New "Retro" Level Set Comes With A Major New Update
This is a big one!! Many big improvements have been made to the engine that drives the game to create a smoother and more responsive experience. Lots of polishing of graphics and tweaks to the gameplay. A new hard difficulty level. And at last, a whooping 100+ levels added in a new "Retro" level set.
Here is a list of the main changes:
New Retro level set
Hard difficulty level added
Faster, smoother game engine
Various tweaks and bug fixes
All control methods vastly improved
Added game controller deadzone option
Helper bot hp halved
Better gem brick clarity
Better spacing of the status bar
Player shrapnel is now harmful, much like the original game
Tips moved to end of level stats screen
Added a minute to time limit
New brick designs
New Improved Touch Controls!
If you've tried the tablet or mobile versions in the past and found the touch controls awkward, I apologise. After much thought and fiddling, I have redesigned the various touch controls which makes the game much more fun to play on mobile devices now. Choose from 4 different methods: tilt, buttons, touch, or swipe. Give it a go and fall in love with the game on a whole new level.
This Update Brings Multiplayer Saves!
This is a biggie! I've been putting off making multiplayer mode save progress because I knew how much work was involved, which included changing a lot of core code which affected almost everything. But pleasing my users is top priority - so many hours later here it is. This is a full list of what's new in version 1.15:
Multiplayer progress is now saved
Improved game controller rumble effects, with option to turn off
Vastly improved game controller analogue controls
Better player physics
Various tweaks to user interface
Lower shop prices in easy level mode
Achievements are finally here!
I managed to achieve the implementation of achievements to the game. There are 20 to get you started, so get achieving! Track the progress of your achievements in game by using the progress menu item.
What Else Is New?
- Improvements to the level editor - Lots of context help added to various menus - Rearranged menus to make them more intuitive - Improved touch-screen controls - Balls no longer get stuck in a repetative wormhole loop - Other various little things you may or may not notice :)
Coming Soon
- More achievements - Retro level set - Elite level set - More difficulty levels
Version 1.07 includes visual improvements, modding capability and much more
Lots of internal changes to the game engine. Now using SDL 2.0.7 and SDL_mixer 2.0.2. New MOD capabilities added for creating community (Workshop) content. New menu options for nerds, including technical game-engine stats. Removed analogue joystick option (it never worked very well). User levels are now saved in user directory (with save game). Improved high score table visuals. Fixed touch for tablet PCs. Various visual improvements to menus. More sound effects added.
Many improvements added in 1.06
New graphics for the laser & asteroids
Many other visual improvements
Options added: enemy outlines, display driver, resolution
Mouse and analogue game controller controls massively improved
Multi-ball power-up now adopts speed of ball that collected it
Progress now displayed at the end of level
“Hurry up” timer now counts down instead of up
In-game menu pop-up help improved
Visual indicators for edge of screen barriers
Screen shake!
Improved bullet time animation
Score indicators added
Improved sound effects
Various bug fixes