Powerboat VR cover
Powerboat VR screenshot
Genre: Simulator, Indie

Powerboat VR

Physics Update

This update addresses the bug where stationary boats would often get swamped in rough seas a little too easily.

It only really effected the smaller boats and you should find that they are now suitably buoyant!

I've also tweaked some other physics settings such as rudder forces etc for many of the boats so they should handle more realistically at lower speeds.

As always, the physics engine is a work in progress so let me know if you spot boats doing anything odd!

Fish Physics Update

1. Updated all big fish to the same physics system as the boats so they now move a little more realistically than before. This includes the Bull Shark, Blue Shark, Sting Ray, Sunfish, Man o' War jelly fish and the new Clown Trigger fish.

2. You can now collide with big fish properly and they won't fly off into orbit! However, the Bull Shark is a big heavy fish so smaller boats may come of worse!

3. Added new Clown Trigger fish. Similar A.I. to the Sting Ray but more free swimming so can be at any depth although will come to the surface sometimes.

Sealife Update

2 new species added to the fish pool...

1. Sunfish
2. Man 'o War jellyfish.

The sunfish has similar A.I. to sharks and can usually be found swimming near the surface although they will also swim underwater.

The Man o' War always sits at the water surface and doesn't move that much!

I will be updating the physics engine for the fish to use the same buoyancy systems as boats. This should fix the issue of them flying away at extreme speed if you collide with them.

Fish A.I. update and new fish species added

1. Updated fish A.I. so that they won't spawn on top of rocks or below/in/on terrain.

2. Increased fish A.I. polling rate so that they can spot obstacles and water depth faster. This should prevent them from trying to swim on land!

3. Increased the turning rate of all sharks so that they can get out of tight spots a bit easier.

4. Added Stingrays to the available fish pool - pun intended!

5. Sharks and Rays can now dive below the surface. Rays will tend to swim at the bottom more often but can still be seen at the surface. Sharks will prefer the surface but can dive and swim at the ocean floor.

6. Sharks and Rays will now spawn at a random size so you'll see a bit more variation between individual fish of the same species.

7. Increased the number of concurrent Sharks/Rays from 2 to 10 so that there is more chance you will see them seeing as they can now hide from you below the surface!

Known Bugs
Colliding with Rays/Sharks can cause them to shoot off in a random direction at something approaching Mach 10! Not sure why that is at the moment so try not to hit them!

Hot fix

This should fix any issues with ports not appearing when loading from a save game.

This update also includes a slight change to the ocean rendering so that it is a bit more reflective and less clear in the distance. This stops sharks from looking like they are flying when seen at a distance while maintaining water clarity close to the player.

Maupiti Beautification Pass 1

This updates the island of Maupiti adding some new features...

1. Island textures redone so they are much greener.

2. New coral assets imported. You can find the small coral sample area to the North West of Maupiti harbour near the 2 large rocks in the bay. Check out the screen shot on the store page for a more accurate location guide. Performance impact is negligible.

3. Various tweaks to the coast line to smooth the transition from water to land creating some nice beaches and shallow lagoons.

4. Added new rocks to the area.

5. Maupiti now has a smoking caldera!

6. Water clarity above and below the surface has been increased.

7. Underwater blur effect has been removed as you really want to see things clearly as if you are scuba diving.

8. Bluefin boat now has a bit more "pep" which is visible if you accelerate hard from slow speed as the nose will now pop in the air a bit more. I've also increased the prop steering angle so it is more agile at low speed.

9. Vortex has also had its engine retuned for more low down grunt.

Maupiti port optimisation & Ocean Adjustment

MAUPITI PORT
I have now fully optimised Maupiti's port so performance impact is minimal when in that area. I'll be applying the same optimisations to all the other ports as quickly as I can. I would say the I've gained about 20fps in non-VR mode which should help smooth the VR experience out too.

I think there are still some performance gains to be had with the other buildings that make up the villages round the island so I'll be looking at those as well shortly.

OCEAN
I have also adjusted the clarity of the water around the islands so you should be able to see fish etc much more easily as well as getting that crystal clear tropical water vibe! This paves the way for some underwater beautification such as coral, sea weed and more sea life.

Stay tuned and Happy Boating!

Oculus Quest 2 patch

Hopefully fixes the strange white artefact that can be seen near your nose!

Minor fixes and improvements

1. You can now walk on terrain when in VR mode
2. You can now walk under the water in VR mode so you can go swimming with the sharks! (this is not a fully supported feature and you're basically walking on the terrain under the water level but it looks kinda cool!).
3. Minor optimisation to terrain reflections on the water.
4. Minor adjustment to clouds

Walking on Islands (VR Only)

Re-enables the ability to walk on the terrain of islands. This is for VR players only.

This only effects the terrain so you can't currently walk on rocks or dock areas. I'll add them shortly.