Prisoner cover
Prisoner screenshot
Genre: Adventure, Indie

Prisoner

Prisoner - Release Build #112761

General



  • Reworked character model

Sprites



  • Removed some unused sprites
  • Added new sprites

Misc



  • Trial of Darkness: Character light area reduced from 3.25 units to 2


*DLC will be updated soon

Prisoner - Release Build #97523

General



  • Reworked character model

Traps



  • Laser Beam: Fixed incorrect light animation
  • Fixed damage collider at some fire traps

Levels



  • Template 116: Fixed incorrect positions of light sources
  • Template 116: Fixed incorrect positions of level coordinates
  • Template 104, 107, 113, 114: Removed unused decorations
  • Template 112: Fixed traps positions

DLC



  • Added Steam achievements

Announced DLC: Prisoner - The Mystery Complex

I'm glad to present first big DLC: Prisoner - The Mystery Complex!



In endless attempts to find a way out, the character accidentally activates additional systems of Complex. Now, he will have to face new traps and trials.
The DLC includes a lot of new content.

Features:

New stage - Outer Complex






Find the Complex control room and activate external systems to gain access to the new stage. Each level contains lots of new traps, from lightnings to x-rays.

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New game mode - Endless Complex






Practice your skills and pass as many rooms as possible in the Endless Complex mode. For every 25 rooms you will receive a reward, and the traps will become even stronger.

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New game mechanic - Mystery Mechanism






Now you can find mechanisms, that will randomly give you either positive or negative effect on a random amount of levels. Activate them at your own risk.

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Character skins






Unlock additional character skins for passing the trials and levels. The harder the trial, the better the reward.

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  • New levels
  • New traps
  • Achievements


Prisoner - The Mystery Complex will be available November 8, 2017

Prisoner - Release Build #74928

General



  • Added code sections from the upcoming DLC
  • Removed unused image effects scripts
  • Optimized background at all levels

Steam



  • Added new trailer
  • Added new screenshots

Bugs



  • Fixed bug where all doors were locked
  • Removed old mouse cursor due issue with his position on screen
  • Fixed a bug with position of UI buttons in main menu

Prisoner - Release Build #71327

General



  • Improved graphic quality at all levels
  • All in-game sounds have been normalized
  • Start room has been rebuilt
  • Added some DLC sprites at start room
  • Special application branch is no longer supported

Traps



  • Fixed light sources at some traps
  • Fixed animations at laser traps

Bugs



  • Fixed character physics
  • Fixed character movement animation
  • Fixed error at "Trial of Darkness" walkthrough
  • Fixed incorrect UI display at "Trial of Death" walkthrough

Misc



  • Settings: Maximum brightness has been increased from 0.1 to 0.3
  • Character: Jump height has been increased by 0.05

Prisoner Available Now!

Prepare to die! You are a Prisoner. In a strange place with many rooms. You hear a noise, as if something is moving around. Move from one room to another, avoid deadly traps and try to escape.

Prisoner - Pre-release Build #47426

General



  • Added "Color profiles" to settings menu, which contain 7 new color profiles
  • Added additional dialog to main menu

Rooms



  • Changed traps positions at most levels
  • Changed light sources positions at some levels
  • Removed decorative objects at some levels

Bugs



  • Fixed rare crash at level 4-7
  • Fixed "flame star" range of damage
  • Fixed bug with endless footsteps sound
  • Fixed incorrect trap types at some levels
  • "Save & exit" button now correctly saves player's data after changes on settings menu

Prisoner - Pre-release Build #46875

General



  • Added short training at first game launch
  • Added color correction to all levels
  • Changed sign of player death
  • Default jump mode changed to "Low jump"
  • Changed some teleports positions

Traps



  • Steel

  • Bear trap: timing reduced from 0,33 to 0,125 sec
  • Fan (1 blade): timing increased from 0,66 to 0,75 sec

  • Electro

  • Single lightning: timing increased from 0,5 to 0,66 sec
  • Electric pillars: timing increased from 0,5 to 0,66 sec
  • Wandering lightning: timing increased from 0,8 to 1,16 sec
  • Electric sphere: timing increased from 0,8 to 1,16 sec
  • Lightning wall: timing increased from 0,5 to 0,8

  • Tech

  • Energy crystal: timing increased from 0,58 to 0,66
  • Energy cores: timing increased from 0,33 to 0,5
  • Transmitter: timing increased from 0,5 to 0,66
  • Scanner: timing increased from 1,5 to 2 sec

Bugs



  • Fixed rare bug with Steam API