Hey fellas Everett here! Big Update here sort of a late 1 year anniversary update. I looked at the reviews and addressed some issues fixed a lot of bugs. example : Map choices between menu and lobby save that way you don't keep accidently launching into the bloodmoon map (the really big red sky map). Along with many other issues. ONTOP of all the quality of life enhancements we added a new playable employer based off of a certain X obsessed CEO with a new space station mars theme map to boot!. Proximity chat has also been added to the game so players can interact more with eachother and it is open teams meaning Employers and Employees can speak with one another, along with an Emote wheel for even more player interactivity! We hope the 10 or so players still playing this game enjoys the large update. I would love to tease what else I have planned here but to be entirely transparent this team is made up of myself (college student) and a few buds for QA testing so I don't wish to make any false promises if I fail on delivering.
TLDR: 1) Emotes added 2) Proximity chat added 3) New map and Enemy Type 4)Tons of bug fixes and new additions
I really really hope you all enjoy the new changes and additions and I can't wait to see you in the warehouse! Sincerely ~Everett &
MAJOR UPDATE
Hey fellas Everett here! Big Update here sort of a late 1 year anniversary update. I looked at the reviews and addressed some issues fixed a lot of bugs. example : Map choices between menu and lobby save that way you don't keep accidently launching into the bloodmoon map (the really big red sky map). Along with many other issues. ONTOP of all the quality of life enhancements we added a new playable employer based off of a certain X obsessed CEO with a new space station mars theme map to boot!. Proximity chat has also been added to the game so players can interact more with eachother and it is open teams meaning Employers and Employees can speak with one another, along with an Emote wheel for even more player interactivity! We hope the 10 or so players still playing this game enjoys the large update. I would love to tease what else I have planned here but to be entirely transparent this team is made up of myself (college student) and a few buds for QA testing so I don't wish to make any false promises if I fail on delivering.
TLDR: 1) Emotes added 2) Proximity chat added 3) New map and Enemy Type 4)Tons of bug fixes and new additions
I really really hope you all enjoy the new changes and additions and I can't wait to see you in the warehouse! Sincerely ~Everett &
Current State of the Game
Hi gang, Everett here! I first want to thank you all for trying out this humble little game here! :) Your support and comments mean the world to us here at Forge Tek Studio's. With that being said I want to address some issues found in the game as of late. It's been brought to our attention some people were having some issues with running the game graphics wise. I believe this issue may be due to my miss allocation of textures streaming for the games quality levels. For anyone dealing with frame-rate issues or a maxed out GPU we're terribly sorry and I will be working on a fix for that immediately to preserve this game in a playable state. Also I want to address the lack of updates for this game. While it seems like no one is complaining about the lack of support, we still want to give this game a long lifespan and bring more enjoyable content until ultimately we get a cease and desist from Amazon or something along those lines. We've been hard at work with our larger launch title ImmolatioImmolation and we are incredibly happy with where things are going with it. Once we finish getting a good build for our play testers we will begin to fix focus on fixing some bugs as well as the resource management issue with textures mentioned earlier. On top of that we would like to announce that we have planned one upcoming free content expansion for this game involving a parody a certain twitter doge coin enthusiast *wink wink* which would include a new playable enemy type as well as 1-2 new maps for the multiplayer (we haven't decided on the quantity) and in addition we also plan on creating a story mode later on down the line. This game is ultimately a joke the team is making but its also our testing grounds on making games on steam including adding content, supporting a community here and learning new ways of making games. I hope you all continue to stay and join us on our journey of learning the ins and outs of game development :)
Sincerely ~Everett Hanke
Hot Fix Prime Horror 1.0.1
Hi gang, Everett here! Looking into the recent reviews I began to see that there were some glaring issues with this project that was in need for improvement. This goes from how the character select was communicated to what the objective would be for the survivors of the game. I regretfully had been blinded by how difficult the packages were to find in this game so I added some Quality of life enhancements including a slight glow over interactable packages along with a humming noise for when you are close to one. Now there should be both a visual and audible que for when a survivor is near a package. I also added an objective widget that comes up on each map being played telling the survivor what exactly is their objective whether its to burn totems or find packages. This should hopefully make the game more accessible to those trying to play with friends. I also went ahead and fixed some bugs I found while testing myself. This includes some spawn issues I found as well as the audio settings for players not being properly casted past anything other than the master volume slider. These issues should be fixed and feel free to comment anything you find in the game that is an issue or feel free to email me at forgetekbusiness@gmail.com
Hello and Welcome!
Hi there! Everett here. Thank you all for checking out the game and loved seeing you all play and interact with the game. This is our first steam uploaded game here and we want to be as transparent with the player base as possible. This was a fun little mini project but we want to continue to give it support over the years in droplets. And we're curious. What do you guys like about the game? What do you think can be improved on? Any features you'd like to see added to the game? (area chat, more maps, sex, emotes, etc). I personally will love to read all of what you may have to say and I as well as the rest of us at ForgeTekStudios are incredibly grateful for your time. Thank you all and have a wonderful day :) ~~Sincerely Everett and the Team.