The little big update just dropped Friday night! This has been a monumental update on the technical side. We've refactored the architecture to reduce crashing and shrunk the game's footprint from 10 GB to 6 GB! This frees up a lot more memory for graphics.
This update is also a step towards handling different inputs. There are now optional feet and multiple tracker support. We're also really close to full gamepad + third person support. It's a huge game changer, enabling us to speed up our development.
We also tweaked the physics using player feedback to make the game more realistic. Unfortunately, that action unbalanced the courses, and now they need some redesign. You'll see that old courses will be occasionally updated with new features.
With this update, we're finally positioned to add multiplayer. It still needs some polish, so it wasn't included in this release but expect some test features to start appearing along with new and improved tracks in the next two weeks as we get into a regular release rhythm.
Steam Sports Fest Sale
Hello Steam Sports Fest! We've been working tirelessly to clear the road(map) for THPVR like a mountain town buried by this year's winter storms. We wanted to ship this big-little update in time for Steam Sports Fest, but we're just a few bananas short of a bunch as of this writing.
First, I'd like to announce that Steam has nominated THPVR for Steam Sports Fest, and to show our appreciation; we're discounting the game 25% this entire week.
So what is this big-little update? It's a slow introduction of all the rad new features you all have asked for over the years. Better snow, better flow? Check. Better track design, more park features? Check. Vive tracker and/or foot controls? Check. LIV camera support? Multiplayer? Yup.
It's all coming this week. We will announce it in detail when it happens and spend the next couple of weeks dialing it all in. New and remixed tracks will be dropping every couple of weeks. Strap in. It may get a little bumpy before we land this, but we will pack, ship, and send it!
Are You Ready for Full “Tilt” VR Snowboarding?
As the march toward the Midpoint Mega Update continues, we’re making refinements across the board.
Speaking of boards, when you’re boarding down the mountains in the upcoming release, the tiltmeter will turn with the player’s view. This way you won’t lose site of it while scoping out the best line to take.
It changes colors as well, depending on the mode that’s being executed. Will you go full tilt?
One requested feature is for the HUD to be resizable, and hidden if needed.
How would Terje ride down the mountain? With a HUD, or with his own internal HUD that few can match?
We’ll give you the accessories you need to get started, and the freedom to explore on your own.
The upcoming Midpoint Mega Launch has one feature we’ve all been waiting for - more Powder!
Ever ride off the back of a slope through fresh powder? It’s an entirely different feel than neatly groomed tracks. You can sink in and really get a better connection with the mountain.
For the upcoming release we’re giving you a more powdery cushion to carve up on your descent down the slopes. Make full use of your board as it glides through the snow.
We also modified and recalibrated acceleration and the slide vs carve mechanics to feel more realistic. We take into account both the gear you’re using and your current speed. Be sure to customize your player to test it out.
One thing we removed were stability modes. They weren't intuitive enough and caused confusion.
Have suggestions on features you’d like us to include?
Tell us about them on our Steam Community Page and on our Discord!
An Existential Crisis? Or Just Our New Recentering Room
Due to popular demand (and a few internal requests too), we've revamped the centering process. Before you start every level we place you in a cold, dark, black room- for orientation purposes only. There you can ponder the depths of the reality you find yourself in. First escaping from one into our breakthrough VR game, then finding yourself outside the game, but still in it, in a blank and mysterious void.
Its purpose is one: so you can know which way to face.
While we know not what you may encounter in such a stateless state, amid the sensory deprivation set before you you may find the very thing you were looking for all along: which is the front, and which is the back. Helps with leaning too.
While it's happened before where side games and subplots become that of fan fiction and outshine the main affair, we sincerely hope that no such fanfare amasses itself around the recentering room.
Darkness is where we came from, and is where all shall one day return. So will our recentering room soon be waiting for you, upon your completion of each new level. Is it a test that we all must face? Or just a passing VR adjustment while the technology catches up to its calling?
No word on whether there are requests for VR - Darkroom.
Not wanting to be outdone, the Powder VR helicopter crew fitted their bird with a few extras, including their favorite mini games, and handles to get some good air on your way out. The green light has stronger enforcement so you can time your launch down the next slope.
Stay tuned for all this and more in the upcoming mega midpoint release!
New Release Coming Soon! LIV support, European Language Support, and more!
The drive to our next release has been a little longer than expected. Thanks for your patience while we continue on the trek to bring you the best virtual ski & snowboard slopes the VR world has to offer.
A few highlights we have planned for you are
Menu Translations for European languages
Critical bug fixes that caused the game not to work on some system configurations
Revised gameplay that makes the powder in Powder VR feel more like powder
More tricks that are easier to pull off
Updated Menu Interface that's easier to find what you need
LIV support for diehard Powder VR content creators. Show off your best runs!
It's totally awesome making Terje Haakonsen's Powder VR and seeing you make this virtual world your own.
After this upcoming release we have story mode planned, where the game's headliner Terje Haakonsen will be making his entrance as your team captain and guide.
Fixed World Tour "next" button going to blank screen
Compete with THPVR to win $500 prize money in VAL Winter Games! Deadline Mar 12!
Terje Haakonsen's Powder VR has been invited to participate in the VAL Winter Games! Show off your best tricks to win your share of the $500 prize pool.
Event Rules Two slopestyle courses: VAL 2021 Qualifier and VAL 2021 Finals will replace the superpipe and doublepipe courses in the Kastle Ridge exploration mode. To reach the course, you must have earned at least 6 medals in the game and have Kastle Ridge unlocked.