Prisoner 518 cover
Prisoner 518 screenshot
Genre: Adventure, Indie

Prisoner 518

Patch Update 8

Patch notes include:


  • Removed graphical lighting artifacts on some geometry across all levels;
  • Adjusted some geometry colliders;
  • Improved lighting in some key points of interest.

Patch Update 7

Patch notes include:


  • Fixed save load detail on Prison Block that prevented a grab handle from working when loading into the game at that checkpoint.

Patch Update 6

Patch notes include:


  • Fixed control option of HMD direction that when unchecked, the left controller (directional) would now be used to direct the player instead of where the HMD is currently looking;
  • Tweaked some lighting areas.

Patch Update 5

Patch notes include:


  • Cabinet breaker switches now highlight when the player's hand/s touch the switch.
  • Corrected ship AI subtitles on the hangar level

Patch Update 4

Changelog of v005 includes:


  • Added text to the save slots on the main menu indicating if the slot is in use and the current level, default of 'empty' is an unused slot
  • Further fix on the shuttle where the player could trigger logic when it shouldn't, allowing the journey to start with the hatch door open
  • General collider tidy across all levels
  • Fixed additional geometry issues in the maintenance tunnels
  • Adjusted ladder height in maintenance tunnels

Patch Update 3

Patch notes for v004 include:


  • Fixed geometry collider in Admissions' vent that would allow the player to drop through the game world.
  • Fixed the basement grabbable handlebar always being active before the basement cover was removed.
  • Added decals to the basement grabbable handlebar.
  • Moved the PLC PC closer to the edge of the counter for easier operation.
  • Added a window to the restaurant's exit door to aid in puzzle completion.
  • Adjusted restaurant exit doors colliders to prevent players in some cases being able to clip through them.
  • Added a wall light at the restaurant's exit to aid in visibility during puzzle solving.
  • Improved the desk collider at the rec's reception area allowing players to circumvent the puzzle.
  • Corrected draw-distance issues in the office area.
  • Adjusted the death collision system when falling in the large vent area, removing the potential for the player to not trigger their death and thus remaining trapped.
  • Shuttle hatch closed icon set to on by default.
  • Hatch logic adjusted to prevent players from starting the shuttle journey whilst the door is open.
  • Added a collider inside the shuttle preventing the player from entering the cockpit when it should only be possible via the enter grab handles.
  • Fixed the journey exit tunnel not opening when it should.
  • The rear cab of the shuttle now turns off the hatch closed icon when the hatch is opened from the outside.
  • Fixed the occlusion bake for the hangar level.
  • Fixed some missing geometry in the maintenance tunnels.
  • Fixed an issue where the boss fight would trigger again if players had left the room and re-entered and had already killed the boss.

Patch Update 2

Patch changelog includes:


  • Added contextual text during loading screens to give a feel of story progression - chapter heading if you will.
  • Changed collider meshes in sub security console area that may have conflicted with the player-collider causing unusual teleporting.
  • Fixed a potential issue where the red-keycard might detach itself from the holster after leaving the main scanning tube.

Patch Update

Patch release changelog 002


  • Fixed a potential crash loading in on a checkpoint for the security level, or reloading that checkpoint.
  • Fixed transparency issue on holster drop zones, they are no longer solid in appearance.
  • Fixed transparency issues on general drop zones in the tutorial.
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