As the year draws to a close, here’s a quick rundown. Before you tune out, let me present the agenda—maybe one of the topics will catch your interest, and you can jump straight to it:
Our most recognized franchise so far is keeping us busy:
The **Vampire Show** has left Early Access. However, we’ve already received feedback about some messed-up lipsync and issues with the final raid not registering correctly. We’ve fixed the first problem, and we’re working on the second. A patch is on its way.
We’ve released *Her Ghost*, a DLC for *Vampire Show*, offering about an hour of new gameplay. Some of you may remember that we declared the game finished months ago, but for various reasons, the launch was delayed. Sure, any game can be endlessly improved, so we added a few more cards to the Trello board. Plus, we wanted to experiment with creating DLC, so we decided to add new content roughly on the scale of *Heavy Duty*. Big thanks to everyone who purchased it.
We also made the soundtrack available some time ago. You can listen to it on Spotify or YouTube. The music video for the standout track *Legion* is doing pretty well at festivals:
- Winner: Best Polish Animated Music Video at PL Music Video Awards 2024
- Winner: *Black Horse of Music Videos* at Ars Independent 2024
- Semi-finalist: Azyl Shorts 2024
It was also officially selected for:
Animakom Fest 2024,
Żubroffka 2024 (Music Video category),
Animest 2024,
Splat!FilmFest 2024,
Grand Video Awards 2024 (Music Video category),
Offeliada 2024,
Linoleum 2024.
Watch it here:
https://www.youtube.com/watch?v=oMop-7BM4ds
That’s not all the news from the *Priest* universe. We’ve been working for months on the next installment, *Wolf Moon*. It continues threads from the previous games but takes them in a very different direction. It’s a low-poly action RPG inspired by MOBAs and *Vampire Survivors*. We intended to release the Steam page this year, but it’s not yet up to our standards.
Mercyful Flames
We’ve really gone all out on this one. Last year, we made the tough decision to rework the game completely—a decision that was challenging but ultimately necessary. The original concept of a card-based RPG might resurface in a future project, but not here. *Mercyful Flames* always had great atmosphere but struggled with the transition of our physical designs into a digital format.
This time, we went all in, inspired by a friend’s comment: “I’d buy a *Priest* game that’s just cutscenes.” While it’s an oversimplification, it nudged us toward creating a minimalist, gameplay-light experience.
The game is going through what feels like its hundredth iteration. I admit I’ve gone a bit obsessive, tweaking every little detail. We keep adding minor dialogues or effects to enhance the illusion of a living world. The game is divided into dozens of “scenes,” and polishing one often makes others look subpar in comparison. At that point, we have to even things out, one way or another.
As with *Vulgator*, we’ve collaborated with acclaimed Polish artists. This time, we worked with *Alembik*, a duo comprising Robert and Michał. You might know Michał from *Owls Woods Graves*, *Over the Voids*, and *Mgła* (live). They composed the soundtrack, which will also be available as a standalone album on streaming platforms.
Taxi Simulator
Now for our biggest project. We’ve been dedicating our lives to this one and regularly post devlogs about its progress. The game has a completely different vibe from anything we’ve done before—less experimental, more craftsmanship. This time, the title isn’t some ironic twist; it’s exactly what it says.
Apart from these titles, we’re also working on a port—or rather, a remaster—of a certain hit, but we’re not revealing any details yet.
By the way, you might have read rumors that we’re quitting game development to start selling weapons. Some reliable Polish media outlets got their facts and companies mixed up. I won’t bother denying it because it works in our favor.
Mercyful Fest
Yello.
Didn't want to spam you with some demo, after all it's just demo, and you deserve it all... But decided to change my mind. Better late than never. It just hit me that there is no business without spam, and we need this business to keep rolling, if you want more games. Rolling demands your support. So just hit the button, check the demo, add the game to your wishlist or just go to sleep.
Hello, a short summary of what's going on here, because apparently you're worried about us. At least the more sensitive ones.
Priest Simulator: Vampire Show is waiting not so much for being finished, but for the right arrangement of stars and other events that will allow it to emerge from Early Access in full glory. If you don't know what I'm talking about, it means it's about money. There can only be two premieres, and only twice you get a chance for visibility, which can provide decent earnings. That's why we're waiting for synchronization. With what? I won't say it because of the NDA and because it's a surprise.
Booze Masters: Freezing Moonshine is already fully released, but it will be even more complete. In a few days we will release a patch that will improve various fucked up attractions, such as clumsy jumping, half-baked cutscenes or unfunny dialogues. JOKE, we won't correct the last one issue, because we love you precisely because we can make fun of you. And love is the most important thing. Top1. Right after the money from Priest.
Your Principal is waiting until I have the processing capacity to finish the cutscenes. There isn't as much to do as in previous games, but for now I want to finish another project. The one from the next paragraph.
Mercyful Flames: The Witches is the closest to release. The fresh, fragrant, bugged demo is already prepared and is just waiting for the official announcement of the premiere. Remember to react enthusiastically, because the game is quite sad. Welcome it with joy and encouragement.
We are porting Human Farm to Unreal Engine 5 because we can. This is a game with the greatest commercial potential, so it will be in development for many months, so that some grumpy person doesn't write a red review again because they clicked something wrong.
Morbid Sales
Hi, I'd like to make a statement ːmarryː.
Well, there is a sale going on. You can buy the entire set of our first three paid games for a few bucks.
Yes, this is really happening and it will be happening one more day. Perfect opportunity to add something to your pile of shame ːgeorgesmileː.
Priest Master
Hello, fanatics.
I would like to announce that we are working on a bridge between Priest Simulator and Booze Master. This means that as soon as we're done with the former and before the release of the latter, you're gonna experience a short winter adventure, meeting characters you already know. It's gonna be something like Heavy Duty, but more unique. You will be able to experience the adventure together with Quella, Jerry and Mortimer. We will officially announce the game when we have a Steam page prepared. Ahoy!
400 of You
Hey, thanks for following. There are 400 sick people in the party now. We've made a poster for you in the French New Wave style.
Nostramadus is the character in Priest Simulator, Human Farm, Mercyful Flames, and Your Principal. This gentleman is our little tribute to the French culture that we soak up with from time to time. He had Serge Gainsbourg's face for a while, but we think we'd be breaking the law. A poison frog trapped in a glass ball does not threaten anyone.
More!
Q&A #5
Yello.
https://youtu.be/zoYdCEzf8YM
As promised, with the last day of every month I post a video with Q&A. I'm on a short vacation, so it was quick this time. Video is in Polish, but there are English subtitles included.
Standard reminder: subscribe.
Q&A Series
Yello.
I've promised to start publishing monthly videos with the beginning of the 2022, and so far I am delivering on that promise. We're recording the videos in Polish, but there are English subtitles included.
I'm a bit clumsy, but still learning. Here you go:
If you have any questions, you know where to find me.
Remember to subscribe.
Booze Master Demo. HERE WE GO AGAIN!
Priest supporters - here comes more of it.
Human Farm and Your Principal followers - here is the quality you can expect!
Okay, we can't just make promises. Every once in a while, even a fake studio like us has to release some abandonware. This wretched evening has come. We present you another game from the Demontada Universe. Same characters, same cringe, same fps, and same great opportunity to share our adventures with you.
This time we invite you to Gilo Vice, where Jerry has to prove his value as a liquor producer. The Booze Master Demo is a few dozen minutes of gameplay, in which we give you a taste of our fictionalized FPP tycoon. Please note that practically every aspect of the game will be regularly fixed by us. We realize that we need to improve animations, optimization, UI and fuck knows what else as soon as possible, but we ask you for feedback anyway. Pleeease!
By the way, we would like to thank Take IT Studio! for cooperation. If you wanted to play a decent production for a change, and not some niche shit, the Electrician Simulator Demo has appeared at the festival.