...
- Well, that's good news. It just means that it will be even more easier to crush them!

- F3L-X! F3L-XXXXXX!
- What now?
- The camera! The camera! It automatically zooms on a Champion's death, the screen shakes in case of powerful attacks... It's going crazy!
- It's called "visual feedback", you idiot. Now stop panicking over nothing and get back to your position!

- Sir F3L-X! OMG Sir F3L-X!
- ... You gotta be kiddin' me...
- The loading is faster than before, especially before cutscenes!
- ... And ?
- ... Well... we won't have time to relax before battles anymore, it's going super fast!
- WE ARE AT WAR, THERE'S NO TIME TO RELAX!
- But Sir-
- GIT OUTTA HERE!!!

- Hmmm... F3L-X?
- Yes dear?
- You seem a little tensed. But I have some good news for you!
- Which is?
- The IA has been upgraded. Now the IA controlled units can boost their movement if they judge it necessary. You're going to have a hard time defeating them! Isn't it wonderful?
- ... Yeah... truly wonderful...

CUT!

Ok, that was PERFECT guys. We can skip to the other scene right now!

See you soon for the next Patch Note!

Post Human W.A.R Patch Note 11

“Hello fellow R-PATCH and Welcome to our Wraaks and Anthropists Zoo.

Please take a stroll among our different parks and have a great day visiting the Wraaks and Anthropists Zoo.”



- Daddy Daddy, I wanna go see the Sumogoris and Arrowgutans at the Anthropist area! I heard they can talk and have a weird sens of humour.
- Fine fine. We’ll go there first. But don’t take too long if you wanna see the Bipolar bear show with the penguins”
- Yeah, got it Dad. Hey what’s that paper stuck in the fence?
- Seems like a note. Let’s see what it says: “ The IA has been adapted for the new gameplay rule. It will protect its own champion, know how to use the reveal mechanism and hunt your champion unit down if you happen to reveal it.”
- What does it mean Daddy?
- Well haven’t you heard me? The AI has been remade according to the last patch note that changed everything in Post Human WAR!
- I don’t get it… Laaaaaame! OH its time for the Bipolar show. Where is the arena Dad? Where is it?
- Just a sec… This way… on the right after the Arms-Adillos and the Ambivarans.

- Wow! Have you seen that Daddy? The penguin went so high up… like 3km high!! Oh it seems like the penguin dropped something in the air. It’s coming our way. CATCH IT DAD CATCHIT!
- Got it! Ha, just a ball of trash.
- Wait there is something written on it. READ IT!!
- “The camera focus on the opposing units is now more fluid when they play. Also, some adjustments to better guide the players and some bugs fixes.”
- Gibberish again!
- Come on… its great news! The menu is clearer and bug free now!
- Yay…
- Come on! Let’s go see the Fakeer to Peers and the Hitchimp on the way back to the car. It’s getting late.

“Thank you for visiting the Wraaks and Anthropists Zoo and remember: Wraaks and Anthropists may look cute, but would kill you if they have the chance. Thank Lord for our R-PATCH troops for defeating them on the battlefield.”
We hope to see you again soon at the Wraaks Zoo!”


Post Human W.A.R is evolving!

What? Post Human W.A.R is evolving!

Our game is undergoing an important gameplay mutation to expand its psychological impact: killing the opposing Champion is now an immediate win condition.

Picture a game of chess where any piece could be the King, and you have to deduce which one it is.

At the beginning of each battle, the players form their armies and each selects one secret unit to be their Champion. The first player to kill the opposing Champion wins the game. You’re free to pick any frail or strong, flying or ground, melee or ranged unit, as well as either keeping it safe, behind your lines or exposed on the front line to trick the enemy… Craft your own plan and strategize your battle! You’ll have to read your enemy’s moves and bluffs to find the Champion and get rid of him... before he gets yours!



These changes allow the game to become truly strategic and psychological. The outcome of every skirmish still matters as it allows you to get the upper hand and weaken the enemy’s lines.

To balance things out, we also introduce a Revelation mechanic! All players can uncloak their Champion, whenever they wish. In return, the revealed Champion gains a powerful stat boost. A truly double-edged sword move! This risky bet will make the Champion the priority target, but can also help you turn the tables in times of need. Use it wisely!

We sincerely hope that you will like the direction Post Human WAR is taking and are waiting for your feedbacks!

Post Human W.A.R Patch Note 10

Hello to you, Evil Masterminds,

As your official Evil Plan Programmer (EPP) provider, we’ve created evil new features that aim to improve the software’s ability to help you in designing evil geniuses’ plans. Please read thoroughly the notice before taking any action.



/!\ To be used without caution /!\

- We are currently adding some textures into the maps in order for your Evil Plans to look more daunting when previewing them into the EPP.
- We’ve increased the number of evil shortcuts configurations in the EPP. Now use Evil CTRL and Evil SHIFT to create more abominable shortcuts!

That’s it for today’s Evil Plan Programmer’s update.

PS: We are aware that crime doesn’t pay but your last invoice is way overdue. Please report to our (definitely) Evil Accountant ASAP.

Criminally yours,
Hugh Jass
EPP’s Evil Business Developer