Potato Party: Hash It Out cover
Potato Party: Hash It Out screenshot
Genre: Indie, Arcade

Potato Party: Hash It Out

Update 1.00.4 and Customizable Words/Categories!

We're back with a meaty (and potato-y) update for you all with our 1.00.4 patch! The most substantial change here is the addition of the ability for Steam players to customize the pools of Words and Categories (instructions below).

See what else we've changed below, and as always, join our Discord server to keep up with development and find other players!


  • Custom word lists! Now Steam players can modify the word lists. Within the game folders, go into "Potato Party Hash It Out_Data > StreamingAssets" and modify/replace the .txt files for Words and Categories to your heart's content!
  • Live air-drawing! Now mobile players correctly see air-drawing as it occurs, not after it finishes.
  • Added a launch confirmation to prevent VR players from starting the room before everyone's ready.
  • Removed the above-canvas word display for Oculus players, so that screen-sharers/streamers don't risk spoiling the round by looking at the canvas
  • Categories are now displayed to VR players throughout the round.
  • Room Codes are now displayed to mobile players in the lobby.
  • Fixed some performance/crashing on Android 12/API level 31.
  • Fixed a bug causing win trophies not to display above player nametags.
  • Assorted polish, including minor audio bugs, nametag placement, and much else!

Update v 1.00.3!

- Tutorial! Shiny new audio and video added to make onboarding more intuitive.
- Expanded word lists for both regular and category modes. Custom user word lists coming soon!
- Mobile players' powerups now announce themselves when received.
- Increased stability and performance for Android mobile devices, especially lower spec devices.
- Polished and bugfixed the final victory phase for both mobile and VR players.
- A whole slew of minor improvements and bug fixes!

Hotfix, v 1.00.1

Hotfix for two issues:

  • Fixed a bug where VR player would sometimes get stuck in finalvictory state at the end of a game
  • Fixed a bug that would sometimes break air-drawing ability


More updates coming very soon! :) As always, join our Discord server to keep up with development and find other players!

Full Release and v 1.00 update!

It's today!!! We're finally going to FULL RELEASE and pushing our 1.00 update! We're still developing major feature additions for post-release updates, but for now, time to pull this one out of the oven.

Grab the game during our 20% launch discount -- that's 14 days starting November 25th 🦃.

As always, join our Discord server to keep up with development and find other players!

Features added:

  • Discord bot for public games! Players can push room codes to the community Potatopia Discord server. Find other players to join!
  • Ban Hammer! VR players can now kick players from the lobby with the Ban Hammer. With great power comes great responsibility. Use carefully!
  • Control scheme rework! Trigger is now used for drawing and major interactions. Grip is now used for shape pickup and shape extension. This should help avoid interfering with shapes when air-drawing, and vice versa.
  • Round options! Added options to customize rounds, including round time.
  • Games now default to word category OFF.
  • Improved spectator mode for SteamVR.
  • Basic text input support for Cyrillic, Arabic, and East Asian languages. This is a work-in-progress and we would love to hear your feedback/bug reports on this!
  • Balanced the distribution of powerups, especially in games with large numbers of players.
  • Improved the mobile players' bomb powerup.
  • Full support for Valve Index.
  • New audio and sound effects!


Bugs:

  • Space improvement. Game should now be noticeably smaller on hard drives.
  • Fixed many bugs related to VR player hands being stuck unable to draw or interact.
  • Fixed bugs causing non-dominant hand being able to draw in some situations.
  • Improved networking and synchronization of drawings and objects.
  • Improved CPU/GPU performance for VR in many phases of the game, especially related to lighting.
  • "And many more..."


Known issues:

  • The "back to menu" button during end-of-game sequence will sometimes cause you to get stuck in this scene. Requires quitting and re-opening. Fix forthcoming soon!
  • Index users are shown the Oculus controller guide instead of Index


Now that that's settled, let's make it potato rain.

Tomorrow is the day!



Hash It Out is leaving Early Access and going to FULL RELEASE on Thursday, November 25th (yes, that is the day of Large Bird 🦃 often paired with innocent potatoes).

Please appreciate our new live-action trailer, and get ready to be bugged again once we commence the launching (and our 20% launch discount, Nov 25-Dec 9)!!

It's been quite the journey so far, and we're excited to keep developing substantial content in our post-release updates to unleash on you all :)

As always, if you run into any issues, please bug us on our Discord or make a post in the discussion forums.

Thank you all!