First I'd like to thank everyone who submitted their feedback, and helped push the game in the right direction. I think we're on the right track to making it a very intuitive and pleasant experience for all players. The changes from this first patch are as follows:
General
* Ingame hands repositioned to be more in line with real world hand positions
Phaser (Teleportation)
* Increased cast range
* Made the indicator bigger and generally easier to notice
Alloy (Minigun)
* Fixed a bug which let players trigger another reload before the previous one has ended
Dark Prinxess (Laser sight)
* Lowered volume and pitch
* Minor improvements to particles
Whirlwind (Flight)
* Flight speed significantly increased
* Fixed a bug which let players clip into the ground
Fuego (Pyrokinesis)
* Particles improved
* Lowered hit box size and increased projectile speed
* Fixed a bug where the fireballs would explode without colliding into anything
Shield Maiden (Shield)
* Adjusted the angle of the shield, to make the cooldown more visible
Launched!
Now the real work begins. The first thing you should expect, and that is being actively worked on is a save system so you don't have to collect all powers every time you boot up the game.
More importantly this save system will record your high-scores for the challenges that will be making their way into the game very soon. One for each power. These challenges will also be the key to unlocking future heroes for use within the sandbox.