Removed graphical lighting artifacts on some geometry across all levels;
Adjusted some geometry colliders;
Improved lighting in some key points of interest.
Patch Update 7
Patch notes include:
Fixed save load detail on Prison Block that prevented a grab handle from working when loading into the game at that checkpoint.
Patch Update 6
Patch notes include:
Fixed control option of HMD direction that when unchecked, the left controller (directional) would now be used to direct the player instead of where the HMD is currently looking;
Tweaked some lighting areas.
Patch Update 5
Patch notes include:
Cabinet breaker switches now highlight when the player's hand/s touch the switch.
Corrected ship AI subtitles on the hangar level
Patch Update 4
Changelog of v005 includes:
Added text to the save slots on the main menu indicating if the slot is in use and the current level, default of 'empty' is an unused slot
Further fix on the shuttle where the player could trigger logic when it shouldn't, allowing the journey to start with the hatch door open
General collider tidy across all levels
Fixed additional geometry issues in the maintenance tunnels
Adjusted ladder height in maintenance tunnels
Patch Update 3
Patch notes for v004 include:
Fixed geometry collider in Admissions' vent that would allow the player to drop through the game world.
Fixed the basement grabbable handlebar always being active before the basement cover was removed.
Added decals to the basement grabbable handlebar.
Moved the PLC PC closer to the edge of the counter for easier operation.
Added a window to the restaurant's exit door to aid in puzzle completion.
Adjusted restaurant exit doors colliders to prevent players in some cases being able to clip through them.
Added a wall light at the restaurant's exit to aid in visibility during puzzle solving.
Improved the desk collider at the rec's reception area allowing players to circumvent the puzzle.
Corrected draw-distance issues in the office area.
Adjusted the death collision system when falling in the large vent area, removing the potential for the player to not trigger their death and thus remaining trapped.
Shuttle hatch closed icon set to on by default.
Hatch logic adjusted to prevent players from starting the shuttle journey whilst the door is open.
Added a collider inside the shuttle preventing the player from entering the cockpit when it should only be possible via the enter grab handles.
Fixed the journey exit tunnel not opening when it should.
The rear cab of the shuttle now turns off the hatch closed icon when the hatch is opened from the outside.
Fixed the occlusion bake for the hangar level.
Fixed some missing geometry in the maintenance tunnels.
Fixed an issue where the boss fight would trigger again if players had left the room and re-entered and had already killed the boss.
Patch Update 2
Patch changelog includes:
Added contextual text during loading screens to give a feel of story progression - chapter heading if you will.
Changed collider meshes in sub security console area that may have conflicted with the player-collider causing unusual teleporting.
Fixed a potential issue where the red-keycard might detach itself from the holster after leaving the main scanning tube.
Patch Update
Patch release changelog 002
Fixed a potential crash loading in on a checkpoint for the security level, or reloading that checkpoint.
Fixed transparency issue on holster drop zones, they are no longer solid in appearance.
Fixed transparency issues on general drop zones in the tutorial.