- Fixed a bug where the temperature of objects becomes NaN (objects already turned into NaN will return to the ambient temperature upon loading) - Fixed a bug where Yellow Slime could not be cooked - Fixed a bug where the Ancient Fortress could not be generated on the south and west sides - Adjusted the growth rate of Yellow Slime - Adjusted the generation probability of Ancient Fortress
v1.6.0
Additions: - Ancient Fortress: A massive ruin guarded by thick walls and beam turret. (I plan to spawn a boss at the center, but the boss is not yet implemented) - Ancient Suicide Drone: Mainly appears inside the fortress and explodes at a certain distance when it approaches the player. - Yellow Slime: Eats almost all substances excluding gold, silver, glass, etc. - Repair Filler: Obtained by combining raw rubber and yellow slime. It can restore the durability of objects through a bonding operation. - Additional display items have been added to the right-hand window, such as the speed of an object and descriptions of substances.
Adjustments: - The algorithm for determining the cutting direction of an object has been revised to make it easier to cut in the targeted direction. - Made sure that the speed of an object is not reset due to cutting or separation. - Increased the maximum rotation speed of an object from 4 rotations/second to 8 rotations/second. - Increased the torque of engines and motors at low speeds. - Made sure that the moment of inertia tensor (ease of rotation) of objects containing substances with different densities is correctly calculated. - Added VFX when an object takes damage. - Changed the green slime's behavior to prioritize attacking over feeding. - Increased the maximum size of the objects that can be eaten in one bite. - Made other minor adjustments.
Corrections: - Fixed a bug where the generation size of pyrite was not an integer cm. - Fixed a bug where the color of the distant view would become strange when the time was reset.
v1.5.0 Electric Update
Features - Electricity: Electricity flows when a block that generates electricity and a block that consumes electricity are connected directly or with conductors - Ancient electric motor: The shaft rotates when electricity is applied. Electricity is generated when the shaft is reversed - Ancient battery: Can store electricity. Charging and discharging are switched depending on the connection direction - Ancient LED: Lights up when electricity is applied. There are two types, large and small, and the larger one can illuminate the surroundings - Ancient solar cell: Generates electricity when exposed to sunlight. The more vertical the exposure, the more electricity is generated - Tungsten ore: Changes to tungsten when heated - Tungsten: Heats up when electricity is applied. It has higher attack power than iron. Forgeable at 1200℃ - New property of pyrite: Conducts electricity in only one direction - Ancient lightweight plastic*: As light as dry grass and less flammable than dry grass - Ancient wind turbine: A structure with motor, battery and LED - Ancient buoy: A structure with solar cell, battery and LED. Generated in oceans with a certain depth * In the old version, the material name of the drone was "ancient lightweight plastic", but it is a different material
Adjustments - Changed the name of the ancient drone material from "ancient lightweight plastic" to "ancient drone" - Made the night darker - Increased player movement speed slightly - Increased the combustion heat and heat dissipation speed of objects, and decreased the heat transfer speed between objects - Decreased the bounciness of rubber slightly - Adjusted the angle of the menu window - Adjusted the angle of the first person camera - Other minor adjustments have been made
Fixes - Fixed a bug where heat was sometimes not transferred to objects in contact
Demo Version Update
The demo version now reflects updates up to v1.4.1. As before, the demo version has the following limitations: - Cannot save and load - Movement range limitation - Fixed terrain seed value
v1.4.1
- You can now adjust the holster position by grabbing it - Added a holster sound effect - Adjusted the tracking speed of the holster - Added a guide for snapping when grabbing a bearing - Changed the UI of the camera - Adjusted the graphic of some materials - Fixed a bug in the growth conditions of rubber trees - Fixed a bug that the camera position may shift when loading
v1.4.0 Holster, Ice & Glass
Features - Added holster (can fix objects to your body) - Added ice (generated in sub-zero snowfall areas and seas. Low friction. Melts above 0℃) - Added Quartz sand (generated in deserts and beaches) - Added Glass (can be obtained by heating quartz sand. The beam passes through it) - Added explanation to the tablet at the starting point
Adjustments - Changed the movement motion of the player - Relaxed the conditions for growing rubber trees - Adjusted the temperature distribution - The amount of recovery of burning food now gradually decreases - Adjusted the movement speed of the player in the air - Graphic adjustment of some materials
Fixes - Suppressed the problem that the accuracy of coordinates decreases when the player is too far from the starting point - Suppressed the problem that an object may slip through immediately after being accelerated by a blast
v1.3.1
- Fixed a bug that an error occurs when the fruit is combined with a tree and cut under specific conditions - Fixed a bug that UI interferes with objects - Fixed a bug that the behavior of objects soaked in water became strange - Fixed a bug that the player's behavior became strange when the head was lowered to the bottom of the ground
v1.3.0 Tree Planting & Rubber
Features - Tree planting (When fruits are sown on the ground, they grow to the same size as the original tree and bear fruits with a certain probability) - Rubber (Raw rubber can be obtained by damaging a rubber tree, and becomes rubber when combined with sulfur) - Multiple saves - Added a music for cold regions
Adjustments - Increased the burning speed (maximum temperature) of objects in contact with niter (the niter disappears when a certain amount of combustion is assisted) - Suppressed penetration of high-speed objects and beams - Changed the calculation formula for explosion damage - The size of naturally generated objects is now in 1 cm increments - Limited the ground and temperature on which each plant can grow - Increased the movement speed of the player in the air - Changed the material of the trunk of coniferous trees - Adjusted the density and durability of wood - Changed the composition ratio of gunpowder - Adjusted the range where slime detects food - Changed so that the durability of leaves is gradually restored - Changed so that the leaves wither as soon as they are removed from the trunk
Fixes -Fixed a bug that heat was not transferred to the objects in contact
Note: The save data of the previous version can be inherited, but additional features are generated only in the unexplored area.
Official Discord server has been opened
English and Japanese channels are available. In addition to using it for communication between players, I accept bug reports and feedback here. Please feel free to join!
https://discord.gg/9dauxbp4Ju
v1.2.1
Fixed a bug that could cause the game to stop when explosives explode.