PP Puncher cover
PP Puncher screenshot
Genre: Strategy, Adventure, Indie

PP Puncher

Beta 3.0.0 - The End

Yup.
I tried making this game fun, but I couldn't. It's best to let the project die rather than wasting more time on it.

Different experiments were done, and sadly none of them resulted in fun. I guess it was my mistake for making a turn-base RPG, a genre I don't even enjoy playing.
At the very least, I removed parts of the game that were against my philosophy.

I had fun making up a game engine from scratch. Custom controls, volume options, even basic things such as cursors and UI. It was a cool project.

The update is the last of my experiments. It is different from the game it used to be, and quite a mess, since not intended for actual use.
PP Puncher will be taken off steam in 90 days, if steam accepts my request to take the game down.

PP Punchers, thank you.
Maybe I'll come back with an actual project :)

Beta 1.5 - PP-Net Invasion

New Area - France... with a twist! Beat the shit out of smelly frogs and reach brenn's homeplace!

Changelog:
- New Area with its "storyline" (I couldn't bring myself to make new music for it, only the area theme is new)
- New Mech mechanic
- New relics
- Studio animation startup screen / E for Pudding
- Unlockable Jukebox menu
- Other new side content
- Kill count stat + achievement
- High numbers display optimization
- PP Music Easter Egg
- Ram optimization? The game now doesn't load every single asset at startup
- Bug fixes

The game's developement is paused for the time being because of other projects such as finishing my album (hopefully it sounds like real music this time) and finding a job now that my studies have ended.

Beta 1.4 - QoL & New Content

New Area - Opstein's Island! Let's visit an old friend of Espinoza, he might have some useful informations about the big bad guy.

Changelog:
- New area with its "storyline"
- New Ständ game mechanic
- Text Speed Option
- Damages and heals are now displayed on the battlefield
- The PARTY tab now displays stats
- High Five description tells every other ally that has High Five in his movepool
- Moves with no target (RedPill, Pig etc) are more likely to be used if you're not interrupted
- Some easter eggs around christmas, halloween etc
- New side-quests with more anime girls to save
- New sound effects
- New achievements

Beta 1.3 - Christian Settlement

New Area - Christian Settlement! It's about time this game got a safe space for all those little children playing, no swearing is allowed in this game anymore!

Changelog:
- New area with its "storyline"
- New Relics game mechanic
- Shop
- New achievements (might be buggy, it's a bit difficult to test them)
- A bunch of bug fixes

I might start doing researches for a mobile port, but it's probably not going to happen anytime soon, if it ever happens at all. - EDIT: yup, RIP mobile port, not gonna happen.