It's been 65 million years since the last Primal Carnage: Extinction update, and we're back to tell you about some of what's coming next...
New Community Maps
We've seen a lot of great fan-made maps on the Workshop, but unfortunately playing them right now is difficult. We're taking a few of our favourites and implementing them directly into the game proper, working with the creators to make improvements and smooth out the rough edges.
Better Gamemode Support
Currently there's a lack of map support for Capture the Egg, which will be getting some improvements. We're also making it so that more maps will be properly usable in FreeRoam mode, such as the Get to the Chopper levels.
Quality of Life Improvements
From fixing a lot of pesky bugs and various annoying gameplay issues, to FINALLY GETTING THE MAIN MENU OUT OF CHRISTMAS MODE, we're working to eliminate a lot of problems that have been lingering around for a while.
Items, Items, Items!
There may be a new skin in the game. Maybe two(!) if people want them badly enough.
We'll think about it.
More to Come..
That's just some of the things we're currently working on.
Stay tuned for more information!
Retiring Crates & Keys from Primal Carnage: Extinction
In recent times, there has been a shift in legislation and legal rulings around the world regarding the application of gambling laws in regards to loot crates in games. In order to remain compliant with various country's legislation and ensure that Primal Carnage Extinction remains available in all countries, we have decided to retire Crates and Keys by July 31.
What does this change mean for you? After July 31, Keys will no longer be purchasable, tradable or marketable. Any keys that you have in your inventory at that point will remain there - we will never remove any items from you. There will be no other way to open any remaining crates, however they will remain craftable into Common items using our in-game crafting system.
We have decided to announce this in advance to give players an opportunity to open crates they still have in their inventory. We felt it would be unfair to our player base to make this change immediately and without warning.
We want to continue supporting our community content creators, and are exploring options for ways that we can distribute new content in the future. Of course, we are always interested in the thoughts and suggestions of our players for future features.
We hope this change ensures continuing compliance with international legislation and allows Primal Carnage Extinction to be enjoyed in every region.
Patch 1.9.2 Now Available
Las Vegas, NV – September 2nd, 2017 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:
Decreased Assault Rifle AR Grenade reload time
Decreased Assault Rifle AR Grenade damage radius
Decreased Raptor/Oviraptor MaxPounceHeight
Fixed workshop maps not showing up in the menu correctly
Fixed class limits values not being set correctly
Fixed thrown ammo kits replenishing ammo and health kits
Fixed some minor economy localization issues
Fixed roars and economy updates not working after first round of play
Fixed Commando missing a voice line
Fixed collision on bird cage interiors in PC-Contingency
New updates to Primal Carnage: Extinction have been released! These updates will be applied automatically when you restart Steam or next launch the game. The major changes include:
Challenge System
We have added a new Challenge System which assigns you 3 random challenges per week. Completing challenges will reward you with a random cosmetic item.
Challenge progress and items unlocked by completing them will now be displayed at the end of each round on a new info screen. Holding the Tab key will swap to displaying the scoreboard. Over the next few updates we're going to look at expanding this system with exciting new challenges and rewards.
WARNING: Challenge progress is only updated and saved at the end of every round. Leave early, and you will lose any unsaved progress. Challenges are only valid in TDM & GTTC modes.
Human Voice Commands
Humans now have two voice commands at their disposal: Call For Help (Z) and Call To Follow (C). Both commands have a 5 second cooldown to prevent abuse and also display the command as an event in the player chat.
Server Support for Custom Maps
Servers can now host player-created custom maps. If a server is hosting a custom map, players must subscribe to that map on the Workshop before being able to join it. Future updates will bring enhanced functionality to this new feature.
Dedicated servers subscribe to Workshop maps by adding something like this to DefaultGame.ini:
[Workshop.WorkshopInformation]
+SubscribedItems="672162366"
Each +SubscribedItem id number is taken from the workshop map's URL.
New Workshop Crate & Royal Dilo Pack
You can unlock a selection of hot new community-created skins in this August's Workshop Crate, dropping now! Also, check out the "DinoStore" for the new community-made Royal Dilo Pack.
Changelog 1.9.1:
General
Improved global post process settings
Lowered max pounce height range
Potential fix for class limit/spawning issues
Fixed missing archetypes for DNA strands
Fixed Royal Dilo skins not using the correct model
Fixed the Royal and Pheonix Dilo skins being switched
Fixed the Seagull Raptor not using the correct feathers
Fixed the Riptide Spino with improved textures on authors request
Currently the functionality of certain features is broken after the second round of a match starts. We are investigating the problem and hope to issue another hotifx in the coming week.
Changelog 1.9.0:
General
Class limits are now enabled by default
Improved spawn distance weighting
Fixed class availability and limits not updating correctly
Fixed being unable to spawn in Survival mode
Fixed Tyrants being available too early in Get To The Chopper
Humans
Added auto-reloading for the Netgun and AR Grenade firemod
Killing yourself with the grenade launcher now counts towards being suicide-kicked
Stungun screen effect now lasts longer and is more intense
Tranq Pistol will now keep firing while holding down Mouse1
Decreased Tranq Pistol fire rate slightly
Decreased Tranq Rifle spread slightly
Decreased Hand Grenade blast radius from 350 to 220
Increased Hatchet travel arc and speed
Increased Landmine lifetime from 45 to 90 seconds
Increased Sensor Mine lifetime from 45 to 60 seconds
Increased Assault Rifle Grenade blast radius from 160 to 250
Fixed Throwable Ammo Kit not restocking secondary ammo
Fixed Throwable Ammo/Health Kit awarding points to dead players
Fixed Throwable items colliding with bullets
Fixed Netgun Nets being destroyed when they hit humans
Dinosaurs
Raptor/Oviraptor tail movement is now more fluid
Dilo/Cryo hitboxes are now more accurate
Increased Raptor/Oviraptor maximum pounce distance
Increased Raptor/Oviraptor jump height slightly
Decreased Raptor/Oviraptor and Dilo/Cryo air control speed
Increased Cryo acid pool damage from 24 to 33
Increased Cryo acid instant hit damage to 50
Decreased Cryo bite damage from 45 to 35
Decreased Cryo acid pool damage delay
Decreased Dilo/Cryo SprintStaminaConsumption
Decreased Dilo/Cryo StaminaJumpCost
Decreased Dilo bite damage from 35 to 30
Fixed Cryo acid pools spawning in-air when direct hitting humans
Fixed Dilo spit hit threshold that made it hard to blind humans
Increased Tupa health from 256 to 300
Increased Tupa impact momentum while charging
Increased Tupa StaminaRegenRate
Increased Tupa/Ptera StaminaAmount
Carno now uses a new "double-lunge" animation for it's secondary attack
Carno now has a brief movement delay after using it's secondary attack
Workshop maps are now available on Dedicated Servers
Re-enabled Workshop content manager
Added secondary cosmetic option for Dinosaurs
Added support for defining supported gametypes in Workshop maps
Added support for workshop maps showing up in the Map Select UI
Added support in the weapon shader for skin overlays
Added support for first person arm skin overlays
Added Raptorman first person arms
Fixed Pyro first person arms using the Dinobuster arms
Fixed local gift not opening in a menu
Fixed some possible issues with weapon attachment skins not working
Thanks to Skorus and Cara for their community images!
Upcoming SDK changes / improvements
This is a quick summary of changes in development for the Primal Carnage Extinction SDK...
We remain continually impressed at the creations people have made with the development toolkit and are looking forward to adding more robust support for custom map making in a future update. You have our apologies for how long this feature has taken, but it is definitely on track for this summer.
The next SDK patch will include some of the content optimizations we've been making. A big one is removing over a hundred unique shader materials and replacing them with more efficient instanced versions. This will have both positive and potentially negative effects to SDK users.
Firstly, this should bring performance improvements and cut loading times down a bit, since there is less for the editor to compile on startup and fewer shaders for the graphics card to worry about.
Secondly, if you have applied different materials to static meshes placed in your levels, they may no longer exist in their old format. If this is the case, you will see an error message upon opening your map that lists the missing materials. It is recommended to take a printscreen or note down the missing assets, since if you save the map after opening it with blanked materials the error list will not show again. You can then search for the new instanced MI_ versions of the old materials to replace anything that is missing.
We will likely be continuing this process over time (reducing the number of custom shaders in use to free up graphics memory) so you may run into the same issue further down the line.
On a similar topic, we still intend to modify our SDK release process to pre-compile shaders before sending out a new version. This step will remove extreme loading times for some users, but we cannot guarantee when this change will occur. It may be some time before we can set aside coding resources to implement.
Additionally, with the next SDK update there will be a couple of new features available to skin makers. The diffuse overlay system used for dinosaur skins has been extended to weapon skins for ease of use, as an alternative to the camouflage system. You will also be able to submit custom overlays for human arms, with "blank bases" of all the human arm textures included in their character packages.
That's all for now. Keep an eye out for further updates on modding support and watch for the new update which should be released later this month!
Community Update #4 - Evolving Gameplay
In the last few community updates we've shared some of the upcoming improvements being made to Primal Carnage: Extinction, but ultimately all the new features in the world need to be supported by excellent core gameplay, and that’s an area we’re continually looking to refine.
To that end, we're going to be introducing some major changes that we hope will improve the balance, fun factor and longevity of the game.
First and foremost, some of these will be large scale core gameplay changes that we want extensive testing and feedback on, so they will not be making their way into our next major update (due in a few weeks). The improvements we're currently planning will focus on a few key aspects of gameplay...
Importance of Tyrants
Tyrants have always played a major part in Primal Carnage's core gameplay, but we feel like they could be more menacing and powerful than they are now. In Team Deathmatch, we plan on making Tyrants unavailable for general selection and instead making them a timed "reward" for the Dino team. Every few minutes a random player will be re-spawned as a Tyrant to help sway the game in their team's favor.
Once a player is selected to be Tyrant, they will be able to pick which of the three species they wish to play as. Alternatively, the chosen player can reject their selection as tyrant, which will prompt a different player to be offered the role. Our first implementation of this feature will likely be weighted so that there's a higher chance of players with high scores being chosen, but everyone else is still in with a shot at being selected.
Naturally, all Tyrants will receive a buff to ensure they provide both a big impact for their team, and make them a bigger focus for the Human team. Something that's perhaps worth a few extra points to take down as well.
Human Roles
The dinosaur classes have great diversity and we want to further differentiate the Human classes to match. Promoting teamwork and increasing the overall mechanical depth are our main goals here. We’re going to refine the Human gameplay to better support the theming of each particular character. This will involve tweaks to a number of stats such as health, movement speed, stamina, and more that will be extensively tested.
We'll also look at making changes to loadouts to help improve character utilities - for instance, the Scientist as a long-range character maybe shouldn't have the health pack.
Gameplay Pace
To help support the refinements to many of the classes, we’ll be adjusting some of the pacing of the game. The goal of this is to enable all classes and roles to impact the game in a more positive way, helping to increase the overall suspense, strategy and tactics of the game.
Bringing it all together
These changes will apply across the board in all game-modes. In TDM and CTE, Tyrant Selection will be semi-random every few minutes. Player feedback and information from our Open Testing sessions will help inform our decisions here. In GTTC, after Humans make a certain amount of progress, Tyrants will start getting chosen and assigned to players.
For those of you that enjoy Team Deathmatch the way it is right now, rest assured that we will also be including a "Classic TDM" mode with the normal Tyrant selection options we have currently. However, the majority of the other balance changes will apply across both game-modes.
Platform for the future
Ultimately we feel like these changes are the right direction to take Primal Carnage: Extinction to help improve longevity. The updated gamemodes and gameplay balance will serve as a basis for ongoing enhancements, improvements and new additions into the future. We will continue to improve Primal Carnage: Extinction to make it a game you can enjoy for years to come.
As always, if you'd like to get involved in the discussions about our upcoming changes, or meet new players, feel free to join our Discord Channel
Community Update #3 - Enhancements
This week we're here to talk about some general improvements and enhancements we're bringing into the next update of Primal Carnage: Extinction!
Stat-Track
Stat-Track items are a bit of an unloved area of PCE. Initially we wanted to make Stat-Track items feel a bit more special and unique by having them only drop from limited crates.
Since we added them, we've found that players haven't engaged with them as much as we expected. So we're going to be adjusting how players get Stat-Track items. From our next major update, Stat-Track items will be craftable using Stat-Track DNA Strands, which will have a small chance of being the 2nd item dropped from crates. Use them like a normal DNA strand and the resultant item will have Stat-Track applied to it!
We're also looking at a way to bring Stat-Track onto human weapon skins.
End Game Information
With the addition of the progression system and challenges, one of our goals has been to provide a better summary for players at the end of a round for how they did. We've been working on mocking up an example of what a new end-game screen might look like in the next major update, which includes challenge progress, unlocks and a match XP report! The below image is conceptual only and may not represent the final look and feel.
General
We've added a secondary slot for Dino Cosmetics, meaning you can wear earmuffs and a collar at the same time!
We're continuing to add more assist types to reward teamwork and working on improving some of our in-game notifications for ammo and health support
Finally, the level cap will be further increased in the next major update!
Our next open testing session is still a few weeks away, but please join our Discord Chat to get notifications of when our new builds come out for testing!
Patch 1.8.4 Now Available!
Las Vegas, NV – April 23rd, 2017 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:
General
Fixed some minor issues with flyer head turning
Collision adjustments on various GTTC Maps
Adjustments to timers on GTTC capture point settings
Balance
Reduced acid pool damage tick timer to be more reliable
Decreased mid-flight recovery time for flying dinosaurs when hitting objects
Decreased momentum multiplier on Tupa charge
Increased overlay effect timer for Cryo spit effect
Fixed flaregun not doing correct damage
Fixed flamethrower not doing correct damage
Community Update #2 - Challenges!
Welcome to the second Primal Carnage community update. This week, we're focusing on a brand new feature that is coming to Primal Carnage: Extinction!
Weekly Challenges
Challenges is something we've been wanting to bring into the game for a long time. We've finally got the opportunity to introduce them as part of some broader changes coming in the next major update to the game.
Each week, players will get 3 weekly challenges to complete, such as "Kill 500 Enemies", "Win 10 TDM Games" or "Kill 100 Dinosaurs with throwable weapons". In the first iteration of challenges, we'll have pretty general, less specialized goals, however going forward we hope to introduce more specific ones to encourage players to try new classes and gameplay mechanics.
Completing a weekly challenge will award you with an item drop of Common, Uncommon, or Rare quality. During seasonal events (ie Christmas or Halloween), Challenges will also be a way of getting themed cosmetic skins.
1.8.4 Release
We're aiming to release minor update 1.8.4 this week, which includes some further GTTC map fixes, improvements to damage tick for spitter pools and fixes to some other inconsistent weapon behaviors.
Workshop Update
We'd like to remind the community to continue engaging with our workshop and content creators! We continue getting outstanding submissions to the PCE workshop. We expect to include several dozen new Community skins in our next major update, scheduled for later this year.
To vote on your favorite items, head over to the Workshop section and check them out!
As for full custom map support, we're also working hard on finalizing that feature and it should be available in our next major update.
Community Update #1
Welcome to the first (of hopefully many) new Community Updates! As developers we've come to realize we don't communicate with you, our community, enough. With these more regular updates, we aim to keep you up to date with all the latest Primal Carnage franchise news, including upcoming features in PC Extinction and more...
Humble Bundle - Welcome & Last Days
We were lucky enough to be part of the "Hooked On Multiplayer Bundle" recently, which has sold over 100,000 copies and contributed hundreds of thousands of dollars to supporting 3 great charities!
We warmly welcome all our new players that have joined us through the Humble Bundle, and urge that anyone who has yet to purchase takes advantage of this great bundle by heading over to the Humble site to get some great games and support these worthwhile causes.
Economy server updates
Some new players might have noticed that there were a few issues with economy system connectivity over the past week or so. We believe we've identified these issues and resolved them, so all of our new players should receive drops and items on levelling up!
Having a stable and thriving economy over a long period of time is very important to Primal Carnage Extinction's success, so we'll be continuing to invest in improving both our servers, and the game's interaction with our servers.
Official Servers - Update
We've been working hard to improve our official server offerings across the world. Last week we introduced 3 servers for our Australia & New Zealand players, and we're working on re-introducing official servers across West, Central and East USA, as well as across Europe. Keep an eye out in the server browser for our Official Servers running Team Deathmatch and Get To The Chopper!
If you're interested in hosting your own server, you can rent servers for just 99c/Slot from our official server hosts, End Of Reality.
Minor update due soon - come join Open Testing
Finally, we're working on both a minor balance and bugfix update due out in the next few weeks, as well as our next major set of features for a larger update in the next few months. If you want to follow along with the progress and help us continue to improve the game, please join our Open Testing sessions, which are run every week by community member TheSlayerNL.
You can follow along with Open Testing news and join in discussions and feature suggestions on our Official Discord Channel.
Credit to user ServerNotFound for the header image!