Release patch #1! Bullet sponge enemies must be gone & more!
Hey!
Release patch #1 is live!
Changes:
Added button to sell all junk items to merchant
Fixed NPCs hp (no more bullet sponge enemies)
Fixed jerky AI movement
Fixed AIs like if they all are snipers
Fixed AI shooting distance (now it depends on weapon)
Fixed player spawn on random encounter levels
Descreased food, water and energy needs
Fixed exit from Bunker to Cave
Stacked water up to 10 items
Fixed grenade throwing range
Fixed vest prices
Fixed localization
Devs
POSTWORLD is RELEASED!
Hello, survivors!
POSTWORLD is released! Reeeeeeeeeeeeee! ːsteamhappyː
Go buy it! Leave review! This all will really help to make the game much better!
We even have postapocalyptic hype train specially for this event!
Also Beta test ends today. Overall we are very happy with the results because:
We fixed more than 100 critical bugs and minor issues that could really DESTROY our game at launch day
We polished and added even more content during those 7 beta updates
We improved game balanced taking into account how you played
Check out changes by yourself: 1, 2, 3, 4, 5, 6, 7.
P.S. Don't kill the man on the photo below. Maybe he is good :)
Come talk to us in Discord: https://discord.gg/tDmG5wS
We are very happy that you are still with us,
Devs
Beta Update #7. Fix it, fix it, fix it!
BETA UPDATE #7 IS LIVE ON STEAM!
Added shuffle button to non-player inventory
Added highlight when mouse over weapon/shield attachment
Added tooltip when trying to drop attachment on equipped weapon/shield
Replaced taskbar icon
Changed all prostheses sizes from 2x4 to 1x3
Closed sleep window automatically
Fixed tooltip for large resolution displays
Fixed merchant head
Fixed sell price for all items
Fixed repair kit price
Devs
Beta Update #6. 2 days until release!
Beta Update #6 is live on Steam!
Added more than 10 Steam achievements. Yay!
Added possibility to jump with shield
Added interaction hint “Press KEY to kick” when enemy is close and player is aiming at him
Added tutorial on prosthesis pickup
Added HUD icons for dead NPC on random encounter levels on global map
Added Assault Rifle on start level
Made weapon/shield shortcut cell in HUD red if corresponding is broken
Moved Prolog to Journal tab
Replaced NPC heads. More than 10 unique new heads!
Replaced Shuffle backpack inventory (top right corner)
Replaced “Other” item category with “Junk”
Replaced game icon in taskbar
Replaced Stopper’s head
Fixed Mukesh dialogue when Slaves are dead
Fixed localization
Removed NPC as partner functionality. Hernia won’t be your partner anymore
MOST IMPORTANTLY:
This update could break old game saves. We warned about that :)
It is highly recommended to start a new game now if you have issues with old game saves (please restart the game first if you tried to load old game save).
You have to start new game if you want to get Steam achievements while playing the game.
Devs
Beta Update #5
Hey, survivors. Less than 2 weeks left before POSTWORLD full release on Steam. Yes, no Early Access, you read this right.
Meanwhile, Beta update #5 is ready! Changes:
Added better UI icons for navigation in the world (green flags for quest objects, yellow icons for merchants, etc.)
Added death cause to death screen (flies, fire, bullets, melee damage, bleeding, etc.)
Added notification when character is thirsty and trying to sleep
Added Hernia to compass
Added more water, food and repair kits to merchants
Added pistol sight and magazine on start level
Replaced heads for Kalym, Mukesh, Oldman and more!
Made character transparent when camera is too close
Last selected quest in journal will be saved
Improved Hernia AI
Fixed first aid kit and surgical kit tooltips when “Medic” skill is acquired
Fixed weird shield behaviour when NPC is stunned by kick
Fixed ladders material
Fixed backpack/vest swap corner case
Fixed tooltip for prostheses slots
Fixed autosaves count and logic (now autosaves use only 5 slots in total, last autosave override the oldest autosave)
Fixed modification time of any game save
Fixed duration of “Not enough space” notification
Fixed wrong behaviour of “No backpack” label
Fixed tooltips for resolutions different to 1920x1080
Where is Mukesh, stranger?
Kalym
Beta Update #4
Changes:
Added radiation and toxins to start level sweet spot
Added drug states to HUD
Added yellow arrow to character HUD when there is available skill points
Added yellow dot where melee weapon is equipped
Added “No backpack” label to inventory
Replaced Spindle head
Replaced Confessor head
Fixed trees collision
Fixed Beast behaviour in the lab
Fixed train collision on start level
Fixed the same price for different rifle scopes
Fixed localization
Renamed quests to find Slavers, Cultists and Railwaymen
Marked quest objects by yellow square
Switched to game build with logs and console due to better stability
P.S. Technically Beta test ended but we will continue to patch the game until release and after :)
Watch your heads,
Devs
Beta Update #3. Almost there!
BETA UPDATE #3 IS LIVE ON STEAM (~60MB)!!!
CHANGES:
Added repair kits and ammo to chests as loot
Added more experience for Slavers storyline quests
Added AP, explosive and incinerate ammo to NPCs
Add version of the game to main menu
Changed max walking angle for Beasts
Removed "/" and "U" key actions
Fixed NPC gun distance
Fixed surgical kit health increment value
Fixed broken NPC mate
Fixed level design issues: Trade Post, Huge Settlement
Fixed melee damage
Fixed bleeding damage
Fixed Mukesh is Dead Ending Slides
Fixed tooltip after weapon attachment is installed
Fixed item tooltip for items comparison
Fixed EN loading screen text
Fixed Camera clipping through open door in Lab level
Fixed duplicated footsteps sound
Fixed beginning text
Respect Mother Earth,
Dev team
Beta Update #2. Let's go!
Hey there.
POSTWORLD beta test is in progress so here comes Beta Update #2.
Changes:
Improved patch system. Next updates will be much smaller in size!
Added English Ares voice over to the game beginning and endings
Added extended information about ammo items to item tooltip (armor penetration, etc.)
Added extended information about shield module items to item tooltip (damage, etc.)
Added missing Hernia voice over
Added more experience for quests
Changed bandits loot
Changed Ivanov’s health
Changed Beast’s health
Fixed first Tutorial
Fixed beginning voice over
Fixed NPC spawn on random encounter levels
Fixed item duplication bug
Fixed NPC cover usage system
Fixed different items prices (first aid kits, armor, suits, etc.)
Fixed missing shield charges bug
Fixed bug when Train level becomes hidden after corresponding Slavers quest is completed
Fixed localization issues
Fixed damage of modular shield spikes module
Fixed UI (NPC health, prostheses state, etc.)
Fixed level design issues
Regards,
Screwdriver Entertainment team
Beta Update #1. First blood!
Hey there.
POSTWORLD beta test is in progress so here comes Beta Update #1.
Changes:
Added many graphics settings (shadows, vsync, fps limit, etc.)
Added many game settings (disable melee trail, show NPC health)
Added automatic replacement of broken arm prosthesis if possible
Added Spikes module to modular shield by default
Added camera to show prosthesis installation process during combat
Added complete English Ares dialogues
Added player chests in each capital (Port, Career, Nuclear Power Plant)
Added support of large screen resolutions (4k, ultrawide, etc.)
Improved UI to show NPC health correctly
Improved NPC aim
Improved Game Boss preset
Fixed “Can’t exit the map on which bandits attacked me” bug
Fixed F5/F9 bug with main menu showing after load is completed
Fixed overall game balance
Fixed Alt-click and Ctrl-click inventory bugs
Fixed inventory shuffle logic
Fixed inventory health label
Removed blood pool on death
Fixed missing Russian voice over
Fixed prosthesis ability bug
Removed items in front of merchants
Fixed some sound volume
Fixed aim mode for guns
Fixed bug when player can interact with objects while not standing in front of them
Fixed nuclear silo exit
Fixed death effect due to hunger/thirst/energy loss
Fixed broken Merchant skill
Fixed level design issues
Regards,
Screwdriver Entertainment team
Beta test is in progress
Hey, survivors!
Currently POSTWORLD beta test is in progress. People already found some game breaking bugs so there will beta update in a few days!