New patch opens new path to new drive version. What will it give? Very big increase of perfomance, so we will be able to add some new interesting ideas into gameplay.
On this moment we fixed:
Perfomance upgrade
Many fixes of monsters logic
Some font fixes
Achievement fixes
Added light above upgraded towers
Sound volume was fixed a little.
Patch №4
* Made sounds for towers of all races.
* Changed appearance for modificator packs in the shop.
* Added 10 achievements.
* Added random phrases for characters in the game.
* Fixed some bugs with towers.
Patch №3
Here comes so long-awaited (for someone) patch number 3. What did it bring? Let's see.
* Added new race - 3 completely new towers with new upgrades!
* Mass upgrades of perfomance.
* New cursor.
* Balanced volume of effects and spells.
Pre-patch (For patch 3)
We made some global preparations for future patches and also:
-Updated font.
-Added loading indicator.
-Added 5 achievements.
-Fixed version for 32 bit systems
Patch №2.5.1
-Fixed displaying of towers radius
-Fixed some mistakes in level descriptions
-Added English version of sounding for most level descriptions
-Mechanics of upgrade Spirits of Magic for Magic Tower changed a little
-Fixed problems with achievement earnings for some players
Patch 2.5
* Added option to switch on/off cycle of day/night
* Added 12 mods for towers (Impulse tower and storm spire)
* Fixed level numeration in campaign
* Arcane tower and it's projectiles redesigned. Now tower is looking much more alive, and projectiles have color gradation.
Patch №2
Here comes new patch! Number of bugs is shortened, so we can make more content and we have some!
New content:
3 new mods for levels: "Everything or nothing." If any monster hits the crystal, you lose.
"Neverending waves. "Enemies will attack you over and over again after victory. You will still be victorious.
"Blocking crystal." Lich king created necrocrystals which block part of tower building zones. You can dig them out by spending gold.
* Spells are bound to the number of wave. Spells are not useless on later waves now. Some increase in radius, some in damage, some last longer.
* Cycle of day and night. Now there are nights at magic world.
Fixes:
* Added tutorial button in campaign meny
* Fixed some bugs with monster travel path
* Fixed some tower mods
* Added sound regulation in settings menu
Patch №1
Here comes our first patch. Further patches will come less frequently but if critical bugs will appear will make quick fixes.
Thanks for all who purchased our game! We work hard on it, trying to make it better and fix errors and inaccuraсies. Many things come in future, so leave with us.
Changes:
- Fixed many minor bugs
- Fixed problems with text and localization
- Updated spell sounds
- Fixed some bugs with sounds for special conditions
- Added sounds for some traps and towers building
- Fixed problems with getting crystals.
- Monsters don't stuck when towers are built
And some more minor changes...
Balance changes:
- Monsters drop 1 additional golden coin
- All upgrades are cheaper for 50 coins
- White pack - 40 crystals, Blue pack - 100 crystals.