Power Chord cover
Power Chord screenshot
Genre: Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Power Chord

Update 1.0.8 Build Notes


Bug Fixes
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- Fixed bug where Wither’s third card is unlocked but not usable in game

Update 1.0.7: The Wither Release!!!

1.0.7 - Build Notes Wither Release



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Introducing Wither Obscuros!!!!



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- The vessel of an ancient, evil, sun god, Wither uses the Sun's Form Stance to burn through the demon and the Moon’s Form Stance to amplify the charges that she deals out!
Chronal Distortion Difficulty Updates

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New Battle Distortions Added



Mordeth can join you in fighting demons, but demons will receive infernal gear
A random exhausted card will be revived on turn start, but a random card in your hand will be exhausted on turn end
Updated Battle Distortions
“Enemies deal 25% more damage” is now “Both teams deal +1 more Damage”
“Player characters become stunned when their armor is broken has been” is now “Player characters will receive +3 Instability Charges and +3 Thorn Charges when their armor is broken”
“A random enemy will have a totem power” is now “A random enemy will have a totem power, but has 25% less Health and Armor”
“All cards cost 1 less Energy but have a 30% chance of Stunning” is now “All cards cost 1 less Energy but characters receive +1 Bramble Charges per card play”
“Every 5 turns all Debuffs on both bands will be Cleansed” is now “Whenever a character dies all Debuffs on both bands will be Cleansed”
“Draw +5 more cards per turn” is now “Draw +5 more cards per turn, and a random card will be discarded each time an Attack card is played”
“Increase the cost of each subsequent card each character plays by +1 in that turn” is now “All cards cost 1 less Energy but increase the cost of each subsequent card each character plays by +1 in that turn”
“Anyone taking any Damage gains +3 Volume Charges” is now “Anyone having their Armor broken gains +3 Volume Charges”
“Summon a random Unstable card each turn” now includes Curse Cards
Updated Difficulty Levels
Removed totems from the boss mutators
Removed Heat Up from boss fights
Removed Watch Out Of Time and Bracelet of Teeth from boss gear
Level 5 now lets players choose 1 of 3 stance cards
Level 10 now lets players choose 1 of 3 gear

Balance



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- Removed the Leave option from some events. Now you’re going to have to make a choice.
Bug Fixes

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- Fixed an issue where Backbeat guards allies for only one turn
- Fixed Cleanse effects not cleansing Overheat Charges
- Fixed Nix and Tora having the guitar coloured stance FX

1.0.7 - Build Notes Wither Release

=============================
Introducing Wither Obscuros!!!!
=============================
- The vessel of an ancient, evil, sun god, Wither uses the Sun's Form Stance to burn through the demon and the Moon’s Form Stance to amplify the charges that she deals out!


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Chronal Distortion Difficulty Updates
=============================

New Battle Distortions Added
=============================
- Mordeth can join you in fighting demons, but demons will receive infernal gear
- A random exhausted card will be revived on turn start, but a random card in your hand will be exhausted on turn end

Updated Battle Distortions
=============================
- “Enemies deal 25% more damage” is now “Both teams deal +1 more Damage”
- “Player characters become stunned when their armor is broken has been” is now “Player characters will receive +3 Instability Charges and +3 Thorn Charges when their armor is broken”
- “A random enemy will have a totem power” is now “A random enemy will have a totem power, but has 25% less Health and Armor”
- “All cards cost 1 less Energy but have a 30% chance of Stunning” is now “All cards cost 1 less Energy but characters receive +1 Bramble Charges per card play”
- “Every 5 turns all Debuffs on both bands will be Cleansed” is now “Whenever a character dies all Debuffs on both bands will be Cleansed”
- “Draw +5 more cards per turn” is now “Draw +5 more cards per turn, and a random card will be discarded each time an Attack card is played”
- “Increase the cost of each subsequent card each character plays by +1 in that turn” is now “All cards cost 1 less Energy but increase the cost of each subsequent card each character plays by +1 in that turn”
- “Anyone taking any Damage gains +3 Volume Charges” is now “Anyone having their Armor broken gains +3 Volume Charges”
- “Summon a random Unstable card each turn” now includes Curse Cards

Updated Difficulty Levels
=============================
- Removed totems from the boss mutators
- Removed Heat Up from boss fights
- Removed Watch Out Of Time and Bracelet of Teeth from boss gear
- Level 5 now lets players choose 1 of 3 stance cards
- Level 10 now lets players choose 1 of 3 gear

Balance
============
- Removed the Leave option from some events. Now you’re going to have to make a choice.

Bug Fixes
============
- Fixed an issue where Backbeat guards allies for only one turn
- Fixed Cleanse effects not cleansing Overheat Charges
- Fixed Nix and Tora having the guitar coloured stance FX

1.0.6 - The Distorted Update



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Introducing Nix!!!!
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- Nix is committed to exactly two things in life: never wearing a shirt again, and littering the battlefield with as many bombs as possible to set them off if things ever get boring.

New Feature - Chronal Distortion Difficulty Levels!
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- Was Valak the Crowned too easy? Did the Portal to Helmoth leave you wishing there were new ways for the demon hordes to destroy you?

Introducing Chronal Distortions! Twenty levels of increasing difficulty and battle modifiers to prove you’re the top band in the Midverse.

Steam - Trading Cards
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- Steam Trading Cards, Backgrounds, Emoticons and Badges have been added!

Balance
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- Roxy Cleaver Rebalance
- Roxy has been rebalanced to limit any recursion happening when spending and gaining Stone Charges
- Obsidian Chisel - Gain +1 Stone Charge for each hit done by either band
- Fossilize - Add 3 armor and distribute all Stone Charges as X additional armor to all allies
- Slate Armor - Add 5 armor to a single ally. +1 for each Stone Charge
- Beat Force - Starts with 2 hits instead of 1
- Impervious - Converts 10 Stone Charges to 1 Barrier Charge
- Cleaving Break - Deal 3 damage and add 1 Instability Charge to a single enemy. +1 Instability Charge for every 4 Stone Charges
- Stone Barrage - Deal 2 damage 1 times to a single enemy. +1 hit for every 2 Stone Charges up to +5 hits

- Stitch Rebalance
- Stitch has been rebalanced to put an emphasis on her ability to heal and gain Blood Charges
- Mend - Now one of Stitch’s two starting cards
- Augment - Moved to her third card slot and will be unlocked.
- Arterial Bite - Does direct Health Damage
- Aortic Spasm - Deal 5 Health Damage and consume 15 Blood Charges to stun a single enemy
- Regenerate - Renamed Regenerative Diffusion. Changed to apply 5 Regeneration Charges to a single ally or apply 2 Regeneration Charges when discarded
- Shadow' Kiss - Changed to add X Instability Charges to a single enemy. +1 for each Blood Charge up to 3
- Confusion Mist - Reduced cost from 1 to 0
- Support Circle - Reduced number of Drain Cards summoned from 3 to 2
- Blood Ritual - Reduced damage from 5 to 3

Kaarna Rebalance
- Storm Lash - Now applies Volume Charges instead of Power Charges
- Thunderstorm Stance - Deal 5 damage when an enemy hits this character's band the first time each turn

Additional Card Balance Changes
- X cost cards can no longer be made free by Sacrificial Dagger

Guitarist Cards
- Armageddons Chorus - Changed to deal 2 damage to enemy band and reduce the cost of all Guitar cards in hand to 0 for the rest of the battle
- Frenzied Strike - Cost increased from 1 to 2 and rarity changed from Common to Rare
- Rampage - Is now Unstable and summons a copy of itself to the discard pile when played
- Hype Machine - Changed to grant Volume Charges instead of Power Charges
- Inner Fury - Rarity changed from Common to Rare

Drummer Cards
- Big Hits - Rarity changed from Common to Rare
- Quickening Blow - Cost decreased from 2 to 1 and damage decreased from 5 to 4
- Demolition Wave - Draw every Attack card in the draw pile
- Shatter Cannon - Cost decreased from 3 to 2 and damage increased from 2 to 3
- Brittling - Cost decreased from 2 to 1
- Steel Eruption - Now Exhausts
- Scorn - Cost decreased from 3 to 2
- Intervention - No longer makes the card brought back cost 0
-Deus Ex Machina - No longer makes the cards brought back cost 0

Singer Cards
- Coronal Sacrifice - Cost decreased from 4 to 3
- Rain of Decay - Add 1 Instability Charge to enemy band. +1 Instability Charge each time this card is played
- Scrying - Tarot Charge reward decreased from 3 to 2 and now ExhaustsT
- Center Fate - Now draws anyone's cards
- Bad Omen - Now Exhausts
- Booster Pack - Changed to gain X Band Energy. +1 for every 5 Tarot Charges

Bassist Cards
- Thunderstrike - Rarity changed to Epic
- Chain Lightning - Deal 1 damage X times to random enemies and discard all cards in hand. +1 hit per card discarded
- Feedback Storm - Base hits increased from 0 to 3
- Arcing Symphony - Cost increased from 0 to 1
- Mass Purge - Cost decreased from 3 to 2
- Erratic Support - Power Charges increased from 2 to 3 and Armor from 3 to 5
- Redirect - Now converts Static Charges to Thorn Charges at a 1:1 ratio
- Concentrate Reactants - Now Exhausts

Team Gear
- Steel Cloak - Armor gain per turn increased from 1 to 2

Update Notes for build 1.0.5

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Introducing Cleo Caliber!!!!
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- An obsessively efficient guitarist who melts down spell cards into single powerful strikes. Cleo uses Overkill when she takes down a demon to redirect any extra damage to a random second target to make sure she never has to waste a single point of damage!

Balance
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- All Stances now cost 0 Energy and Exhaust to help you carry more stances while still keeping your hand clean in a fight.
- Chaos Storm - update to start with hitting 1 random enemy at the start of each round instead of 3
- Reverberation - Is now Unstable.
- Protective Ritual - Lasts for 3 turns instead of 1
- Cursed Duo - WIll only repeat a single ally's first spell each turn
- Inoculation - Now only protects Shinobi from debuffs
- Increased Hyde’s unlock requirements from 1000 armor to 2500 armor

Bug Fixes
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- Fixed cards not being selectable when resuming the game while an overlay is active
- Fixed incorrect description for Pillar of Healing
- Fixed Demolition’s Dead Man’s Switch not being triggered by Poison or Bombs
- Fixed missing card name for Backbeat
- Fixed Rageaholic Achievement only unlocking if the enemy doesn’t die (edited)

Update Notes for build 1.0.4

Quality of Life improvements
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- New Option: Run In Background
- New Option: Skip Battle Effects to apply Status Effects much faster
- On Screen keyboard opens automatically on Steam Deck when entering Seeds.

Balance
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- Improved scripted enemy actions. Some enemies were not taking advantage of the stances and buffs they were applying to themselves.
- Improving clarity of card descriptions
- Healing totem increased from 3 to 5 health provided
- Card Updates
- Calming Wave - Now available to Bor
- Blow Out - Cost increased from 2 to 3
- Mass Cleanse - Cost increased from 1 to 2
- Cleansing Charge - Cost increased from 1 to 2
- Stone Barrage - Rarity change from Common to Epic
- Aortic Spasm - No longer Exhausts
- Focus Mind - Power Charges granted increased from 1 to 3
- Concussion - Cost increased from 1 to 2

Bug Fixes
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- Fixed bug where Blood Feast tool tip wasn't showing the amount of health recovered when The Bellow used the ability
- Fixed Kaarna's Thunderstorm Tool Tip displaying placeholder numbers
- Fixed an issue where UI elements react to pointer devices while running in the background
- Fixed an issue where some options cannot be navigated by keyboard or controllers
- Fixed grammar issue in some events.

Update Notes for build 1.0.3

1.0.3
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Bug Fixes
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- Fixed bug causing the game to sometimes lock up when generating new cards on player's turn
- Fixed bug causing the game to sometimes lock up after entering the Portal fight

Hyde is AVAILABLE NOW!

Hey band mates👩‍🎤👨‍🎤

We're excited to introduce you to Hyde! A prize fighter always at the center of attention, Hyde protects the band by being a target the demons have to hit. Using taunts that draw in hits that charge his Defiance levels, Hyde will keep your band free to attack while putting himself in the spotlight!



Along with Hyde comes lots of bug fixes and balance improvements. Check out the latest build now!



Wanna get in on the action? Join the Discord!

Update Notes for build 1.0.2

1.0.2
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Introducing HYDE!!!!
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- A prize fighter always at the center of attention, Hyde protects the band by being a target the demons have to hit. Using taunts that draw in hits that charge his Defiance levels, Hyde will keep your band free to attack while putting himself in the spotlight!



Quality of Life improvements
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- Seeds are now visible on the Map and Options screens during your run.
- Map is more responsive after completing a node. No more waiting for animations to finish.
- Cutscenes
- New map cutscenes will only come up once
- Cutscenes are skippable on first play
- Protective Ritual text updated to match that it lasts a single turn
- Plan B gear has been renamed to Backup Plan to avoid people sending us screenshots of confirmation screens with unintended implications.
- Curse text changed to "You can only play 3 cards this turn" from "You can only play 3 per turn"
- Asher's unlock text is updated to specify that you need to draw with a card and not from gear
- First run map has additional variety in the first 5 nodes.


Balance
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- Totems will let you play an extra card and now activate on every 4th card played.
- Endless Ramparts and Inoculation have been temporarily removed from rewards as they're currently overpowered fun ruiners.
- Ember's unlock challenge has been reduced from 30 Furnace Demons down to 10.
- Asher Odd's unlock challenge has been reduced from Drawing 50 cards to 25.


Bug Fixes
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- Stitch can't lock things up by trying to Hide behind an ally when she's alone. If no allies are available for single target cards, default the target to self.

A New Member Joins the Band on February 2!

Sharpen your drumsticks, we're going back on tour! Hyde, the "Heavy Target," joins the roster THIS THURSDAY! The best part? This DLC drop is absolutely FREE!

Stay tuned for more info and a closer look at Hyde this Thursday!





Stay tuned for more info and a closer look at Hyde this Thursday!

In other news, we would like to thank everyone who has made the first weekend of Power Chord so kick ass! For all of those who have played the game, streamed the game, joined the Discord, or given feedback, we tip our hats off to you.

We will be releasing an update in the coming weeks to address bugs and balancing that our awesome band mates have made us aware of. Don't fret - we'll keep you informed of the process!



Wanna get in on the action? Join the Power Chord Discord right now!