- Fixed a bug where the game would crash after Amalie joins your party and you tried to switch skills at an incorrect skill type index. - Fixed a few typos fixed in the prologue.
Version 1.0.5 release
- When Aeyr levels up high enough to learn a Revenant skill before he actually becomes a Revenant, the learned skill list on the level up menu will no longer include that Revenant skill. Aeyr will still learn the skill and it will be available when he becomes a Revenant; it just won't be displayed on the "New Skills" list when he levels up before the transformation. - Going back to Forsaken Fortress right before fighting the boss in the Caustic Grave can cause you to soft lock the game by trapping you in a story room you've already been inside. This has been fixed. - Various grammar and typo fixes.
Version 1.0.4
In addition to a couple of bug fixes, the overall intention of this update was to make subsequent playthroughs more enjoyable for those that are looking to get the other endings or seeking an extra challenge. To that end, the primary new addition in this version is the inclusion of Chaos Quest settings, which you can use to tweak the difficulty of the game to make it easier, harder, or more interesting depending on your preferences.
To access Chaos Quest settings, you must clear the game at least once. Before being returned to the title screen, a message will display that new settings have been added in the Options menu. Once unlocked, these settings will stay available for you to use across all save files.
If you have already cleared the game before this update, you will have to go back and defeat the final boss again to get access to these new features. Your cleared save file from before this update will not unlock these settings. I am sorry for the inconvenience.
Warning: Due to the unpredictable nature outcomes some of these settings will introduce, I recommend keeping multiple backup save files to fall back on.
Features: - System options menu where you can adjust the audio levels for the game. - Chaos Quest Settings:
- Change Target Rate: Enemies are more likely to target allies with lower SP.
- Healing Save Points: When touching a save point, you now have the option to permanently destroy it to fully heal your party. There is no limit on the amount of times you can save on each point, but you can no longer save once you heal the party with it.
- More EXP from Stronger Enemies: Lower level allies will earn more EXP when facing stronger foes. EXP decay for beating lower level enemies remains unaffected.
- Ally Damage Rate: a % value that can be adjusted to increase or decrease damage inflicted on allies. Enemies are unaffected by this setting.
- Item Gamble: a % chance that you will either obtain double the pickup or have it crumble apart in your hands. This setting will not affect weapons, armor, or key items found in the field.
Bug Fixes:
- Lord's Sabre was not transferred to Mia's inventory if you defeated the Duelist In Brecellian Darkwood as Aeyr in the prologue. This has been fixed. - As a consequence of this bug fix, if the Lord's Sabre is in your inventory in the Eastern Lakreshin Valley, the Duelist Black Spout will change into Vengeful Duelist, a harder version of Duelist which will give you more rewards and EXP.
Version 1.0.3
The purpose of this patch, aside from the bug fixes, is to normalize some of the functional differences between physical and magical Drives. In general, physical Drives are supposed to be able to inflict critical hits on a target, where magical ones could not. Looking through the skill list, I saw a few physical Drives that should have followed this behavior, but didn't. After this change, unless specified by the description, physical Drives can inflict critical hits on an opponent, and magical cannot.
-Note: Drives like Mourning Star that inflict guaranteed critical hits under certain conditions will never inflict a critical hit if those conditions are not met, despite being physical skills. For example, Mourning Star will never crit against an opponent that is not suffering from an emotional ailment.
Bug Fixes:
-Fixed a bug that awards the "inattentive" achievement when targeting an ally with a non-damaging Drives. - Fixed a bug where Drives that inflict critical hits under certain conditions would not inflict critical hits even when the conditions were met.
Balance changes:
- Critical damage bonus has been slightly reduced - Graze damage penalty has been slightly reduced. - Magnum Straight can now inflict critical hits - Lacerate can now inflict critical hits. - Lacerate's Base Bleed chance has been reduced. - Ghost Edge description now indicates that they cannot inflict a critical hit. Actual skill functionality unchanged. - Frigid Hell description no longer indicates that the Drive ignores resistances. This never occurred even before the change. - Frigid Hell can no longer inflict critical hits. -Counter Spell can no longer inflict critical hits. - Lunar Eclipse can now inflict critical hits - Lunar Eclipse power scaling has been reduced - Lunar Eclipse is now vulnerable to counter attacks and grazing. - Supersonic Crush is now vulnerable to counter attacks and grazing. - Demon's Grip can no longer inflict critical hits - Greva Deux can now inflict critical hits - Physical Drives that can steal opponent's stats like Reap Power and Plunder Armor can now inflict critical hits. - Howling Fury can now inflict critical hits - Demon's Gale power scaling has been reduced. - Savage Wolf in Brecellian Darkwood will now use Overlord's Reign instead of Demon's Gale when Miasma Charged. - Cannon Thrust can now inflict critical hits. - Bloodletter's Base Bleed chance has been reduced. - Bloody Chaos' base bleed chance has been reduced. - Running Riot was tagged as a physical skill but the damage was reduced by the enemy's Psyche stat. The Drive is now tagged as a Magic skill, and no longer inflicts critical hits.
Version 1.0.2
While most of the changes in this patch are minor bug and typo fixes, there was a concern I've seen across a few video playthroughs about collectable items that were hidden from plain sight being a bug. The truth is that hidden items was a feature so many years back in the game's early stages of development. You were meant to find additional items by looking at the map to spot anything that seemed out of place in the map, like a random hole in the ground or a discolored tile. However, this feature didn't make it past first few areas you explore, so it was better to make the items in those areas visible instead of teaching players a mechanic that won't be used. I'm sorry for this oversight.
System changes: - The Guide entry "Finding Items" has been updated to no longer mention invisible items. All collectible items will be visible as a bag.
Twisted Palace: - All invisible pickups have been replaced with visible item bags.
Brecellian Darkwood: - All invisible pickups have been replaced with visible item bags.
Honelleth: - All invisible pickups have been replaced with visible item bags.
Neptune's Maw: - Fixed collision and jumping issues. - Parker now faces the player when talking to him in the Wellspring of Judgment.
Kakuri palace: - Fixed some collision issues with wall graffiti.
Purgatory: - removed jumping tile which allows you to jump into lava.
Sin: - Fixed collision with broken crystals.
Version 1.0.1
System Changes: - Guide entry for Burst Drives: Oracle has been updated to remove the statement that Serra's Burst Drives cost 2 actions. Actual Burst Drive functionality remains unchanged, as these skills do not cost 2 actions to perform.
Forsaken Fortress: - Jump Region, Tile passibility, and Name plate errors have been fixed
Temple of the Stars: - Text box fixes in final cutscene
Encampment: - Parker no longer turns into a monster when talking to him after becoming the leader of the refugees