Genre: Real Time Strategy (RTS), Simulator, Strategy, Turn-based strategy (TBS), Indie
Prismata
New units, balance patch, and tourney!
Hi everyone!
Our new patch is out, featuring the following brand new units:
Balance Changes
Additionally, we've made the following balance adjustments. More information about the reasoning behind these changes is available on our blog:
The Overlord Open
Finally, we'd like to plug a new community tournament that's running this weekend (and future weekends), The Overlord Open. It's an open swiss tourney starting in just a few minutes from the time of this post. If you're interested, there's still time to join! Or you can watch live on Crash_Overlord's twitch stream.
Our next major update will come in a few weeks, and include Episode 2 of our single player story campaign! We're hard at work polishing it up, and really excited to share it with you. Stay tuned for more info on that.
Mini update
Mini update
March 29th, 2018
Just a few small updates:
A unit and balance update is coming next week! An announcement of the upcoming changes will go live this weekend.
Oh hey, announcements exist!
Hi everyone!
I just learned how to post these announcements, so I guess we will start using them for patch notes and other updates.
I've pasted all of our patch notes since the launch below.
Don't hesitate to reach out via the Steam community, subreddit, or Discord server if you have any questions, problems, or feedback!
Hi everyone. Today's update is just a couple of fixes for the loader to reduce load times and implement additional backups in the event that loading fails. If you encounter any further problems on the loading screens, please report them or contact support@lunarchstudios.com.
In today's event, both players get a free Apollo that can target their choice of red, blue, or green base set units. Players can choose from an Anti-R Apollo that targets Tarsier and Rhino, an Anti-G Apollo that targets Gauss Cannon and Forcefield, or an Anti-B Apollo that targets Wall and Steelsplitter. Once players make their choices, there's no going back, so choose carefully!
We fixed a serious bug that was causing a crash on game start for some Steam users due to an Adobe AIR warning. See this post for more information. Thanks to everyone who reported it!
We also fixed a soft-lock that was occurring in the tutorial in the armory.
Hello everyone! Today's update is a bunch of small tweaks, bugfixes, and quality-of-life improvements based on feedback from the past few days. We've made the following changes:
Additionally, we've implemented the following bugfixes: